008Zulu said:
Starke said:
I didn't actually see that. I looked, but they're only talking about the PS4 and XBONE getting this. I could certainly see them classing the PC as "Last-Gen" just to try to drive sales on the consoles...
Compared to the PC, the PS4 and Xbone qualify as last gen.
I really hope this Nemesis system is as cool as it sounds, and not some scripting they wrote specifically for the tech demo.
What I saw in the demo was a system where you have a string of possible modifiers that could be applied to any boss grade NPC. Which sounds really cool, but the demo was trying to make it sound like it was a lot more emergent then the system could actually be.
So you encounter an NPC, and kill them, all of their subordinates now get the "player has killed my boss" experience. Then you encounter one of them and burn them, and they get the "player has hurt me (burned)" experience. Then you blackmail them, and you get the "player is blackmailing me" experience...
Also, remember, all of those experience modules have associated recorded dialog, so while there could be a couple hundred, it is still a finite supply.
It sounds really cool, and in implementation it could be great, but, it shouldn't be any more processor intensive than, say, Skyrim or Diablo 3.