I absolutely love Dishonored, but I agree. That game had a real issue of flat characters in general, though. Corvo never talks, and 90% of your "allies'" dialogue is expositional. And they all talk so BLANDLY about everything, like they're never all that concerned. I don't know, just something about them was so one-dimensional.Reaper195 said:I've played the absolute shit out of Dishonored. The stealth in that game is mostly fantastic (It could be better, but it's the first real stealth game in a looooong fuckin' time). But Corvo doesn't speak. Something which could have solved a lot of problems, as well as make Corvo a bit more interesting. I get silent protagonists in games like Fallout and Skyrim. But things like all Infinity Ward Call of Duty games, Half-Life, Dishonored, Fable 1/2...it's absolute bullshit and does nothing but constantly take me out of the game when people talk at me instead of to me.
Also see telepathic enemies, I completely agree there.
Also obvious betrayals, that's another tick for Dishonored. You get the kid back and everybody's happy! Yay! Game over, your buddies hand you a drink to celebrate. Me: "That's poisoned." Corvo takes the drink. "There's no way that's not poisoned." He looks at the glass and around at the people. "You're kidding, right? You don't even seem like the drinking type. I more had you pegged for the *puts the glass down and finds a dark corner to sit in* sort." He drinks the drink and lo and behold, it was poisoned! What a twist