Miracle's Whip - Alan Wake
This review does not contain any spoilers, let me know if you like the new format!
Last night at a little past midnight I got a phone call from a friend who had been playing Alan Wake. He was giggling deliriously about it with a mix of nervous excitement and giddy fear. As horror/thriller games go, there's no bigger compliment than getting that reaction, is there? Last time I remember feeling that way was after the notorious bear chase in Condemned 2, and I'll never forget the way it made me feel. Alan Wake gave me that primal panic 3 times in the first hour (although admittedly one of those times was due to my Evil Dead-inspired fear of deer heads). Max Payne developers Remedy spent 5 years working on this game, so let's find out if it was worth the wait...
Story
Now I'm trying to keep this review spoiler free, so the less said about the story the better. There's an aura of David Lynch meets Stephen King about Alan Wake. Imagine The Shining meets Twin Peaks with some Resi 4 thrown in and you'll get a good idea of the game's tone and feel. It is separated into six episodes which all end on cliffhangers. It's a great trick that gives the feel of a TV serial, making you crave the next segment to find out what happens. Alan is a famous pulp-thriller writer who during a bout of severe writer's block takes a vacation with his wife Alice in the little lakeside town of Bright Falls. The idyllic surroundings seem to be the perfect place to relax and forget about his high octane lifestyle for a while, but of course we all know it's going to go horribly wrong right from the first few scenes. Soon Alan is desperately battling his way through a 'dark presence' and watching his whole life go to hell.
Alan was warned against the curry in Bright Falls, but had not listened
That's all the story I'm going to give away, because it is the game's strongest point and is amazing. It twists, turns, messes with your head, defies your expectations and every time you think it's getting predictable it will pull a U-Turn and sneer in your face for being so smart assed. There are numerous fourth wall breaking moments which surpass even Bioshock in the 'I can't believe they just did that!' stakes, along with some visual and verbal references to horror movies. Little touches make it special... for example just when you start tutting about all the seemingly convenient ammo and torch batteries lying around the countryside, the game gives you a totally valid explanation for this seemingly silly gaming convention. It is also surprisingly one of the funniest games I've played, with Wake's manager Barry providing some real belly laughs in a later chapter where he accompanies you on a mission. Alan is a refreshingly flawed, sympathetic and real character who is well acted.
Visual Presentation
The visuals in Alan Wake have gotten a lot of attention due to the ground-breaking lighting engine. Before you all scream 'graphics whore!', let me respond in advance by pointing out that no horror game would be as effective without creating a believable atmosphere. Can you imagine Silent Hill without it's rusty, dried blood hues and hellish shadowy halls? I certainly can't. The funny thing is, the visuals in Alan Wake are a mixed bag. The dynamic lighting effects are stunning, which is a good thing because most of the game is spent wondering through the dark using your torch to both fight (more on that later) and navigate. Shadows dance back and forth over flora and buildings making you jump at dark shapes and things you thought you might have seen. The environment is used really well, with heavy machinery and everyday items all becoming menacing threats that keep you constantly in fear of the next attack.
See those birds? You're going to hate them so much 8 hours into this game.
It's not all good though. Get close to almost anything in the game and you will see jagged, pixelated textures. It's not a big deal, but can be jarring in the daylight scenes when you see pixels the size of Alan's hands on the building he's walking past. My guess is that this was due to a limitation on the hardware's part. I can't imagine my old 360 managing to produce all those amazing lighting effects and maintain high resolutions on everything. Shortcut to red rings, I would think. Again, it's a small niggle but can sometimes break the mood. I did see a fair bit of screen tear too, and the frame rate suffers during some set pieces and cut-scenes.
A bigger problem is that the game contains some of the worst lip-synching of this generation. You'll grimace when you see the first scene between Alan and Alice, her mouth staying creepily half open while she talks. In such a story/cutscene heavy game, it's a terrible pity that such a huge immersion breaker was allowed to slip through. Some of Alan's animations are broken too. Jump onto the edge of any object or environment and watch Alan jerk and glitch around before slipping off and indulging in some physic-defying hilarity. Character models are okay, nothing special, and NPCs have some weird animations.
Ignore the little niggles though, and you will find a great looking game. Some of the vistas, especially later on, had me literally stopping to stare at them for minutes at a time due to their eerie, ghostly beauty. One level centered around a large dam had me slack jawed at the sheer scale and artistry on show. All in all, a unique and fascinating game visually.
Sound
A game like this has two jobs: To scare you and to move you. The sound helps both along very well in Alan Wake. Voice acting is mostly great and the sound design is suitably creepy, full of whispers, distant howls and various little tricks to make you poop your geekpants. The score is a nice mix of melancholy and tense, and the licensed music is inspired. There is also an original song which is used as part of the story, and while not a joke song, I can tell you it's awesome and easily the best video-game song since Still Alive.
Alan enjoyed hanging around bookshops looking at his own picture on the back of his books
Gameplay
This is a game of two halves. There are daytime and night-time segments which both have their own unique play-style. Day is used to explore and interact with the citizens of Bright Falls, talking and investigating. When night falls it's time for the action. The Dark Presence possesses the bodies of the locals, turning them into crazed homicidal animals. Alan must use light to strip away their shadow shields before he can finish them off with conventional firearms. It all works very well, the torch being your 'reticule', which also dictates where your gun will aim. You can use lanterns, flare guns, flash-bangs and various guns to fight off the horde and all serve their own purpose. Watching the slow mo flare gun animation explode into a dazzling shower of sparks and chaos is always an eyegasm. It feels intuitive and fluid and is fun to use for the most part. You will also be attacked by 'poltergeist' objects, which I won't ruin for you, but they're always inventive and fun to destroy.
Unfortunately the night-time game-play is flawed. Far too often you will be subjected to frustrating, cheap attacks by enemies who spawn behind you. It is infuriating when your first clue as to an enemy's existence is getting combo attacked in the back of the head by their meat cleaver. Some sections have infinite enemy respawns, which makes exploring the more open areas a pain in the ass. Platforming sections are glitchy and broken, and you will often fall to your death or stumble into a trap when you felt it wasn't your fault. And don't start me on the birds... I groaned out loud every time I had to fight another flock of cheap, instantly appearing ravens that gang raped my face as I flashed my torch all over the place trying to predict where they'd come from next. Awful, really awful. Puzzles are pathetically, offensively easy. Go here... press flashing green button...win. I really can't imagine why they even bothered to include them, apart from providing another excuse to ambush you with nasties every now and again.
As Alan approached the lighthouse, he could not help but ponder why his work was filled with so many phallic MacGuffins
The first half of the game also contains far too much aimless wandering through identikit copy-pasted woods getting ambushed over and over by annoying enemies. It gets boring during the third act. Thankfully the game picks up from the fourth chapter, becoming more of a relentless, fast-paced action-horror for the remainder, and it's awesome. One later level set on a farm contains two of the best gaming set pieces of the year, both of which are fist pumping, cheer out loud with surprise and joy moments... you will never see them coming or guess what they are and that's what makes them so special. There are some amazing setpieces, including superb chase sequences as the world goes mad and falls apart around you. These are the game's best moments and are wonderfully cinematic, showing off the impressive lighting engine at its peak, along with some clever environmental physics work.
Missions with friendly NPCs tagging along are... shock horror... great. Pay attention devs, this is how you program friendly AI. They are invincible, never block your shots or make you save their stupid asses, and rarely steal your kills. The game has the best friendly AI since Alyx Vance.
Overall Opinion
I've rarely had a game hit such highs and frustrate me in such equal measures. But to miss Alan Wake would be to miss out on probably the best story of the year, an incredible atmosphere and an experience that will scare the pants off you. If you enjoyed Resident Evil 4 or Silent Hill and can get over the repetitive and sometimes frustrating combat and technical flaws, you will enjoy this game thoroughly.
Jack Nicholson in the Shining:
-Engrossing, original and emotional story
-Gorgeous lighting engine
-Very funny
-Very scary
-Break-neck, action packed second half
-Best game song since Portal
-Deer heads are creepy
Paris Hilton in House of Wax:
-Frustrating cheap deaths and enemy attacks
-Crappy, glitchy jumping physics
-Pixelated textures
-Repetitive, dull first half
-Those damn birds
Verdict:
Buy if you loved Silent Hill and Resi 4, rent if you just want to see the story.
-Engrossing, original and emotional story
-Gorgeous lighting engine
-Very funny
-Very scary
-Break-neck, action packed second half
-Best game song since Portal
-Deer heads are creepy
Paris Hilton in House of Wax:
-Frustrating cheap deaths and enemy attacks
-Crappy, glitchy jumping physics
-Pixelated textures
-Repetitive, dull first half
-Those damn birds
Verdict:
Buy if you loved Silent Hill and Resi 4, rent if you just want to see the story.
Other Miracle's Whip reviews:
Ico (review wars joint winner)
http://www.escapistmagazine.com/forums/read/326.193788-Miracles-Whip-ICO-Review-Wars-joint-winning-review
Battlefield: Bad Company 2
http://www.escapistmagazine.com/forums/read/326.189775-Miracles-Whip-Battlefield-Bad-Company-2
Bioshock 2
http://www.escapistmagazine.com/forums/read/326.175856-Miracles-Whip-Bioshock-2#5002435
Batman: Arkham Asylum
http://www.escapistmagazine.com/forums/read/326.180125-Miracles-Whip-Batman-Arkham-Asylum#5273691
Gamer
http://www.escapistmagazine.com/forums/read/326.182897-Miracles-Whip-Gamer