Mirror's Edge is a bit too short

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beddo

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Yesterday I got Mirror's Edge I started playing at about 3pm; normal difficulty with the runner vision on. I didn't do the tutorial and caned it through the first level cos I'd already done the demo. I played until about 8.30pm then from about 10pm till 11.30pm and managed to finish it. That's about six hours including all the breaks and pauses. I played it the normal difficulty with the runner vision on.

I never rush through games, but I might have a little here. What worries me is that I got stuck loads, died soooo many times and struggled through some parts of the game.

There's a bit in the factory where this guy writes an email saying how he wants to quit his job and does no work. At the end he says it's not like they can tie him to a chair and beat him up. Then in the bit downstairs there's dark room with your typical chair under a light. In one room a chair knocked over with blood around it and in another there's an unconscious guy on a chair
Tell me if you've seen this because I can't find anything about it on the internet.

It just seems like a really short game, if I hadn't have failed all those times it would have been even shorter. The same is true of almost all games but you generally have to know exactly what to do and here I really didn't. Maybe I just 'got' the style of play and found it quite intuitive, though a number of areas you make mistakes because of the control system more than anything else.

Mirrors Edge is a good game and there is some replayability and time trials mode(Though I hate stuff like that). It just seems a bit too short.

What did you think? How did you find the game?
 

FireFly90

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I found the game alright, though the time trials and the speedruns where frustariting. Im now at the point where i got all the trophies (incuding platinum), and i don't know whether to keep the game in the off chance i might continue to play it or trade it in for something like fallout 3. If i do at least i get to keep the t-shirt and strategy guide i got with it to remind me how fun it was.

But yeah it is a bit short, but theres suposed to be more installments on the way but not for a while.
 

RhinoTuna

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If you just press circle (I think) it shows you which direction to go. The game isn't difficult at all, the learning curve is about five seconds because the controls are so simple. The game is short, but i'm not surprised. Nothing is really long other than RPGs, and relatively, they aren't that long either.
 

mintsauce

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It doesn't matter if a game is short if you had fun while you played it. I would happily pay £40 for Portal on its own, and I happily paid £40 for Mirror's Edge as well. Both were truly exceptional, some of the best gaming experiences I've ever had.
 

Lance Icarus

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The game really makes you say to yourself "I can't wait for Mirror's Edge 2." From what I understand, the franchise is a planned trilogy, so we can all hope that the next game will put more emphasis on exploration. This is the kind of game that screams for Runner Races and free run mode. If they can't make the time up in the main game, then there is plenty of room for replayability in exploration and side quests/stories.
 

Theo Samaritan

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If Portal taught us anything its that any idea, if interesting enough, will be fun and worth it if it was well pulled off.

I have yet to play mirrors edge but I get the same impression from the feedback of it.
 

searanox

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Theo Samaritan said:
If Portal taught us anything its that any idea, if interesting enough, will be fun and worth it if it was well pulled off.
Yes, but Mirror's Edge costs $60. Portal costs $20.
 

Theo Samaritan

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searanox said:
Theo Samaritan said:
If Portal taught us anything its that any idea, if interesting enough, will be fun and worth it if it was well pulled off.
Yes, but Mirror's Edge costs $60. Portal costs $20.
And arguably, Mirrors Edge is a longer game. Ofcourse until I play it I need to reserve judgment.
 

searanox

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Theo Samaritan said:
And arguably, Mirrors Edge is a longer game. Ofcourse until I play it I need to reserve judgment.
Not that much longer... and from the looks of it, Mirror's Edge runs out of ideas about a third of the way through and resorts to some awkward shooting elements to spice things up. I haven't played it either, but it hardly strikes me as the same sort of genre-bending experience.

I'm actually surprised that we haven't seen any clones or copies of Portal, come to think of it. You'd imagine that with its success, someone else would have attempted to emulate its aesthetic, by now. Maybe for all of their innovations, games like Portal and Mirror's Edge won't have as much influence in the long run as we'd like to believe they will.
 

beddo

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Theo Samaritan said:
searanox said:
Theo Samaritan said:
If Portal taught us anything its that any idea, if interesting enough, will be fun and worth it if it was well pulled off.
Yes, but Mirror's Edge costs $60. Portal costs $20.
And arguably, Mirrors Edge is a longer game. Ofcourse until I play it I need to reserve judgment.
It seems about twice as long. I preferred Mirror's edge to Portal.
 

beddo

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searanox said:
Theo Samaritan said:
And arguably, Mirrors Edge is a longer game. Ofcourse until I play it I need to reserve judgment.
Not that much longer... and from the looks of it, Mirror's Edge runs out of ideas about a third of the way through and resorts to some awkward shooting elements to spice things up. I haven't played it either, but it hardly strikes me as the same sort of genre-bending experience.

I'm actually surprised that we haven't seen any clones or copies of Portal, come to think of it. You'd imagine that with its success, someone else would have attempted to emulate its aesthetic, by now. Maybe for all of their innovations, games like Portal and Mirror's Edge won't have as much influence in the long run as we'd like to believe they will.
I think it's just the reviewers that say they put in some shooting to spice it up. It doesn't seem that way to me. Of course the idea is played out within 10 minutes but it does keep giving you tougher challenges in a similar way to portal. The final level did seem a bit too easy imo, the best stuff is at the beginning, mostly because you get a real feeling for the city.

A lot of the time you wonder how the authorities manage to keep up with where you've gone as most the time you don't know, you just go where it says, that's a part of its weakness as a game.

A free roaming version would be amazing but they would have to do a lot more work than the current scripting to pull it off.
 

mintsauce

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searanox said:
Not that much longer... and from the looks of it, Mirror's Edge runs out of ideas about a third of the way through and resorts to some awkward shooting elements to spice things up. I haven't played it either, but it hardly strikes me as the same sort of genre-bending experience.
It doesn't "resort" to anything like that. You never have to shoot anyone. Get the demo and see what you think.
 

searanox

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mintsauce said:
It doesn't "resort" to anything like that. You never have to shoot anyone. Get the demo and see what you think.
The demo for the PC version? Oh, okay. I'll do that. In six months.
 

mintsauce

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Oh, sorry, I assumed you had access to either the 360 or PS3 version. Just seems a bit strange to be posting about it when you've got no way of playing it, that's all.
 

searanox

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mintsauce said:
Oh, sorry, I assumed you had access to either the 360 or PS3 version. Just seems a bit strange to be posting about it when you've got no way of playing it, that's all.
Well, I've seen the videos and read the reviews, and I predicted long before it came out that it would be interesting and innovative, but wouldn't have enough interesting gameplay to sustain itself - how much of a game can you build around parkour, after all? It's a way of traversing the environment, not an effective setup for an entire game to revolve around. The issue is that the game is built around that mechanic, when in reality the mechanic should just be one of many in a much larger and more interesting game. It's the same issue they had with Assassin's Creed, in that they built this great piece of technology and then had to frame a game around it and came up short because of it.
 

Aiden Rebirth

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Thats why Jesus invented gamestop, but trade it in quickly or else you will get like less than 50% what you paid for it.
 

scnj

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It is short, but I've just finished chapter 6 and it seems to be dragging a little. The first couple of levels were fun, but the last few have been frustrating, with way too much trial and error. I also find the first person perspective too limiting. It made me nostalgic for Assassin's Creed.
 

wgreer25

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I have enjoyed it so far, only because it is different. I am still playing through story mode (I keep getting sucked into the Time Trials), but I plan on getting the achievement where you never shoot a gun. I just find it funny to play trough a FPS without ever shooting. But overall, Mirror's edge is not for everyone. It takes patience and a willingness to fail and fail often. You will die in this game... a lot. But even given that, I LOVE the free-running feel of the game and when you get a 3 star rating in a time trial there is a real sense of accomplishment. The sense of speed in the Time trials and the sense of panic in the story mode (true fight or flight feeling).

The story mode is short, but I also feel that it was the right length. Replay value comes in time trials and speed runs. While most games that are this short would piss me off (Fable 2), this one is the right length with good/fun extras.
 

scnj

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I'll agree that it's innovative, but I'm not so sure about it being fun. I loved the first three chapters, but the latter ones have way too much compulsory combat and way too many indoor parts. Completely ruined the flow of the game.