Mirror's Edge Time Trial DLC Dated

Jared Rea

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Aug 11, 2008
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Mirror's Edge Time Trial DLC Dated

Xbox 360 and PlayStation 3 users can look forward to even more breathless running action on January 29th.

If you're one of the apparently very few gamers who possessed the required skills to pay the bills in DICE's woefully misunderstood parkour platformer, January 29 [http://www.escapistmagazine.com/articles/view/editorials/reviews/5497-Review-Mirrors-Edge] with a price of $10 or 800 Microsoft Points, depending on your system of choice.

The "Pure Time Trial" update consists of nine races across seven brand-new levels that ditch the city in favor of a much more abstract design, appearing like the love child of the bonus stages [http://www.youtube.com/watch?v=5SVK6ngxFHI&fmt=6] from Nintendo's Super Mario Sunshine. Once completed, time trials become the main motivation to continue playing Mirror's Edge as DICE managed to hide more than their fair share of hidden routes into the single player campaign, with intrepid gamers continuing to push the limits of the game, discovering new uses for existing maneuvers and exploiting them for improved times.

Judging from the trailer [http://www.gametrailers.com/player/43378.html] for the new content, the update appears to open a world of new possibilities for clever runners and should breathe even more life into an already obsessed community.

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Pseudonym2

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For such a short game, you thing the DLC would be free.

Am I the only one who spent more time figuring out how to kill all the guards then figuring out the shortest routes?

I only got the demo but I managed to kill or knockout every guard.
 

nimrandir

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Pseudonym2 said:
For such a short game, you thing the DLC would be free.
They may have changed tacks, but we are still talking about EA here.

Pseudonym2 said:
Am I the only one who spent more time figuring out how to kill all the guards then figuring out the shortest routes?

I only got the demo but I managed to kill or knockout every guard.
If you wanted to play that way, I hope you had fun. In a maneuver to translate my real-world pacifism into gameplay, I took the evasive route whenever possible. This would also appear to be more in line [http://www.washingtonpost.com/wp-dyn/content/article/2007/08/30/AR2007083000537_pf.html] with its parkour roots.
 

Pseudonym2

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nimrandir said:
Pseudonym2 said:
For such a short game, you thing the DLC would be free.
They may have changed tacks, but we are still talking about EA here.

Pseudonym2 said:
Am I the only one who spent more time figuring out how to kill all the guards then figuring out the shortest routes?

I only got the demo but I managed to kill or knockout every guard.
If you wanted to play that way, I hope you had fun. In a maneuver to translate my real-world pacifism into gameplay, I took the evasive route whenever possible. This would also appear to be more in line [http://www.washingtonpost.com/wp-dyn/content/article/2007/08/30/AR2007083000537_pf.html] with its parkour roots.
Usually I always take the Pacifist root but for Mirror's Edge I didn't. Since the police didn't really have a reason to go nuts over Faith, I thought it would fit the plot better if Faith was a murderous psychopath.
 

AceDiamond

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Pseudonym2 said:
For such a short game, you thing the DLC would be free.
I am not going to say "well it's EA" here. Development takes time and money, even for DLC levels.

And that needs to be compensated.
 

nimrandir

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Despite my previous comment, I agree with AceDiamond. I just blew my Will save against the obvious joke opening.