I think my commander choice puts in some realism. : )Entreri481 said:Also, just for input, I'd like some realism lol, a heavy with scout speed shooting like a sniper needs a negative side
I'll make another one!
Spy + Scout: Fencer
Description: A quick moving man, who treads lightly, but bites sharply. Moves just a little slower than scout. He has respect for his allies, hoping that if he covers their back, they'll cover his.
Physical Look: An average sized man covered in the fencing garb, (All white, with mesh hat) runs with his knees often going upward, left hand on his hip, right wielding sword.
Speech: He is an Italian, who speaks much like the spy, with a large linguistic vernacular, but sometimes slips some Italian slang. Swears at his opponents when dominating/killing them in Italian.
MAIN: His fencing sword, of course! Long range for a melee weapon, does little damage, but hits quick. Has a low low low chance of causing enemies to bleed.
SECONDARY: In case the fight he runs into is looking bleak, he carries a single fire dart gun, that reloads after one use. Close range. Does damage based on where it hits. Slows targets for 5 seconds, so that he can move in with his sword and cut them up.
TERTIARY: Oddly enough, he carries a weird looking sub-machine gun he calls his "little friend". It's single fire, but with slight spray fire that does more damage the closer you are.
This character is pretty much exclusively close range, as both spy and scout to better the closer they are to enemies.