Mix 2 TF2 Classes

Entreri481

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Jan 14, 2009
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Basically, I want the escapists to mix two TF2 classes into one pretty good class, don't go way over the rainbow, but be original and cool.


Spy and Scout = Infiltrator

The Infiltrator cannot disguise or sap but does have the 10 s cloak, he dual wields pistols which are medium damage, he is very quick but not as fast as the full on scout. (Offensive spy almost). The basic infiltrator would stealth behind enemies, use his pistols to kill an enemy, then have to stealth away(only has 100 health).
 

skywalkerlion

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Jun 21, 2009
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Heavy Engineer: Beet farmer.

Because the engineer builds stuff and is working class (where as the other classes are all soldiers) and the heavy is russian. lolstereotypes

It would be a heavy with the same health, can build the same things, but with different skins. The heavy will have a pitchfork and hard hat *combo*
 

Mr. Omega

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Jul 1, 2010
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Engineer + Demoman = Sabatour. Places mines and claymores all over. Think stickybombs, but they detonate automatically. Standard weapon is shotgun. Melee weapon in sword.
 

Cogwheel

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Apr 3, 2010
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Spy+Heavy. Basically, an invisible Heavy, with instakills for shooting people in the back.

Failing that, Demoman+Spy. Exactly like a spy in every way, except for one thing: Your disguise explodes.
 

Entreri481

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Jan 14, 2009
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Mr. Omega said:
Engineer + Demoman = Sabatour. Places mines and claymores all over. Think stickybombs, but they detonate automatically. Standard weapon is shotgun. Melee weapon in sword.
That's a really cool idea, never thought of that, and very realistic. You could do different mines to, aoe, damage over time, mines that warp them back to there spawn
 

CrazyCapnMorgan

Is not insane, just crazy >:)
Jan 5, 2011
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Medic + Demolition. Low health, can use biologic explosives, causing afflicted enemies to hallucinate and become confused and attack both allies and enemies without distinction, affect aim or affect the player's hearing abilities (only one of these effects will trigger). Can place biologic traps which are detonated either after a certain time has passed or when enemies trigger the explosive. This class moves slightly slower than the other classes, however, its primary weapon is the Medic's Neddle shooter and, upon hitting its target, causes them to lose movement speed (this effect can be combined with explosive chemical effects). This effect is NOT cumulative, though repeated hits cause the effect's time duration to reset. Secondary weapon is a modified Grenade launcher that shoots explosives that release a bioagent that damages and drains the health of those that it comes in contact with (this effect can ALSO be combined with either the primary weapon or planted explosives). This class cannot heal. The melee weapon is a poison-coated knife, which can make an enemy convulse and make their heart literally explode out of their chest if the attack is the killing blow.
 

teh_Canape

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May 18, 2010
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Epslion.Bear said:
Spy + Sniper = Assassin

When zoomed you are invisible + still has the sapper and disguise kit
sorry bro, already taken


as for me, Heavy + Engineer

in short, Heavy with Engineer's intelligence
 

Entreri481

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Jan 14, 2009
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Also, just for input, I'd like some realism lol, a heavy with scout speed shooting like a sniper needs a negative side
 

Radeonx

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Apr 26, 2009
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A Spy + Engineer

He builds invisible robots that run around backstabbing people.
 

Chimpzy_v1legacy

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Jun 21, 2009
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Soldier + Sniper = Anti-Tank Sniper.

Uses a heavy sniper rifle that fires armor piercing explosive rounds that dishes out a lot of damage per shot. Great for taking out turrets and the heavier classes, but has a slow rate of fire and is slow to aim, making is hard to hit lighter, faster targets.
 

PrimoThePro

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Jun 23, 2009
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Sniper + Soldier = Commander
Description: A tall man wearing a uniform with hundreds of medals on it, he speaks condescendingly to his "grungy" allies, believing his experience will take him through any battle he comes too.
Physical Look: Tall, short cropped gray hair, scrunched, angry/wrinkly looking face, with camo pants yet wearing an officers suit jacket with many medals on it.
Speech: Says "In my day" a lot, uses army slang used in WWII, and when kills/dominates an enemy (Mostly enemy class specific) usually says what a tradgedy that your opponent wasn't more of a challenge.
MAIN: Single Fire rifle that can fire from medium to long range.
SECONDARY: Burst Fire sub machine gun, much like the Snipers, but less accurate. Excels at medium-close to close range.(I also thought of Barricade, quickly drop a chest high wall to stop enemies from walking to a certain point, has 50 points of health, and a time duration of 10 seconds, destroying it offers no points, and cannot be sapped.)
MELEE: Brass Knuckles. (Alternatively, trench knife)
 

Dirty Hipsters

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Pyro Demo - It's basically the demo except his explosives are full of napalm so that when they explode they rain fire everywhere!

The explosions don't instantly kill, but they have a larger radius and the fire does damage over time. Also the Pyro Demo can make his grenades explode in mid air to rain down fire from above.
 

Laser Priest

A Magpie Among Crows
Mar 24, 2011
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DEMO SPY

Stealthily use high explosives and quietly blow your enemies to oblivion.

Espionage