You know what the funny thing is? Nintendo was actually a toy company once.
Anyway, I actually completely disagree with Miyamoto-san. I don't think he took the "
easier way". On the contrary, I would dare say he took the
harder one.
Nowadays, being a game developer can be a preety lucrative career. But back when Miyamoto-san got involved in game development, the industry was still very much in it's infancy. There was very little to go on (the
Magnavox Odyssey and the
Atari 2600 weren't much of a starting point and they had no presence in Japan proper) and the future was one giant mystery, making game development a career of questionable value. Combined with the stereotypically negative view on gaming, the mere
decision to become a game developer at the time must have taken a lot of guts. Iwata-san, for example, was almost disavowed by his parents beacuse he decided to use his prestigious computer-science degree to join Nintendo's HAL Laboratory subsidiary.
Love him or hate him, this industry wouldn't be the same without him. So even if you don't like Mario or Zelda, Miyamoto-san deserves respect for being one of the earliest pioneers of one of our favourite mediums. In comparison, while the Rubik's Cube is undoubtedly an ingenious invention, it was originally intended as a teaching tool. It's success as a toy was almost accidental and the survival of the toy industry didn't rely on it's success.
EDIT:
The Random One said:
He lost his shot, there's already a video game version of Rubik's Cube, and it's called Tetris. It's been around for a while.
Funny you mention
Tetris, considering it was Game Boy's killer app.