How did they treat they guy who made it?AceDiamond said:I gotta say that's probably the nicest thing anybody from Nintendo will say about the thing, given how they treated the guy who made it.
That said, the health problems inherent in its use probably don't really make up for it being misunderstood.
Did you read the article? Myamoto thought it was a marketing failure to call it the virtual boy, precisely because it implied a connection to the game boy when it really shouldn't be seen as having anything to do with one.GiantRedButton said:it wasnt portable, how is that not a failure for a game boy successor?
Absolutely not but saying "it's ahead of its time" makes it sound like a victim of circumstance instead of awful design.John Funk said:But if I tried to make a flying car, and it failed - and then fifteen years later, the technology came around to make a practical flying car that worked, should I not do it because I'd failed 15 years ago?
Much like the Edsel paved the way for NASCAR. Because no one else thought of 3D entertainment in between the Virtual Boy and the 3DS, it was only those stalwart rebels of Nintendo that kept the 3D flame alive.Tom Goldman said:Iwata admits the Virtual Boy was a "commercial failure," but also believes that it paved the way for the 3DS.
Did that lose something in translation or did he just say that it wasn't a game console it was a toy, and that game consoles are not in any way toys or things to play with? This despite any attempt at a serious, adult video game being mocked or demonized by the mainstream since "games are for kids"?!Tom Goldman said:Miyamoto, on the other hand, says that Nintendo's position as a game console manufacturer caused the Virtual Boy to be misunderstood, because he "thought of Virtual Boy as a fun toy."
Yeah, I can't wait until the 50,000th Monopoly set is sold, then that game will have really made it. (Seriously? Every year's fad Christmas toy OBLITERATED the 50,000 mark before December even started. When I think of a run of 50,000 toys I think of dollar store stuff. A toy line that you still remember the next year has sales in the millions.)Tom Goldman said:This was a mistake in Miyamoto's eyes, because "as just a fun toy, it's a big success if you break just 50,000,"
You know what? Let's think of it as a jet plane. There's only been about 1500 Boeing 747s built. Therefore, the Virtual Boy the best selling jet plane of all time.Tom Goldman said:It sales generated some buzz, and crossed 100,000, then 200,000, then 500,000-quite a good pattern ... [But] when you think of it as a gaming platform, it becomes a failure."
So it's someone else's fault that the wrong people bought it, and their fault they did buy it. Okay, sure. Not your fault, everyone else's. Gotcha.Tom Goldman said:Miyamoto didn't think it should be depicted as a game platform in advertising, but he didn't have the authority to change Nintendo's marketing scheme at the time.
Yes, actually, and so was my friend, and so were both of our girlfriends. Or at least we all were before Nintendo apparently abandoned it in favor of Wii Party, which looks awful. Yeah, they're all just collections of silly minigames, but at least they were generally up to Nintendo's standards instead of most of the criminally bad shovelware imitations out there, and they're nice to have around as something you can just pick up and play even when people who don't usually play games are visiting.Scrythe said:On a more serious note, anyone else still looking forward to Mario Party XIII?
How does the fact that he admits it was a mistake make it any less of a reason for its failure?CrystalShadow said:Did you read the article? Myamoto thought it was a marketing failure to call it the virtual boy, precisely because it implied a connection to the game boy when it really shouldn't be seen as having anything to do with one.GiantRedButton said:it wasnt portable, how is that not a failure for a game boy successor?
Regardless, I have no idea if what he's saying can be considered valid...
It certainly has all the hallmarks of a game console, so trying to argue that it isn't one is a little strange.
It's not about the fact he admits it's a mistake. What CrystalShadow is saying is that it's not a Game Boy successor to begin with, so it shouldn't be deemed a failure as a successor to the Game Boy any more than we'd say that the GameCube fails as a Game Boy successor. That's what the article said as well, not so much that Miyamoto thought the machine was a mistake, but that naming it "Virtual Boy" was a mistake.GiantRedButton said:How does the fact that he admits it was a mistake make it any less of a reason for its failure?CrystalShadow said:Did you read the article? Myamoto thought it was a marketing failure to call it the virtual boy, precisely because it implied a connection to the game boy when it really shouldn't be seen as having anything to do with one.GiantRedButton said:it wasnt portable, how is that not a failure for a game boy successor?
Regardless, I have no idea if what he's saying can be considered valid...
It certainly has all the hallmarks of a game console, so trying to argue that it isn't one is a little strange.
Everyone who saw it judged it by it's qualities as a follow up to the game boy, and it wasn't even portable, though it tried with the batteries etc to fit that niche.
So nobody bought it which led to its failure.
Yeah i'm aware that Miamota agrees with me on this.