Thanks for elaboratingCovarr said:It's not about the fact he admits it's a mistake. What CrystalShadow is saying is that it's not a Game Boy successor to begin with, so it shouldn't be deemed a failure as a successor to the Game Boy any more than we'd say that the GameCube fails as a Game Boy successor. That's what the article said as well, not so much that Miyamoto thought the machine was a mistake, but that naming it "Virtual Boy" was a mistake.GiantRedButton said:How does the fact that he admits it was a mistake make it any less of a reason for its failure?CrystalShadow said:Did you read the article? Myamoto thought it was a marketing failure to call it the virtual boy, precisely because it implied a connection to the game boy when it really shouldn't be seen as having anything to do with one.GiantRedButton said:it wasnt portable, how is that not a failure for a game boy successor?
Regardless, I have no idea if what he's saying can be considered valid...
It certainly has all the hallmarks of a game console, so trying to argue that it isn't one is a little strange.
Everyone who saw it judged it by it's qualities as a follow up to the game boy, and it wasn't even portable, though it tried with the batteries etc to fit that niche.
So nobody bought it which led to its failure.
Yeah i'm aware that Miamota agrees with me on this.
P.S. Thanks
Our basic misunderstanding was that I meant financial failure i think.
Necause the misbranding is what lost sales of the device, made its install base non existant, and so prevented it from having any games.
But yes as a idea it was neat.
It was a new way to give you a 3d experience without quality reducing filters or expensive screens.
Thinking out of the box and cheap technology are nintendos forte.
But it only had a few good titles, which where the ones that used 3d least.
Wario land for example. Kinda like alot of the best wii titles like Mario galaxy use the wiimote very little. which is a different discussion i guess.