I agree with most. MMO's are so deeply intertwined with grind, that I feel it's impossible to have an MMO without it. Take WoW. If you didn't have the multiple grinds, (leveling, skills, factions, achievements, PvP ranks/tiers, gear tiers) it would be a online fancy rpg. Even then you'd have to grind till max level and acceptable equipment to go kick Deathwing in the teeth and then you're finished. Nothing else to do, maybe go kick Yogg-Saron in the gums a few times for laughs but that's it. All the current MMO's wouldn't exist.
I guess you can argue that MMO's are there for the social aspect but fine, you have Maple Story... and even that have grinds to get x trinket or y fun item.
So TOR is going to have grind. I'm calling it right here. It may not be kill x of Sith y for Jedi z, but there will be something to grind away for amazing lengths of times to get. It'll be stuff like "prove your worth to learn this power and do the following tasks" or "you need ot get 4 buds and beat dark Sith Lord Tomfoolery but you'll need ot have a whole bunch of good powers and gears which you can get from the frozen planet Highliner if the mutant fishmen drop the key crafting component of on and on and on..."You can yell about the story driven campaign till Yoda's ears fall off but if TOR doesn't have some grind, well it's not going to last very long, as most people won't want to simply hang around the Cantina and talk to Greedo forever cause they already ***** slapped the Emperor, to use a simile from the old series.