MorphingDragon said:
I'm nearing 60 matches so your scale is a bit off. But even then that scale is a bit skewed. You get extra "points" for winning, being commended etc. But I still realize I'm in no way "good".
That's not how it works - you literally get the same amount of BP regardless of whatever factors you think it accounts for except for time (and purchasable bonuses). That's all it is - it gives you BP based on the length of the time, possibly modified by any Battle Bonus that may be in play.
MorphingDragon said:
Whenever someone pucks Huskar I play Abaddon and go into his lane. His Ulti and Shield just makes it the most hilarious game ever, watching him waste his mana.
Huskar is not mana dependant, either - only his heal costs him mana, the other two active cost him life, which he usually regenerates fast enough, so it's a not like he's wasting any resources. Finally, Aba is really not that good a counter to Huskar, at least a Huskar that plays semo-competently - you don't need to go burning spears all the time, thus you can safely proc your ulty, wait for few seconds and murderize you. Even then, it's not like Aba is immortal, a Huskar, even non-farmed, would have little issue burning (even literally) through Aba's hit points twice - just do a dumb right-click strategy - that is right click with Burning Spears on, Aba's HP goes down, then up, then you ulty and righ-click. Dead.
If you want a better counter, try Axe - his ulty is instagib at the right amounts of hit points and actually Huskar would really like to have his life low for the extra bonus. OD is also good to lane mid against Husk - the banish is so awesome to keep enemies down, you also can banish yourself to avoid an ulty and/or some burning damage, moreover OD's ulty can rip through Huskar (just be careful - don't use it when he's too low), and furthermore, the Arcane Orb does pure damage which ignores his magic resistance and armour. Omniknight is also a good counter with his ulty and Repel. Timbersaw is a counter to an extent, in the sense that he pretty much only does pure damage, so Huskar would be in trouble there. Other counters are disables of various kinds, Bane for example, can pretty much make Huskar useless. Item counters would be black king bar (magic immunity stops burning, and while he can execute ulty, you won't lose any health or be slowed), heaven's halberd (more HP is good, the dodge chance, too, the disarm is awesome), and blade mail, if you can carry one (it returns pure damage, Huskar cannot burst you down, unless he can tank his own damage).
EDIT: Forgot to mention, aside for going for straight hero counters, actuallly just good play is enough. Huskar can, in fact, have an obscene K/D ratio and still lose - now if you just wipe out his team in team fights, he's still not going to one man the game. You can safely just go for team wipes, like one or two out of Tide, Warlock, Sand King and Enigma (among others) and just team wipe all the time. Couple that with just more careful play and not feeding him too much and there you go - he isn't that dangerous as many believe him to be. I've honestly lost games where I've had, like, 20/4 ratio and similar with Huskar just because that's not enough to win the whole game, unless the enemy team constantly spread out and I would kill them one or two at a time all the time - my team dying all the time did actually hinder me.
EDIT 2: Slardar. He's also a good counter to Huskar, now that I think it over - Huskar's armour kind of sucks a bit and -20 is going to put him into a rough spot - at level 16 (assuming no agility or armour items, and they are quite rare on pub Huskar, except maybe Dominator) is goint to put him at -13 armour which is 55% increased physical damage. At this point, just stun him and righ-click him. And incidentally, these are both things Slardar can do, or at the very least, he can stun and everybody else can righ-click. There, done - Huskar is dead.