I believe what GW does is micro-transactions: you can get extra goodies for money, but they're not really required to enjoy the game/be good at it. It's more like paying for things such as renaming, server transfers, and the like: things normal MMOs also charge you for.Jumplion said:Quite true, you're completely right and we probably should. Though from what I know, Guild Wars has a "premium" pay-for-cool-stuff thing, don't they? Even the free MMOs need to make money one way or another, but at least those free MMOs don't force you to pay. But, eh, what evs.
As far as Heavenly Sword goes, that's the exception, not the rule. It's only when games get older that they tend to get that high/higher in price due to rarity (see: ICO. I mean, goddamn...)
I can't help but side with Baby Tea on this one: the PC gamers are just ticked that they're being brought into the pricing scheme that the rest of the industry has been following for quite some time now. And I've been playing NOTHING but games on my PC for the last three months solid, so if anyone should be willing to ***** about this, it should be me.
People are reacting as if they demand INSTANT GRATIFICATION, as if the industry should price things like THEY WANT IT, not as the laws of business demand. And the laws of business demand that you attempt to make profit whenever reasonable. This is reasonable.
If you want the game at a lower price, wait. I have had enough patience to wait until whole CONSOLE GENERATIONS have passed to get the games involved: other people can suck it up and wait a month for the price to drop ten dollars/euros/insert currency here.