appleblush said:
Because it isn't that people just have the inherent desire to steal. It's that they can't afford it.
No, it's because people have the inherent desire to steal. Human beings have an amazing ability to rationalize anything as long as it's to their advantage.
And when you hype something that much
You mean the sequel to one of the most popular video games ever? How much hype would have been appropriate, then? An small ad in the Sunday Times? Hype is supposed to get people worked up. If you can't discern the difference between hype and reality, what you have is a maturity issue.
then sell it at a price that shames the running price of most illegal drugs,
I think Starbucks is expensive, but that don' mean I can leap over the counter and steal me a Frappuchino.
then you're bound to get a bunch of people not wanting to be left out.
Operative word; "want". Not "need".
Well, that's strange, because your whole post seems to be diverting blame like a dam diverts water.
But to talk so much about how piracy is bad and not do anything retroactive to stop it, you're pretty much asking for it.
"Retroactive"? What, does IW have a time machine I don't know about?
Nimbus said:
robrob said:
If it was your company, you wouldn't be concerned about the millions at stake here? It's pretty easy to see why they take such a hard line, if they could have cut the number of people torrenting MW2 on PC by 1%, it would have been up to $2.4M in revenue.
This is making the very, very incorrect assumption that everyone who pirated the game would have bought the game if no Pirated copy were available.
No, it's making the assumption that they could've had 1% of the people torrenting buy it instead.
Caliostro said:
IW: "We're downgrading your online service into a giant piece of shit because IT STOPS PIRACY SRSL!"
I'd like a source, please. From anyone. Anyone at all.
Sparrow said:
Logic: Piracy's only weakness.
Quite the opposite, I've found; most pirates seem completely invulnerable.
SenseOfTumour said:
It's the people who pirate everything that are the problem, robbing even indie games like World of Goo, Braid, Plants vs Zombies, etc.
But by that definition, wouldn't even casual pirates be robbers too? It's the difference between CEOs bilking millions of employees out of their pensions, and a crack addict robbing the corner store.
Also I'm not convinced by Feargal Sharkey, the chairman of the UK's 'piracy is bad' group (I'm sure they have a real name, but I forget it), who said that it's not about price as people are stealing iphone games at 69p each.
That seems like pretty unassailable logic to me. "People will pirate things even when they are at incredibly low prices" is what I'm getting. And if you can't drop a quid on fifteen minutes of entertainment, you need to prioritize.
When games are a few pounds each, most people just can't be bothered to go torrent searching.
Yet many people can.
I place at least part of the blame in the industry's desperate need to be the next movie industry, and not feeling a game is 'valid' unless they spend 5 million bucks making it all 'cinematic' with a licensed soundtrack and hollywood voice actors.
Except for those iphone games previously mentioned, which have small budgets and an absurdly low profit margin in the first place.
Nurb said:
Is there even a demo out for the game on PC? If not, thats a part of the problem.
I'm not into multiplayer, so a short single player experience isn't worth what they were charging.
also, the best article on piracy you will read and it blasts all the old cliche excuses publishers and developers give about piracy (such as blaming piracy because they made a shitty sequel and it didn't sell well enough for them *cough*ubisoft*cough*)
http://insomnia.ac/commentary/pc_game_piracy/
I'd be more inclined to take you seriously if you spelt properly, but I clicked on the link anyway and found exactly what I expected. A very large pile of straw men.
Phenakist said:
Serves them right for over charging for it... At least Spore was reasonably priced, granted the DRM was a huge problem but all the same...
PC gaming is the way forward,
Oh, so
that's why console gaming is several times more popular than PCs. I thought it had to do with most people not wanting to spend two hours trying to get a graphics card working.
lets see the ASBO's that litter console gaming get a PC good enough to game on...
Most of them don't want to. Hence; consoles.