"While it's not deliberately designed to do so, returning to dedicated servers will also go a long way to keeping cheaters out of people's games. Having a dedicated server won't stop cheating directly, but it will allow admins to boot the offending player out of the game and let everyone else have their fun."
I found that amusing. They cut corners in the past and it led to a boatload of cheating and now they want to charge for a service that doesn't let any random host lag switch (console) or flood/kick/or hack (pc) his way to victory. Nice. It wont stop cheating but maybe it'll stop random quitters that hold up the match while the game tries to find a new host...
Sucal said:
Not to mention if its a cheat server or similar, where the guy hosting it is the hacker/cheat.
Preventing PC cheating is nearly impossible. Console gaming was supposed to help prevent cheating on the magnitude we've see on PC by leveling the playing field. That only goes so far though, especially when the dev and publisher refuse to support their titles.
I still believe the entire PS3 source code/Geohot debacle came down to allowing cheaters to have full access to the console which would have led to PC type cheating on the PS3. That would destroy multiplayer gaming on the PS3 so SONY took actions. So the little hackerbois rolled up their high waters and threw a fit while claiming they had some higher purpose to their shitting on everyone else's good time.