----------Possible Spoilers-----------
Campaign:
After playing through the MW3 campaign, I quickly came to the conclusion that it's about time CoD was marketed as multiplayer only. After World at War, each campaign has become more and more embarassing, getting shorter and less believable. The campaign in MW3 takes it to a new low.
I haven't played any other game in my life with such a complete lack of immersion. Every few minutes I'd think, "Isn't this mission from World at War/CoD4?" or "Didn't this exact same thing happen 5 minutes ago?". It was really bad when I instantly recognized buildings or layouts from previous games, with no attemp made at all to disguise them. When you add in just how unbelievable almost everything that happens is, it was just a constant stream of disappointment, not at all helped by the awful AI. In a way, the game is doing us a favor by it being only 4-5 hours long.
Multiplayer:
You'd think that given the multiplayer focus of MW3, that they would have put a bit more effort in to creativity. Instead it's just a copy paste of MW2, with all the same problems. Within my first three games I had been gunned down by swarms of campers, knifed from ten feet away, and noob tubed from across the map. On my fourth game I was put straight to the losing team of a game that finished thirty seconds later.
The maps are mostly too complex, reducing the enjoyability immensly (And on a petty note, have dumb names). There was very little originality too. The maps seem to be just previous maps fused together, or re-skins. I was hoping for something different, yet still simple, like if they had included the sandstorm level from the campaign. That would have been awesome.
My Multiplayer Fixes:
Camping - Because camping is an actual strategy and not a game mechanic, It's a bit harder to deal with without going overboard. But I'd fix it like so: whenever a player takes a shot, am invisible circle appears around them. For every consecutive shot they fire within that circle, their red dot stays longer on the enemy min-map, eventually staying there until their death.
Melee - Melee is supposed to be a stealth kill, like in CoD4, usually useless unless you are lucky. In no way should it be able to replace your gun. A bit of a hybrid system would work here. Melee is only lethal if your target is stationary. If they are moving then it becomes a stun attack that buys you time to pull out your gun and shoot.
Noob Tubes - This ones easy: players cannot move with their grenade launcher equipped. If they take a step, they automatically go back to bullets. Or maybe they can't run, but can still walk. Either.
Other - Remove akimbo completely. There are no guns that aren't unbalanced when used with akimbo. Also remove all guns that havent been used in combat after the year 2000. How does it make sense that they got rid of the Vector, but they kept the Model 1887s?
Quickscoping - Snipers get no aim assist. (I don't know if they do in MW3. Maps aren't very sniper friendly so I haven't used them much)
Entering Losing Games - If a game has less than 3 minutes left, or the objective is nearing completion, a promt should appear asking players if they want to join that game. The number of times where I get thrown into a game that ends within ten seconds is ridiculous, and it counts as a loss for you.
That is all.
Campaign:
After playing through the MW3 campaign, I quickly came to the conclusion that it's about time CoD was marketed as multiplayer only. After World at War, each campaign has become more and more embarassing, getting shorter and less believable. The campaign in MW3 takes it to a new low.
I haven't played any other game in my life with such a complete lack of immersion. Every few minutes I'd think, "Isn't this mission from World at War/CoD4?" or "Didn't this exact same thing happen 5 minutes ago?". It was really bad when I instantly recognized buildings or layouts from previous games, with no attemp made at all to disguise them. When you add in just how unbelievable almost everything that happens is, it was just a constant stream of disappointment, not at all helped by the awful AI. In a way, the game is doing us a favor by it being only 4-5 hours long.
Multiplayer:
You'd think that given the multiplayer focus of MW3, that they would have put a bit more effort in to creativity. Instead it's just a copy paste of MW2, with all the same problems. Within my first three games I had been gunned down by swarms of campers, knifed from ten feet away, and noob tubed from across the map. On my fourth game I was put straight to the losing team of a game that finished thirty seconds later.
The maps are mostly too complex, reducing the enjoyability immensly (And on a petty note, have dumb names). There was very little originality too. The maps seem to be just previous maps fused together, or re-skins. I was hoping for something different, yet still simple, like if they had included the sandstorm level from the campaign. That would have been awesome.
My Multiplayer Fixes:
Camping - Because camping is an actual strategy and not a game mechanic, It's a bit harder to deal with without going overboard. But I'd fix it like so: whenever a player takes a shot, am invisible circle appears around them. For every consecutive shot they fire within that circle, their red dot stays longer on the enemy min-map, eventually staying there until their death.
Melee - Melee is supposed to be a stealth kill, like in CoD4, usually useless unless you are lucky. In no way should it be able to replace your gun. A bit of a hybrid system would work here. Melee is only lethal if your target is stationary. If they are moving then it becomes a stun attack that buys you time to pull out your gun and shoot.
Noob Tubes - This ones easy: players cannot move with their grenade launcher equipped. If they take a step, they automatically go back to bullets. Or maybe they can't run, but can still walk. Either.
Other - Remove akimbo completely. There are no guns that aren't unbalanced when used with akimbo. Also remove all guns that havent been used in combat after the year 2000. How does it make sense that they got rid of the Vector, but they kept the Model 1887s?
Quickscoping - Snipers get no aim assist. (I don't know if they do in MW3. Maps aren't very sniper friendly so I haven't used them much)
Entering Losing Games - If a game has less than 3 minutes left, or the objective is nearing completion, a promt should appear asking players if they want to join that game. The number of times where I get thrown into a game that ends within ten seconds is ridiculous, and it counts as a loss for you.
That is all.