Monkey Island Designer Ron Gilbert Leaves Hothead
Industry veteran Ron Gilbert, lead designer of the first two Monkey Island games and several other LucasArts classics, has revealed that he's left Hothead Games [http://www.hotheadgames.com/blog/], the studio that's developing his newest game, Deathspank.
Gilbert got his start in the industry with the 1985 title Backyard Sports [http://www.mobygames.com/game/koronis-rift] games.
In 2007, Gilbert began Diablo [http://www.escapistmagazine.com/news/view/71575-Ron-Gilbert-Works-With-Penny-Arcade-Adventures]," which is a pretty damn awesome combination by any measure.
But yesterday, Gilbert let it be known that he's left Hothead, although he said he'll still be "working closely" with with the studio and with publisher EA on Deathspank publicity. "When I started working there two years ago, my goal was to make DeathSpank the most awesome game ever made and have it win a Nobel Prize and the early word out of Stockholm is that DeathSpank is neck-in-neck with some string theory dweeb (eleven dimensions my ass)," he wrote on his Grumpy Gamer [http://grumpygamer.com/8789972] blog.
"As DeathSpank ends the creative and production phases and starts down that long and winding road of certification and testing of the XBox and PS3 and [REDACTED] versions, it's looking quite amazing and is damn funny," he continued, hinting strongly that the game would be released on three platforms instead of just two. "So, to quote my childhood hero George W. Bush: Mission Accomplished."
It's interesting to note that Gilbert's departure follows closely on the heels of the Penny Arcade [http://www.escapistmagazine.com/news/view/99549-Penny-Arcade-Adventures-Ends-Abruptly] guys said the decision to drop Adventures was made primarily so the studio could focus 100 percent on Deathspank, Gilbert's own game. Coincidence? I think... well, probably.
Deathspank is scheduled for release later this year.
Permalink
Industry veteran Ron Gilbert, lead designer of the first two Monkey Island games and several other LucasArts classics, has revealed that he's left Hothead Games [http://www.hotheadgames.com/blog/], the studio that's developing his newest game, Deathspank.
Gilbert got his start in the industry with the 1985 title Backyard Sports [http://www.mobygames.com/game/koronis-rift] games.
In 2007, Gilbert began Diablo [http://www.escapistmagazine.com/news/view/71575-Ron-Gilbert-Works-With-Penny-Arcade-Adventures]," which is a pretty damn awesome combination by any measure.
But yesterday, Gilbert let it be known that he's left Hothead, although he said he'll still be "working closely" with with the studio and with publisher EA on Deathspank publicity. "When I started working there two years ago, my goal was to make DeathSpank the most awesome game ever made and have it win a Nobel Prize and the early word out of Stockholm is that DeathSpank is neck-in-neck with some string theory dweeb (eleven dimensions my ass)," he wrote on his Grumpy Gamer [http://grumpygamer.com/8789972] blog.
"As DeathSpank ends the creative and production phases and starts down that long and winding road of certification and testing of the XBox and PS3 and [REDACTED] versions, it's looking quite amazing and is damn funny," he continued, hinting strongly that the game would be released on three platforms instead of just two. "So, to quote my childhood hero George W. Bush: Mission Accomplished."
It's interesting to note that Gilbert's departure follows closely on the heels of the Penny Arcade [http://www.escapistmagazine.com/news/view/99549-Penny-Arcade-Adventures-Ends-Abruptly] guys said the decision to drop Adventures was made primarily so the studio could focus 100 percent on Deathspank, Gilbert's own game. Coincidence? I think... well, probably.
Deathspank is scheduled for release later this year.
Permalink