...So, Morality systems in games have typically been very shallow "Do this if you're a good guy!"/"Do this if you're a bad guy!" options. Obvious things, like killing in Infamous and Watch Dogs, nets the player more bad guy points, while non-lethal actions nets good guy points. In games like Infamous, the player should basically dedicate themselves to a side, as the morality system affects upgrade purchases. Instead of presenting players with options and allowing them to choose the one they think is best, the game railroads the player down a certain path in order to max out points in a particular direction. It increases replay-ability (Be the good guy then the bad guy), but it's very restrictive. Watch Dogs' system is much smaller. Good guys get discounts(?) and get called by the police less. Citizens are more likely to call the cops on the bad guy and stores are more likely to raise their alarms.
So, Watch Dogs 2 now. The game gets rid of the morality/karma system from the first, probably because people didn't like it and it's gameplay effects were negligible at best, but it seems a bit... worse for it. So, yeah, the Morality system in the first game was kinda shallow, but it still gave slight consequences for actions like killing civilians and cops. That, and Aiden was a vigilante kind of a pos, so he could get away with killing from a narrative stand point because "Revenge!" and what not.
Marcus, on the other hand, is supposed to be our hero. Working together with his team, he's supposed to help fight back against a huge, corrupt corporation and bring these hidden corruptions to the light. I didn't really have any problem with this until I gave my 8 year old nephew the controller so he could play for a bit. The first thing he did was go outside, pull out an assault rifle, and gun down everyone on the street. With absolutely no consequence for doing it! Sure, the cops eventually showed up, but he just killed them too, got in a car, and quickly lost wanted status. And even if he did die, the game would just restart as if the killings never happened. And then I remembered that throughout the game I'd been gunning down security guards and cops.
I'd defended Watch Dogs 2 having guns, but that was specifically because of the idea that a black protagonist shouldn't use them. Fuck that. But the way the game makes Marcus out to be this hero while having no consequences for his more evil actions bothered the hell out of me.
tl;dr: There are no consequences for mass shootings in Watch Dogs 2 and that bothers me.
Did the lack of consequences bother you too? (If you played Watch Dogs 2)
Do you like Morality/Karma systems?
Which game has your favorite?
What would be a better alternative?
So, Watch Dogs 2 now. The game gets rid of the morality/karma system from the first, probably because people didn't like it and it's gameplay effects were negligible at best, but it seems a bit... worse for it. So, yeah, the Morality system in the first game was kinda shallow, but it still gave slight consequences for actions like killing civilians and cops. That, and Aiden was a vigilante kind of a pos, so he could get away with killing from a narrative stand point because "Revenge!" and what not.
Marcus, on the other hand, is supposed to be our hero. Working together with his team, he's supposed to help fight back against a huge, corrupt corporation and bring these hidden corruptions to the light. I didn't really have any problem with this until I gave my 8 year old nephew the controller so he could play for a bit. The first thing he did was go outside, pull out an assault rifle, and gun down everyone on the street. With absolutely no consequence for doing it! Sure, the cops eventually showed up, but he just killed them too, got in a car, and quickly lost wanted status. And even if he did die, the game would just restart as if the killings never happened. And then I remembered that throughout the game I'd been gunning down security guards and cops.
I'd defended Watch Dogs 2 having guns, but that was specifically because of the idea that a black protagonist shouldn't use them. Fuck that. But the way the game makes Marcus out to be this hero while having no consequences for his more evil actions bothered the hell out of me.
tl;dr: There are no consequences for mass shootings in Watch Dogs 2 and that bothers me.
Did the lack of consequences bother you too? (If you played Watch Dogs 2)
Do you like Morality/Karma systems?
Which game has your favorite?
What would be a better alternative?