Tales of Symphonia can be very annoying. I don't know why but the developers kept looking for ways to arbitrarily extend the game's play time. Though I'm not talking about thing like Colette getting constantly kidnapped, as that does contribute to the game's (terrible) plot in some marginal way. I'm talking about things that were completley pointless no matter how you looked at them.
An example is when you visit the Earth Temple, you encounter a Gnome guarding the way in. He won't let you pass until you talk to all of his Gnome buddies, who are scattered in various places across the world. Doing this contributes nothing to the plot. It's not like you fight any enemies or solve any puzzles either. You just talk to some Gnomes. No idea why the hell this is in the game. Luckily you probably encountered most of the Gnomes already so it won't be to big of a hassle. But then in the same dungeon one of the Gnomes demands that you bring him curry or he won't let you pass. So then you leave, get the recipe for curry, and then come back. As you probably guessed, this provides no plot development or challenges. It's just going from point A to B then back to A. And considering that you're in a hurry, you should have just shoved the little fuckers out of your way.
If you cut pointless shit like this out of the game, it's still pretty long. So I can't understand why the developer went out of their way to code these annoying segments into the game.
A Random Reader said:
spelunky; let me see how many times I've died in it...
[HEADING=1]872 TIMES?!?[/HEADING]
O yes that game can be very annoying. I've died 300+ times now and have only made it to the third dungeon once. But I still have a lot of fun with it.
Spelunky is one of the games in which if you die, it was your fault. The game doesn't pull to many cheap tricks.
Still, I fucking hate those goddamn bats.