Most Imbalanced Multiplayer You Have Played

Blatherscythe

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Oct 14, 2009
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While most recent AAA games have betas and hours of play testing done to them to try and balance a mode of play with 100's of variables, there is always that one that seems to have been pushed out without an attempt to balance or play test it.

Take for example Age of Mythology, the four factions have radically different play styles with various strategies formed around them, with some working better than others. The one added in the expansion just makes this more apparent. The two factions that dominate the multi-player matches my friends and I play at school are the Atlanteans and the Norse.

The Atlanteans are the most broken, to the point where we eventually agreed no one can play them without everyone agreeing with it. Not only are all their units able to be upgraded to heros (really tough units that exceed at killing pretty much everything), their villagers are able to do the work of 5 villagers and don't have to keep returning to a stockpile to deposit their resources. They can use these resources to advance in ages quickly and with the right gods chosen can cripple anyone still in the third age with a Tartarian Gate. They can then simply spam Fanatic Hero units, who despite being weak against archers can easily dispatch Gastrophetes, one of the best ranged units in the game, with a few destroyers and destroy anyone else.

The Norse are broken just because of the way they build their bases. Their workers simply gather resources and their infantry build the buildings. They also have a cheap, tough, and neigh infinite supply of heros they can spawn called hesirs, who can also build buildings. Because their scout can also build town-centres a Norse player can easily grab up all the free population without sacrificing resource collection. Then all the player needs to do is build fortresses around the enemy base (since I believe there is no limit to how close your buildings are to theirs) and simply spam hesirs.

The fact that you could win the game with very little unit variation and unit spamming as well as the laughably weak defences one could produce to try and avert this is what turned me off the game and drove me to playing games like AOE3 (because we may be able to get it on the school computers) and Dawn of War 1-2, because you actually need proper tactics to win.

So what game in your opinion has the most imbalanced multiplayer experience?
 

Bad Jim

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Nov 1, 2010
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I remember finding an old Street Fighter 2 arcade machine when I was out with friends. One of the joysticks didn't recognise moving left.
 

joe-h2o

The name's Bond... Hydrogen Bond
Oct 23, 2011
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Red Alert, when they added the "Yuri's Revenge" expansion. Yuri's faction was just unbalanced - he had units that could permanently mind control yours (instant cast, proximity activated), could build an overpowered medium tank (the Lasher) that was not only better than any other thing anyone else could build early on but was cheaper and faster to build. If you were on a water map against Yuri you were doomed due to the Boomer rush since he could crank out near-unstoppable (for early game) submarines that could attack the land too.

In short, it felt like they's released an expansion for the lead game developer's 5 year old kid. It was just terrible.

In the same universe, C&C Generals was also unbalanced - it was too easy to cheese as the USA by building APCs and filling them with snipers and rocket soldiers. You had speed, range and tank and air killing power in one neat package. Add in that special ops centre that the USA could build and your elite death squads gained promotions twice as fast as your enemy, giving you a shortcut to the self-healing ability and insane firepower and firing rate of the top promotions.

On the MMO front, pretty much any season of WoW's "Arena" PvP, depending on just *which* season determined which classes and class combinations were overpowered. Usually nicknamed "world of melee-craft" due to the very obvious favouring of melee classes in PvP (with some notable exceptions when for about 8 seconds Mages were deemed to be overpowered because they didn't die immediately to warriors and so were heavily nerfed, then the same again for priests when it was obvious that the flavour of the moment Death Knight hero class couldn't just press the "I win" button to kill a team with a priest on it, so again they got nerfed).

Of course, all that tweaking for PvP adversely affected the PvE game much to the annoyance of a lot of WoW players who couldn't care less about PvP.
 

King of Asgaard

Vae Victis, Woe to the Conquered
Oct 31, 2011
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For all the praise I've heaped onto Dark Souls, I have one complaint, which is the PvP.
Note I said PvP, not PvE which is beautiful online. There are two major problems with the PvP.
First, sometimes, the lag can kill you. In fact, most of the time, PvP deaths come about because someone 'lagstabs' the other, which means that they teleport behind a player and backstab them for huge damage.
The second problem is that there exist some glitch exploits which players use to become really powerful, really quickly. For example, a glitch which allows a player to transfer equipment between characters, essentially allowing a brand new character to run around with armour only available at late-game. Naturally, everyone and their cat and their cat's ball of yarn uses this new-found power to completely obliterate new players or people who don't cheat.
That's pretty much it, the one errant aspect of what is my GoTY 2011.
 

mindlesspuppet

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Jun 16, 2004
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Blatherscythe said:
While most recent AAA games have betas and hours of play testing done to them to try and balance a mode of play with 100's of variables, there is always that one that seems to have been pushed out without an attempt to balance or play test it.

Take for example Age of Mythology, the four factions have radically different play styles with various strategies formed around them, with some working better than others. The one added in the expansion just makes this more apparent. The two factions that dominate the multi-player matches my friends and I play at school are the Atlanteans and the Norse.

The Atlanteans are the most broken, to the point where we eventually agreed no one can play them without everyone agreeing with it. Not only are all their units able to be upgraded to heros (really tough units that exceed at killing pretty much everything), their villagers are able to do the work of 5 villagers and don't have to keep returning to a stockpile to deposit their resources. They can use these resources to advance in ages quickly and with the right gods chosen can cripple anyone still in the third age with a Tartarian Gate. They can then simply spam Fanatic Hero units, who despite being weak against archers can easily dispatch Gastrophetes, one of the best ranged units in the game, with a few destroyers and destroy anyone else.

The Norse are broken just because of the way they build their bases. Their workers simply gather resources and their infantry build the buildings. They also have a cheap, tough, and neigh infinite supply of heros they can spawn called hesirs, who can also build buildings. Because their scout can also build town-centres a Norse player can easily grab up all the free population without sacrificing resource collection. Then all the player needs to do is build fortresses around the enemy base (since I believe there is no limit to how close your buildings are to theirs) and simply spam hesirs.

The fact that you could win the game with very little unit variation and unit spamming as well as the laughably weak defences one could produce to try and avert this is what turned me off the game and drove me to playing games like AOE3 (because we may be able to get it on the school computers) and Dawn of War 1-2, because you actually need proper tactics to win.

So what game in your opinion has the most imbalanced multiplayer experience?
Bahaha, don't judge balance based on experience with friends. The Norse and The Atlanteans are simply better for entry level players, though that's not to say they are bad at high levels of play, they just have a significantly easier learning curve.

Egyptians were the most dominate back in the ESO days. They had the best scouting, their myth units were top tier, by far the best economy, not to mention the added benefit of being protected by their statues. That being said they were probably the weakest at releasing a Titan, but that didn't matter much since it was easy to stop others from raising theirs.

This would be like calling the Zerg OP because the ling rush is so easy to do and so powerful... until you meet someone that knows what they are doing.
 

The Wykydtron

"Emotions are very important!"
Sep 23, 2010
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Modern Warfare 2. I hate to be that guy who says /thread... But /thread

So hilariously broken it's insane, it was consistantly having new game-breaking glitches every month or so, they would fix one then another, more funny one would rise up to replace it.

So fun that game... It makes every other CoD game look really dull in comparison. Where's my infinite bullets AC-130 guys? The two Care Package glitches? The run really fast one and the infinite Cp's.

So, so, so fun when both teams are just lobing endless smokes around and destroying the frame rate XD
 

Bvenged

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Sep 4, 2009
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Capitano Segnaposto said:
The most unbalanced? Modern Warfare 2, hands down.
It was unbalanced and those who lost their jobs... well they deserved to for putting out a very shitty product. (at least on Multiplayer side).
In a nut shell: They lost their jobs because Activision forced them onto a very strict deadline which they were unhappy with working. They protested and wanted to patch the game by 2010, but Activision wanted MW3 in production ASAP - then the founders got accused of conspiring with EA, so Activision fired them and withheld royalties. The rest of the employees either voluntarily quit or stayed. Over half left to join up with the founders again to create Respawn Entertainment.

...Their game is wretchedly unbalanced because of Activision and not the developer. The ones who got fired or quit were the sort-of good guys, depending on how you see the legal case.

The Wykydtron said:
Modern Warfare 2. I hate to be the guy who says /thread... But /thread
But yeah, what these two said.

To me, Modern Warfare 2 was and still is one-of if not the-most unbalanced multiplayer game on the planet at the moment. Some people like it, some people hate it - but a lot of people would agree that the game is only a few steps away from being completely unplayable because it's that unbalanced.

Modern Warfare 3 is that last step. It, to put it simply, is competitively broken. This lag-compensation they've got going on, just ... just no. I'd make a list of features and explain how they don't work with other features in a balanced multiplayer sense, but then if you just play the game you can make a verdict for yourself; not that I'd wish anyone to play the game, other than to know how you can game successfully with your brain in a jar beside you...

Black Ops, on the other hand, was relatively balanced. throw in some dedicated servers and sort out the kill streaks and it's there. A pat on the back for Treyarch on that. Activision should be proud of them, it made them money and didn't give me the impression of existing just to make money.

Edit: Rewrote some bits for wordiness.
 

Corax_1990

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May 21, 2010
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I recently had a go at the multiplayer for Space Marine. Holy Skull throne is that mode broken. The only saving grace is the fact you can copy the class of the last person to kill you, gives you a minor chance.
 

Kikyoo

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Apr 16, 2008
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Mortal Kombat the original
Balance? This word does not exist in Mortal Kombat ever, but i think the first one was one of the most unbalanced. I mean even games like primal rage seemed balanced in comparison. Honestly MK stands out in my mind as one of the most poorly balanced games ever made, and it had multiplayer. So winner hands down. There are good characters and there are bad ones. Tho I've got to say Smash Bros does have poorly balanced multiplayer as well. But it's the glaring amount of a power difference between the characters in MK that really make it feel like certain choices have a chance and others do not.
 

yunabomb

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Nov 29, 2011
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I guess Marvel vs Capcom 2. I always find it amusing that this is the only fighting game whose players don't care about its balance.
 

EHKOS

Madness to my Methods
Feb 28, 2010
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Crysis 2. It was a mess. Invisible pricks. Invisible pricks everywhere.
 

Moonlight Butterfly

Be the Leaf
Mar 16, 2011
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Probably World of Warcraft some people won't even consider pvping with you in arena unless you are the flavour of the month class.
 

General Twinkletoes

Suppository of Wisdom
Jan 24, 2011
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mindlesspuppet said:
Egyptians were the most dominate back in the ESO days. They had the best scouting, their myth units were top tier, by far the best economy, not to mention the added benefit of being protected by their statues. That being said they were probably the weakest at releasing a Titan, but that didn't matter much since it was easy to stop others from raising theirs.

This would be like calling the Zerg OP because the ling rush is so easy to do and so powerful... until you meet someone that knows what they are doing.
Well I think you'd find everyone calling zerg OP at this point :p
Queen buff pissed of the terrans hard .

Although I'd agree with you on AoM, atlanteans are fairly good, but their actual army units are balls. Their economy is where they shine.
And I see no reason that norse are OP. I've never seen anyone play well. Egyptians seem like the best, mainly because of the roc's I think they're called. The birds that can carry 30 elephants. Get a fleet of birds, dump 50+ elephants right on their base then fly off again.
OT:
Hm...
Probably Dawn of War. Necrons and IG are imbalanced as shit. Still a lot of fun vs AI Though.
 

Sean Hollyman

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Jun 24, 2011
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Most of the recent-ish CoD Games. So many hacks and cheaters around it's unfair. I've heard bad things about WaW. Though hyper speed and infinite noob-tubes is fun
 

Terminate421

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Jul 21, 2010
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AvP on the Xbox360 was horribly unbalanced to this equation:

Predators win all matches, automatic if one gets the disc

The worst part was that the Alien was the most fun, but it was nearly impossible to win.
 

toobie

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Jul 16, 2009
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The original Xbox' game Glitch. It was fun, and so was the multiplayer, but GOD was it unbalanced. On some maps it was just a game of "who could get a tank faster". Tanks are indestructible, and shield the player almost entirely. But playing it with four players was amazing fun, so I wasn't bothered by it.
 

Blatherscythe

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Sanat said:
Why are you spamming threads?
Oh shit I posted more than one thread? I went to bed after posting this last night but prior to that my computer loading slowly when I entered the captcha and I hit post a few more time.
 

Khazoth

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Greece is laughably powerful in Civ 5, and I love them for it.


But overall? I'd say Gotham City Imposters.