I challenge this assertion, sirs. It's true that FFVII was the first 3D RPG, but since RPGs are so grounded in abstraction, that wasn't much of a change. Mario 64 had a completely different formula than earlier Mario games, since 'go towards the right' would no longer work in a 3D environment, so being the first 3D Mario platformer was a big deal. Ocarina of Time would was maybe 95% the same play-wise as the 2D installments, but there were a few times where the game took advantage of the 3D: for instance, the very first boss crawls up to the ceiling and you have to hit it while it's there. That simply would not be possible under a 2D isometric view. FFVII, though? Combat is mostly selecting stuff from a menu, and exploration is just walking around looking at stuff, and the 3D environs would just mean it's a layer of abstraction less between 2D representation of something in a screen and 3D comprehension of that area. It's not the game's fault as much as a thing of its genre, but that's how it goes.Furthermore, while FFVII is again cool to hate on and has diminished its brand by being spread into as many spin-offs as the source material allows, the original game stands out as being the first of its kind. RPG's existed before FFVII, but 3D RPG's did not.
So, you threw out a fairly common option because many others have thought of it before....Seems a fairly poor method of selecting your choices."Halo being a strong contender (to be fair, it was Kyle's original choice for overrated game but didn't want to seem cliché)"
This holds true for a lot of games from the time though - they were punishingly hard (often to the point of frustration). So when it came out most gamers didn't notice it being especially difficult.RobotDinosaur said:How about the original X-COM: UFO Defense? Maybe not as interesting since it's less well known to most gamers. But man, people who love that game LOVE that game, and man, is it infuriating. The possibility of your squad being wiped out simply by bad luck, plus being unable to finish the game without getting lucky and randomly finding a live alien commander, plus simply being a grind that doesn't change much over the course of a play-through, might make it a realistic UFO invasion simulator, but it doesn't make it a fun game.