Most profound video game boss.

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Scarecrow

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Jun 27, 2010
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Very simple question. Have you every found a video game boss that made you think? A boss that went beyond the standed boss.

For me it would have to be Rahab from legacy of kain: Soul Reaver. He knew what was going to happen and knew that he could not do anything about it. But he still faced his fate and I think in the end got the last laugh.

What do you think?
 

TerribleAssassin

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Apr 11, 2010
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The Scarecrow in Arkham.


He minipulated the world around you to torture your mind, I thought it was quite clever..
 

Cogwheel

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Apr 3, 2010
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The Transcendent One, final boss of Planescape: Torment. I'd explain why, but... well, that'd be spoileriffic, as well as being incredibly obvious to anyone who got that far.

Similarly, the last boss of Terranigma. Again, won't explain, don't need to. Every boss in Iji, mostly because of what they say beforehand. Yes, you can kill them, with difficulty. On the other hand, that's not what you're trying to accomplish here. And, by "winning", you're really no better than they are.

Lastly, Andrew Ryan, Bioshoc. Partly for the reveal beforehand, and partly because

It's basically the ONLY time that the game takes control away from you. Suddenly, there's absolutely nothing you can do, which does an excellent job of hammering the point home.
 

Jezzascmezza

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Aug 18, 2009
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Jumping from missile to missile fighting the evil Baby Panay at the climax of Just Cause 2 blew my mind.
 

Hiphophippo

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Nov 5, 2009
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Cogwheel said:
The Transcendent One, final boss of Planescape: Torment. I'd explain why, but... well, that'd be spoileriffic, as well as being incredibly obvious to anyone who got that far.

Similarly, the last boss of Terranigma. Again, won't explain, don't need to. Every boss in Iji, mostly because of what they say beforehand. Yes, you can kill them, with difficulty. On the other hand, that's not what you're trying to accomplish here. And, by "winning", you're really no better than they are.

Lastly, Andrew Ryan, Bioshoc. Partly for the reveal beforehand, and partly because

It's basically the ONLY time that the game takes control away from you. Suddenly, there's absolutely nothing you can do, which does an excellent job of hammering the point home.
Other than the very first "Would you kindly, moment that is. Which only serves to drive home the reveal.
 

micheil3

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Apr 4, 2010
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Not sure if he was profound but Seymour from FF 10 had the most awesome motivation. He wanted to end all suffering in the world by killing everyone in it.
 

Gralian

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Sep 24, 2008
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Nyx from Persona 3, definitely. As he goes through each arcana he comments on how it represents human existence. The whole way through and until his 'defeat', Nyx comments that it doesn't matter whether he kills them now or they die of old age - death comes for everybody. Fighting him is only delaying what we as a self-aware sentient species already know is an inevitability; the curse of being fully aware of one's own mortality.

I would have to say Psycho Mantis, for all the mindfuckery he gave me on the PS1 when i fought him for the first time.

The sob-stories of the deadly beauties in Metal Gear Solid 4 about how or why they came to be what they are impacted me emotionally.