Another one for Halo: Reach.
You're on a dying planet, assaulted by one of the largest alien fleets that mankind had ever seen at that point. Your partner, the one who stayed behind to ensure your escape had just been killed, and your part to play had been completed. You know what you had to do, so you waved goodbye to your last chance off the planet, avenged your partner, and assumed his role, in an attempt to allow the package that you had just delivered to be safely taken off the planet. The ship flies away, package on board; you had completed your mission, and then the screen fades to black, stranded on that dying world full of glass, fire and aliens.
After the credits roll, and a brief scene hearkening back to the original Halo game, the screen then fades to black once again, when suddenly, you see a familiar orange dust. Your character is then revealed to be alone in an outpost somewhere, surrounded by dead human forces, and with aliens closing in. During the fighting, your helmet gets increasingly cracked, until finally, when you "die", you then throw your helmet onto the ground, and a group of aliens cut you down; not without taking a few with you.
Then, the camera pans back down to your broken helmet on the floor, like it was at the beginning of the game. After a brief pause, the red dust and dirt is replaced by green grass and a clear blue sky. 35 years later, your helmet is still lying where it fell, but the planet had recovered, humanity are recolonising, and a narrator tells you how the tasks, trials, and sacrifices that your character made led to the eventual winning of the war.
It was a fitting end to the franchise at that point. Whilst I am still having fun with the Halo games that are still coming out, I must say, if Halo Reach was the final Halo game, it would have been a perfect end to a brilliant series of games.
You're on a dying planet, assaulted by one of the largest alien fleets that mankind had ever seen at that point. Your partner, the one who stayed behind to ensure your escape had just been killed, and your part to play had been completed. You know what you had to do, so you waved goodbye to your last chance off the planet, avenged your partner, and assumed his role, in an attempt to allow the package that you had just delivered to be safely taken off the planet. The ship flies away, package on board; you had completed your mission, and then the screen fades to black, stranded on that dying world full of glass, fire and aliens.
After the credits roll, and a brief scene hearkening back to the original Halo game, the screen then fades to black once again, when suddenly, you see a familiar orange dust. Your character is then revealed to be alone in an outpost somewhere, surrounded by dead human forces, and with aliens closing in. During the fighting, your helmet gets increasingly cracked, until finally, when you "die", you then throw your helmet onto the ground, and a group of aliens cut you down; not without taking a few with you.
Then, the camera pans back down to your broken helmet on the floor, like it was at the beginning of the game. After a brief pause, the red dust and dirt is replaced by green grass and a clear blue sky. 35 years later, your helmet is still lying where it fell, but the planet had recovered, humanity are recolonising, and a narrator tells you how the tasks, trials, and sacrifices that your character made led to the eventual winning of the war.
It was a fitting end to the franchise at that point. Whilst I am still having fun with the Halo games that are still coming out, I must say, if Halo Reach was the final Halo game, it would have been a perfect end to a brilliant series of games.