Most self indulgent thing you've seen in a game?

Drathnoxis

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I just watched SGF play The Path of Motus and the ending is literally the developer breaking the fourth wall and coming out to tell you his life story out of nowhere. Seriously, you watch a video of him talking in front of a camera for 30 minutes about how he got into making games and his failures along the way. That's on top of the already hamfisted story of following your dreams that other people tell you are bad ideas which was blindingly obvious as a story for his own life. 30 minutes, jeez, I just can't believe someone would think to put something like this in their game.

Has there ever been a more self indulgent sequence in any game ever?
 

Dalisclock

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Hideo Kojima has had a tendency to do this kind of thing at times. Metal Gear Solid Peace Walker had a rather awkward(if amusing) bit in the audio tapes.


And then there was this, which was a little less cringey but a bit more gratitious.

 

Silentpony_v1legacy

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Felica Day in...anything. WE GET IT! You're a Nerdy gamer girl! Good for you, its not 1997 anymore, its not a personality to like Fallout. Shut the fuck up and stop pretending like you're a gaming Unicorn.
 

BrawlMan

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Silentpony said:
Felica Day in...anything. WE GET IT! You're a Nerdy gamer girl! Good for you, its not 1997 anymore, its not a personality to like Fallout. Shut the fuck up and stop pretending like you're a gaming Unicorn.
Who is she again? The name sound familiar, but I do not know much about her.

Tameem/Ninja Theory. They seem to like making movies more than actual games most of the time. The fiasco with DmC (2013) being the height of it. They seemed to have mellowed out now with the release of Hellblade, but their arrogance costed them. Other than maybe Capcom, no other publisher would work with them, because of their PR nightmare. Microsoft bought them, but I don't expect the Big M to do much with them, and close them down 5-10 years from now.

Spec-Ops: The Line. I know this might be controversial to some, but the twist, writing, and themes felt up its own ass to me and forceful. For what is another 3rd person cover shooter released during the 7th generation. The player literally does not have a choice, because Walker and by extension, the game designers forced the player(s) to do the heinous action they have no control over. No, I don't want to hear "but the player made the choice to play the game!". Nobody pays $60.00 to be talked down to like a child! It sucks the Spec-Ops failed, but honestly, it is on the game, not the consumer.

Anything involving David Cage.


EDIT: The Unholy Trinity Quartet (Take-Two was on my shit list for a while) when it comes to their self-indulgent greed.
 

Worgen

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Whatever, just wash your hands.
Duke Nukem Forever its a handjob to everything a 13 year old boy thinks is manly.
 

Batou667

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Worgen said:
Duke Nukem Forever its a handjob to everything a 13 year old boy thinks is manly.
B-but it has a remote control car section! I thought it was quite a sweet idea that when he isn't slamming back beers between bench pressing and getting fellatio from twins, Duke spends his time constructing small monster trucks and creating little tracks for them to drive around.
 

Worgen

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Batou667 said:
Worgen said:
Duke Nukem Forever its a handjob to everything a 13 year old boy thinks is manly.
B-but it has a remote control car section! I thought it was quite a sweet idea that when he isn't slamming back beers between bench pressing and getting fellatio from twins, Duke spends his time constructing small monster trucks and creating little tracks for them to drive around.
He stole that from Lo Wang.
 

PsychedelicDiamond

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I maintain that there was a certain charme to that game. It wasn't good but it had moments of genuine creativity and intelligence. In-between a whole bunch of self congratulatory navel gazing.

CoCage said:
Silentpony said:
Felica Day in...anything. WE GET IT! You're a Nerdy gamer girl! Good for you, its not 1997 anymore, its not a personality to like Fallout. Shut the fuck up and stop pretending like you're a gaming Unicorn.
Who is she again? The name sound familiar, but I do not know much about her.
An actress. She had a YouTube show named The Guild, was in a low budget musical by Joss Whedon named Dr. Horribles Singalong Blog and did some voice acting, among other things in Fallout New Vegas where she played Victoria.

I'm... not sure if she's been in anything lately
 

Saelune

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Worgen said:
Duke Nukem Forever its a handjob to everything a 13 year old boy thinks is manly.
That game seems like someone who only heard of Duke Nukem described the game to the creators.

'Oh that game with all the porn shops and sexy ladies?'

The first two games which no one knows about are not sexual at all, and Duke Nukem 3D, the game people actually like is far less distracted by sexual content. Sure there is a porn shop, strip clubs etc, but they make up far less of the game than Forever seems to think.
 

Saelune

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PsychedelicDiamond said:
Here Comes Tomorrow said:
All of YIIK
I maintain that there was a certain charme to that game. It wasn't good but it had moments of genuine creativity and intelligence. In-between a whole bunch of self congratulatory navel gazing.

CoCage said:
Silentpony said:
Felica Day in...anything. WE GET IT! You're a Nerdy gamer girl! Good for you, its not 1997 anymore, its not a personality to like Fallout. Shut the fuck up and stop pretending like you're a gaming Unicorn.
Who is she again? The name sound familiar, but I do not know much about her.
An actress. She had a YouTube show named The Guild, was in a low budget musical by Joss Whedon named Dr. Horribles Singalong Blog and did some voice acting, among other things in Fallout New Vegas where she played Victoria.

I'm... not sure if she's been in anything lately
She runs (and I believe founded) Geek & Sundry, which was where Critical Role came from. Felicia Day was the one who went to Mercer about making it a show. (Though admittedly the G&S side had some odd ideas about what it should have been)
 

Worgen

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Saelune said:
Worgen said:
Duke Nukem Forever its a handjob to everything a 13 year old boy thinks is manly.
That game seems like someone who only heard of Duke Nukem described the game to the creators.

'Oh that game with all the porn shops and sexy ladies?'

The first two games which no one knows about are not sexual at all, and Duke Nukem 3D, the game people actually like is far less distracted by sexual content. Sure there is a porn shop, strip clubs etc, but they make up far less of the game than Forever seems to think.
Yeah, plus what makes it even sadder and more 13 year old, is that those are owned by Duke. Like, hes a super star, fantastically wealthy and still owns and manages a seedy strip club, not even a nice one, just seedy and gross.
 

balladbird

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Overall, I rather enjoyed Bioshock: infinite... though I concede that as time has passed that opinion has become a contentious one.

One thing I can?t deny about it, though, is that a not-insignificant portion of the ending could have been cut out, been replaced by the writers masturbating, and would have been made a bit more honest for the change.

Other than that, I simply regret I didn?t get here fast enough to bring up Kojima!
 

Hawki

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The credits sequence of Sonic Chronicles, where Sonic and Tails basically discuss how great BioWare is.

The thank you message at the end of Halo 4 is a close second.

balladbird said:
Overall, I rather enjoyed Bioshock: infinite... though I concede that as time has passed that opinion has become a contentious one.

One thing I can?t deny about it, though, is that a not-insignificant portion of the ending could have been cut out, been replaced by the writers masturbating, and would have been made a bit more honest for the change.
I literally finished BioShock Infinite last night. And, IMO, the game's got its head up its arse.

...okay, that's a bit harsh, but it isn't just the ending that bothers me, it's that the game is trying to do far too many things at once. It starts out as an examination of American exceptionalism/racism. It then pivots into a examination of class struggle, coupled with clumsy attempts at equating Daisy Fitzroy with Comstock (I think the Vox are extremely mishandled, but whatever). It then pivots into parallel realities, constants, variables, gah. None of these themes are entirely without overlap, but of the three, only the first is handled well IMO. The second is botched, and the third is a combination of being too convoluted, plus too simplistic (if Elizabeth ensured that every Booker in ever reality never took the baptism, then isn't he still stuck with his debts in at least some, if not all of those realities?)

It isn't that the ending itself is pretentious, it's that the ending doesn't really have a firm enough foundation to stand on.
 

Drathnoxis

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Hawki said:
balladbird said:
Overall, I rather enjoyed Bioshock: infinite... though I concede that as time has passed that opinion has become a contentious one.

One thing I can?t deny about it, though, is that a not-insignificant portion of the ending could have been cut out, been replaced by the writers masturbating, and would have been made a bit more honest for the change.
I literally finished BioShock Infinite last night. And, IMO, the game's got its head up its arse.

...okay, that's a bit harsh, but it isn't just the ending that bothers me, it's that the game is trying to do far too many things at once. It starts out as an examination of American exceptionalism/racism. It then pivots into a examination of class struggle, coupled with clumsy attempts at equating Daisy Fitzroy with Comstock (I think the Vox are extremely mishandled, but whatever). It then pivots into parallel realities, constants, variables, gah. None of these themes are entirely without overlap, but of the three, only the first is handled well IMO. The second is botched, and the third is a combination of being too convoluted, plus too simplistic (if Elizabeth ensured that every Booker in ever reality never took the baptism, then isn't he still stuck with his debts in at least some, if not all of those realities?)

It isn't that the ending itself is pretentious, it's that the ending doesn't really have a firm enough foundation to stand on.
The story was a mess for so many reasons. Once the timeline hopping begins you end up continuing to try doing a mission for people in a timeline you have no chance of ever returning to and nobody seems to realize this.

It's been a few years but I agreed with a fair bit of Matthewmatosis' critique.

The first Bioshock was the only one worth playing in my opinion.
 

Hawki

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Drathnoxis said:
The story was a mess for so many reasons. Once the timeline hopping begins you end up continuing to try doing a mission for people in a timeline you have no chance of ever returning to and nobody seems to realize this.
I recognised this as well. It struck me as a bit weird that Booker at least is so fine with just hopping across realities and leaving his own behind.

I think it technically could work from an in-universe perspective - like, if Booker 2 is killed after joining the Vox, but Booker 1 takes his place, then I guess in theory he'd still be in a position to repay his debts, and would take Booker 2's place in that reality, assuming that everything else is the same. But what I want to know is what Daisy 1 thought when "gee, that Booker guy never came back, wonder what happened." Or, on the subject of Daisy and the Vox, why the entire Vox Populi just instantly go from "hell yeah, Booker!" to "kill Booker, Daisy told us to!" Like, was there no-one among the Vox who stopped and asked why?

Like I said, the Vox are really mishandled. I'm not even sure why they're there per se apart from trying to make points about class warfare. Which would be fine, if the game wasn't also trying to cover numerous other themes as well.
 

Smithnikov_v1legacy

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Devo's one and only gaming outting, Adventures of the Smart Patrol.

This game just flat out broke my heart, as Devo is one of my favorite groups, EVER, and it was bad enough to be attached to such a mess of a title, but it constantly ego stroked it'self while it did it.
 

Marik2

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Hawki said:
Drathnoxis said:
The story was a mess for so many reasons. Once the timeline hopping begins you end up continuing to try doing a mission for people in a timeline you have no chance of ever returning to and nobody seems to realize this.
I recognised this as well. It struck me as a bit weird that Booker at least is so fine with just hopping across realities and leaving his own behind.

I think it technically could work from an in-universe perspective - like, if Booker 2 is killed after joining the Vox, but Booker 1 takes his place, then I guess in theory he'd still be in a position to repay his debts, and would take Booker 2's place in that reality, assuming that everything else is the same. But what I want to know is what Daisy 1 thought when "gee, that Booker guy never came back, wonder what happened." Or, on the subject of Daisy and the Vox, why the entire Vox Populi just instantly go from "hell yeah, Booker!" to "kill Booker, Daisy told us to!" Like, was there no-one among the Vox who stopped and asked why?

Like I said, the Vox are really mishandled. I'm not even sure why they're there per se apart from trying to make points about class warfare. Which would be fine, if the game wasn't also trying to cover numerous other themes as well.
The burial at sea dlc tries to address those plot holes.
 

Phoenixmgs_v1legacy

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balladbird said:
Overall, I rather enjoyed Bioshock: infinite... though I concede that as time has passed that opinion has become a contentious one.

One thing I can?t deny about it, though, is that a not-insignificant portion of the ending could have been cut out, been replaced by the writers masturbating, and would have been made a bit more honest for the change.
Hawki said:
(if Elizabeth ensured that every Booker in ever reality never took the baptism, then isn't he still stuck with his debts in at least some, if not all of those realities?)

It isn't that the ending itself is pretentious, it's that the ending doesn't really have a firm enough foundation to stand on.
The ending is the one thing that's actually done amazingly well in Bioshock Infinite. I think one man's debt is X amount of parallel universes is far better than the Comstock universes, small price to pay honestly.

Drathnoxis said:
The story was a mess for so many reasons. Once the timeline hopping begins you end up continuing to try doing a mission for people in a timeline you have no chance of ever returning to and nobody seems to realize this.

The first Bioshock was the only one worth playing in my opinion.
The only way the story even somewhat works is if you don't think of it as Elizabeth and Booker hopping parallel universes but Elizabeth pulling aspects of other universes into their own. The whole middle section of the narrative is mess either way.

The 1st Bioshock has as many, if not more, plot issues. Bioshock is literally the worst assassination plot I've ever seen.
 

Hawki

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Phoenixmgs said:
The ending is the one thing that's actually done amazingly well in Bioshock Infinite. I think one man's debt is X amount of parallel universes is far better than the Comstock universes, small price to pay honestly.
Not denying that - from hard calculus, it's worth it. But it's far easier to care about Booker than others because, if for no other reason, we've been playing as him throughout the game.

The 1st Bioshock has as many, if not more, plot issues. Bioshock is literally the worst assassination plot I've ever seen.
Maybe - I'll concede that Fontaine's plan is convoluted. But BioShock is far 'cleaner' than Infinite IMO. Part of it is that BioShock is dealing with one clear theme, while Infinite is dealing with various themes and fumbling a number of them. In essence, a simple story told well is better than a complex story told poorly.