Most unintuitive puzzles/tricks in games ever.

Or3dinator

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Dec 25, 2008
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Every gamer has reached this point at least once in a game, where you get stuck in a part of a game with no obvious way out; where, you have spend hours exploring the area looking for anything obvious and you realise that it was a wall you had walk right through, a backwards, and not forwards, jump you had to make above a giant propeller and you only manage to find the solution by luck or by consulting a guide in the end.

My first encounter with this kind was in The Last Journey, my first point-and-click adventure game. Stuck half way through the 1rst (out of 4) cd with a key, tangled in some wires on the subway lines, mocking me in my face, since it was clear I needed it but I could not just grab it, how dumb of me to even consider taking it by using rubber gloves either! So I cheated and this is what that unreasonable piece of adventure gaming wanted from me: combine the clamps and the clothesline, then click on the RUBBER DUCK and choose "mouth" to blow up the deflated duck. Combine it with the CLAMPS-CLOTHESLINE into a new item. Immediately use the combined items on the KEY down the track. The duck deflates closing the clamps and grabbing the key!Might not be the worst but I was 12 and that was a big ask for my puny little brain!

Feel free to tell your own experience of all those things that seemed so frustrating at the time!
 

Avida

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Oct 17, 2008
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Blocking the semi-nuclear explosion to survive a Gaiden 2 bossfight after you win.

Haha baonec, haha!
 

implodingMan

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I remember one of the tomb raider games where I was getting very frustrated in a large room, so I was running around the room randomly firing my pistols while looking for doors and switches that I missed. One of my random bullets hit a boulder in the middle of the room, causing it to roll over and reveal a new path. I was annoyed, but I continued on.
 

TheBluesader

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Or3dinator said:
Every gamer has reached this point at least once in a game, where you get stuck in a part of a game with no obvious way out; where, you have spend hours exploring the area looking for anything obvious and you realise that it was a wall you had walk right through, a backwards, and not forwards, jump you had to make above a giant propeller and you only manage to find the solution by luck or by consulting a guide in the end.

My first encounter with this kind was in The Last Journey, my first point-and-click adventure game.
You started with The Longest Journey, so I'll offer it's sequel, Dreamfall. There are very few puzzles to begin with, and most of them take the form of an easy, goofy minigame. But there is one pretty vicious one. You're down in this crypt and looking for this jewel-egg thing to open a gate. Somehow you have to match up this sequence of symbols on a gate with another sequence of symbols beneath it. But how you're ever supposed to do this is never explained, except that as you run around the crypt, you'll see randomly-placed statues with both sets of symbols. Eventually you figure out that you have to use the statue symbols to align those on the gate to open it, so you can get the egg to open the other gate. The problem is, this entire time, you've got to avoid these trolls who, when they see you, summon this huge troll that you're not allowed to fight (in that, you can't kill it before it kills you). So you have to avoid the trolls, run around finding the statues, remember how the symbols match up, get back to the gate to align they symbols, then get the egg and get to the other gate and open it without running into the trolls again. Oh, and you have no useful minimap, and no way of remembering where all the statues are or even which ones you've already come across unless you remember the symbols.

Honestly, I could've put up with it if the symbols had been REAL symbols I could've easily remembered. As they're made up for the game, I couldn't keep them straight and got so sick of it, even with the online walkthrus, that I stopped playing it for almost a year.

Just finished it. Wasn't worth it. But anyway, that's my tale of high adventure.
 

Or3dinator

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Dec 25, 2008
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implodingMan said:
I remember one of the tomb raider games where I was getting very frustrated in a large room, so I was running around the room randomly firing my pistols while looking for doors and switches that I missed. One of my random bullets hit a boulder in the middle of the room, causing it to roll over and reveal a new path. I was annoyed, but I continued on.
haha, perfect example!