Most Useless Power in a game?

TPiddy

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I dunno, Electric shock was good against big daddies and for opening doors and shorting turrets. Certainly not the most useless plasmid, there were several more of those, like the ones that shorten alarm times or delay the security bots detection.
 

KedynCrow

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Solar powered in Fallout 3...but only when compared to the unmitigated awesome that is Grim Reaper's Sprint. Why anyone would take anything else is absolutely beyond me.
 

oppp7

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In Warcraft 3 you could kill a unit to restore some mana on the lich.
 

TPiddy

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I'd always kind of felt ripped off by any spiderman game that allowed you to shoot web balls at people as a power. Really.... that's like shooting spitballs at someone.

Shooting web into the eye makes sense, but trying to turn spidey's webbing into a projectile weapon is just wrong.
 

TPiddy

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KedynCrow said:
Solar powered in Fallout 3...but only when compared to the unmitigated awesome that is Grim Reaper's Sprint. Why anyone would take anything else is absolutely beyond me.
I rather liked Solar Powered, but yeah, they put it up against a pretty rocking skill.
 
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TPiddy said:
I dunno, Electric shock was good against big daddies and for opening doors and shorting turrets. Certainly not the most useless plasmid, there were several more of those, like the ones that shorten alarm times or delay the security bots detection.
from what i remember the electric attacks used WAAAAAY less eve
 

TPiddy

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Kron_the_mad said:
TPiddy said:
I dunno, Electric shock was good against big daddies and for opening doors and shorting turrets. Certainly not the most useless plasmid, there were several more of those, like the ones that shorten alarm times or delay the security bots detection.
from what i remember the electric attacks used WAAAAAY less eve
Oh yeah, they were definitely good. I think we should be more specific and say, powers that are always useless, rather than powers that become useless once you get a different one.
 

Goenitz

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Logic 0 said:
Status effect magic in final fantasy games most enemies are eiether immune or restiant to them.
This, its more effective to just kill them.
 

tiredinnuendo

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Kron_the_mad said:
TPiddy said:
I dunno, Electric shock was good against big daddies and for opening doors and shorting turrets. Certainly not the most useless plasmid, there were several more of those, like the ones that shorten alarm times or delay the security bots detection.
from what i remember the electric attacks used WAAAAAY less eve
Not to mention it's usefulness when coupled with water.

- J
 

Charlie_Brown

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Goenitz said:
Logic 0 said:
Status effect magic in final fantasy games most enemies are eiether immune or restiant to them.
This, its more effective to just kill them.
This always bothers me. Status magic is a FF staple, but I've never known anyone to really use it frequently.
I guess it's useful if you're trying to complete the game without levelling, or exploiting a particular weakness, but sleep of confuse always seems a bit pointless, why waste an attack?

Poison is useful though.
 

TPiddy

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Trotgar said:
Bloody Mess (at least from Fallout 2) is kinda useless, but sure is fun.
Well, it still offered 5% damage with all weapons.... so not completely cosmetic :)... but yeah... tons of fun.... Rock-It Launcher + Teddy Bears + Bloody Mess :).
 

Melancholy_Ocelot

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I used next to no offensive spells in Kingdom Hearts 2. Whacking things with the Key Blade was all I needed. MAYBE a projectile attack when I was bored, but they did little damage.
 

Melancholy_Ocelot

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I used next to no offensive spells in Kingdom Hearts 2. Whacking things with the Key Blade was all I needed. MAYBE a projectile attack when I was bored, but they did little damage.
 

Melancholy_Ocelot

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I used next to no offensive spells in Kingdom Hearts 2. Whacking things with the Key Blade was all I needed. MAYBE a projectile attack when I was bored, but they did little damage.
 

WhiteTiger225

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TPiddy said:
Fallout 3 had some pretty useless perks.... like Rad Regeneration.... sure you don't have to waste stimpaks to heal your limbs, but the perk was useless because the radiation level required to heal your limbs gave you horrible stat withdrawals.

They also have one that removes the withdrawal effect from alcohol, and Child at Heart was pretty useless too.
Child At Heart I will debate, it was usefull to make life easier (And for some neat shit) In a good handful of quests.

The junkie perk was more useless. You go from a 50% Chance to getting addicted, to a 25% chance (Which actually filters down to about 1 out of 3 chems will addict you) and even with 100+ medical skill and 9 int and per you couldn't get yourself clean... It was easier just to get addicted, keep pumping yourself to keep your stats up, then return home and clean yourself instantly with your "My First Medical Kit" and use that Perk for "PUPPIES!" instead
 

TPiddy

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WhiteTiger225 said:
Child At Heart I will debate, it was usefull to make life easier (And for some neat shit) In a good handful of quests.

The junkie perk was more useless. You go from a 50% Chance to getting addicted, to a 25% chance (Which actually filters down to about 1 out of 3 chems will addict you) and even with 100+ medical skill and 9 int and per you couldn't get yourself clean... It was easier just to get addicted, keep pumping yourself to keep your stats up, then return home and clean yourself instantly with your "My First Medical Kit" and use that Perk for "PUPPIES!" instead
Yeah I never had much of a problem with the addictions, I didn't use a lot of the drugs in the game, so I found most of the junkie or chem resistant perks a little useless.