Ten lucky people, after entering an obscure radio competition, have won themselves a complementary stay at the new 'Glorden Hotel', a recently built luxury hotel situated on an isolated Island in the south of Britain.
Little do they know, however, that the prize doesn't come without it's catches - one of the guests has a hidden agenda. Will the guests be smart and resilient enough to get to the bottom of the mystery behind the horrible incidents that are to unfold, and escape with their lives?
(Note: Hotel is uninhabited, except for you guys and the NPC's.)
Access to, or contact with the mainland is impossible until the killer has been identified (the only boat is docked at the mainland and out of contact, and the island is too far from the mainland to signal for help. Phones have no coverage and there's no landline).
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The stages of the RP will be as follows:
Stage 1: Pre-game. Entrants PM me their character sheets or post them here and wait for confirmation. Once the right amount of people have been accepted (the number could change), we will move on to the next stage.
Stage 2: Introductions. Guests introduce themselves and make conversation until everyone has arrived at the dock and are taken across on the boat. I'll end the day when everybody has become acquainted.
Stage 3: Morning breaks and one of the guests is found dead. Remaining guests are free to investigate the murder and explore the hotel. At the end of the day, the guests vote on who the murderer might be and he/she is isolated for the night.
Stage 4: If nobody is found dead the next morning, the murderer has been found and the remaining guests escape with their lives. If another guest is found dead, the suspect is released and freed of all suspicion. Proceed as in Stage 3.
Stage 4 is repeated until the game has been running for 8 game days. If the killer is not found by the beginning of day 9, all remaining guests will be found dead that morning and the murderer will have achieved his goal.
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The murderer will be assigned via PM by me, and they will PM me their victim (I'll inform the victim myself), unless of course the murderer has been isolated.
NPC's will be introduced where necessary and will be played by me. They cannot be suspected as the murderer.
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Characters: (Sheets must include Name, Age, Appearance, Personality and Background.)
Little do they know, however, that the prize doesn't come without it's catches - one of the guests has a hidden agenda. Will the guests be smart and resilient enough to get to the bottom of the mystery behind the horrible incidents that are to unfold, and escape with their lives?
(Note: Hotel is uninhabited, except for you guys and the NPC's.)
Reception
Lounge
Kitchen
Dining hall
Guest's rooms
Hallway (contains stairs to guest's rooms)
Main bathrooms (the guest rooms also have their own en-suite bathrooms)
Conservatory
Upstairs balcony (across from guest rooms)
Garden
Greenhouse
Shed
Staff Quarters (seperate from main building)
The rest of the island itself is explorable.
Lounge
Kitchen
Dining hall
Guest's rooms
Hallway (contains stairs to guest's rooms)
Main bathrooms (the guest rooms also have their own en-suite bathrooms)
Conservatory
Upstairs balcony (across from guest rooms)
Garden
Greenhouse
Shed
Staff Quarters (seperate from main building)
The rest of the island itself is explorable.
Access to, or contact with the mainland is impossible until the killer has been identified (the only boat is docked at the mainland and out of contact, and the island is too far from the mainland to signal for help. Phones have no coverage and there's no landline).
----------------------------------
The stages of the RP will be as follows:
Stage 1: Pre-game. Entrants PM me their character sheets or post them here and wait for confirmation. Once the right amount of people have been accepted (the number could change), we will move on to the next stage.
Stage 2: Introductions. Guests introduce themselves and make conversation until everyone has arrived at the dock and are taken across on the boat. I'll end the day when everybody has become acquainted.
Stage 3: Morning breaks and one of the guests is found dead. Remaining guests are free to investigate the murder and explore the hotel. At the end of the day, the guests vote on who the murderer might be and he/she is isolated for the night.
Stage 4: If nobody is found dead the next morning, the murderer has been found and the remaining guests escape with their lives. If another guest is found dead, the suspect is released and freed of all suspicion. Proceed as in Stage 3.
Stage 4 is repeated until the game has been running for 8 game days. If the killer is not found by the beginning of day 9, all remaining guests will be found dead that morning and the murderer will have achieved his goal.
---------------------------------
The murderer will be assigned via PM by me, and they will PM me their victim (I'll inform the victim myself), unless of course the murderer has been isolated.
NPC's will be introduced where necessary and will be played by me. They cannot be suspected as the murderer.
--------------------------------
Characters: (Sheets must include Name, Age, Appearance, Personality and Background.)
Name: Sid Harrington
Gender: Male
Age: 22
Appearance: 6' 1", 162 lbs. Sid has medium length brown hair with a single streak of naturally
silver hair. He has green eyes, and a short, scruffy beard.
Occupation: Med Student
Background: Sid is not a very lucky boy. His mother died during childbirth, and his father died 2 weeks later during a bank robbery. Growing up in an orphanage, and later in foster care, he did not seed generously when it came to getting foster parents. Abusive, neglectful, alcoholic, you name it. His foster parents were it in one way or another. Throughout his childhood, however, Sid excelled in school. Determined to escape from his life as quickly as he could, he achieved valedictorian in high school, earning a scholarship to the University of California at Berkley. While attending, he began studying medicine, hoping to someday become a doctor.
Personality/Hobbies: Despite his rough upbringing, Sid remained a pretty positive kid. He was very outgoing and sociable in school, earning plenty of friends. Although, he couldn't keep many long term relationships, bouncing around the foster care system. For a hobby, Sid makes and collects model planes, with a small, but very personal, collection.
Gender: Male
Age: 22
Appearance: 6' 1", 162 lbs. Sid has medium length brown hair with a single streak of naturally
silver hair. He has green eyes, and a short, scruffy beard.
Occupation: Med Student
Background: Sid is not a very lucky boy. His mother died during childbirth, and his father died 2 weeks later during a bank robbery. Growing up in an orphanage, and later in foster care, he did not seed generously when it came to getting foster parents. Abusive, neglectful, alcoholic, you name it. His foster parents were it in one way or another. Throughout his childhood, however, Sid excelled in school. Determined to escape from his life as quickly as he could, he achieved valedictorian in high school, earning a scholarship to the University of California at Berkley. While attending, he began studying medicine, hoping to someday become a doctor.
Personality/Hobbies: Despite his rough upbringing, Sid remained a pretty positive kid. He was very outgoing and sociable in school, earning plenty of friends. Although, he couldn't keep many long term relationships, bouncing around the foster care system. For a hobby, Sid makes and collects model planes, with a small, but very personal, collection.
Name: Karina Mills
Gender: Female
Age: 17
Appearance: Dyed red hair cut so that it can be styled many different ways. She has bright green eyes that are usually a man's favourite trait about her. She is quite active and exercises three times a week. She's averagely slender with a light tanned skin.
Occupation: Supermarket Clerk.
Personality: Although she can come across as stupid and a stereotype, Karina is actually quite witty but naive. She hates taking the lead and prefers to stand back which is her major flaw as she's aspiring to become an actress.
History: Karina was fostered by Mr. Weller, from the age of 8, when her father went into rehab for several years. At the age of 11, Karina went back to her dope-clean family but they soon fell back into the habit. She then moved in with her aunt and attended an average school and an acting academy during the weekends. With dreams to become an actress, Karina left school at the age of 15 and began to attend the academy full-time.
Just months after leaving school, Karina received a message from her father who told her that he was going to move to Brooklyn for a better drug supply. Karina was disgusted and immediately lost contact with her lone-parent. Juggling between acting, running errands for her aunt and minding her little cousin, Karina had a breakdown. She had to leave the academy and get a job in a local supermarket.
Once again, things went downhill for Karina. Her aunt fell ill and needed a large sum of money for an operation or else she would die. Karina then received a letter from Mr. Weller's address, which asked her to go there for a week. With nothing to do, and hearing about the large sum of money involved, Karina accepted the offer to go to his mansion for a week. She was excited to see her old foster parent...
Gender: Female
Age: 17
Appearance: Dyed red hair cut so that it can be styled many different ways. She has bright green eyes that are usually a man's favourite trait about her. She is quite active and exercises three times a week. She's averagely slender with a light tanned skin.
Occupation: Supermarket Clerk.
Personality: Although she can come across as stupid and a stereotype, Karina is actually quite witty but naive. She hates taking the lead and prefers to stand back which is her major flaw as she's aspiring to become an actress.
History: Karina was fostered by Mr. Weller, from the age of 8, when her father went into rehab for several years. At the age of 11, Karina went back to her dope-clean family but they soon fell back into the habit. She then moved in with her aunt and attended an average school and an acting academy during the weekends. With dreams to become an actress, Karina left school at the age of 15 and began to attend the academy full-time.
Just months after leaving school, Karina received a message from her father who told her that he was going to move to Brooklyn for a better drug supply. Karina was disgusted and immediately lost contact with her lone-parent. Juggling between acting, running errands for her aunt and minding her little cousin, Karina had a breakdown. She had to leave the academy and get a job in a local supermarket.
Once again, things went downhill for Karina. Her aunt fell ill and needed a large sum of money for an operation or else she would die. Karina then received a letter from Mr. Weller's address, which asked her to go there for a week. With nothing to do, and hearing about the large sum of money involved, Karina accepted the offer to go to his mansion for a week. She was excited to see her old foster parent...
Name: Marcus de Sarago
Age: 18
Appearance: Marcus is Caucasian, with straight, shoulder-length black hair and blue eyes. He wears a black jacket over either a royal blue or black shirt, jeans and sneakers. His shirts sometimes have sayings or one-liners on them. He also wears two silver rings on his right hand: a sapphire is set into one and an emerald in the other.
Background: Marcus was a New Zealander before moving to London. He wants to start a degree in performing arts when he goes to university.
Personality: Marcus is generally friendly to others, and quick to form friendships. He likes to see things done his way, but will follow instructions with no problem. He is somewhat creative, and likes music, acting and singing. He has a fairly good singing voice.
Age: 18
Appearance: Marcus is Caucasian, with straight, shoulder-length black hair and blue eyes. He wears a black jacket over either a royal blue or black shirt, jeans and sneakers. His shirts sometimes have sayings or one-liners on them. He also wears two silver rings on his right hand: a sapphire is set into one and an emerald in the other.
Background: Marcus was a New Zealander before moving to London. He wants to start a degree in performing arts when he goes to university.
Personality: Marcus is generally friendly to others, and quick to form friendships. He likes to see things done his way, but will follow instructions with no problem. He is somewhat creative, and likes music, acting and singing. He has a fairly good singing voice.
Name: Jak McLaren
Gender: Male
Age: 16
Appearance: A tall boy with fair skin and gray blue eyes whose blond hair reaches just past his shoulders. He is always wearing his green zip-up sweatshirt, but is never seen with it zipped up, so his black t-shirts always show underneath. A gold neclace with japanese kanji hangs from his neck.
Occupation: Student
Bio: Jak always liked free stuff. He especially loved winning them. If any contest had a chance of him making money and cost him nothing you could be sure he would enter. He rarely listened to the radio so he was lucky to have it on when he did. He called in and expected to lose, as usual. Amazingly though, he found out that he had won. He couldn't believe it. It took some pressing to get his parents to give into to going but they gave in eventually.
Now was his chance to make his dreams come true.
Personality/Hobbies: Jak is a quiet boy who is always warry of others. When he isn't playing video games or lurking on forums, he's blasting music into his ears.
Gender: Male
Age: 16
Appearance: A tall boy with fair skin and gray blue eyes whose blond hair reaches just past his shoulders. He is always wearing his green zip-up sweatshirt, but is never seen with it zipped up, so his black t-shirts always show underneath. A gold neclace with japanese kanji hangs from his neck.
Occupation: Student
Bio: Jak always liked free stuff. He especially loved winning them. If any contest had a chance of him making money and cost him nothing you could be sure he would enter. He rarely listened to the radio so he was lucky to have it on when he did. He called in and expected to lose, as usual. Amazingly though, he found out that he had won. He couldn't believe it. It took some pressing to get his parents to give into to going but they gave in eventually.
Now was his chance to make his dreams come true.
Personality/Hobbies: Jak is a quiet boy who is always warry of others. When he isn't playing video games or lurking on forums, he's blasting music into his ears.
Name: Paul Hammond
Age: 36
Appearance: Rather handsome, dark-blonde hair, brown eyes, quite tall, thin.
Occupation: Doctor
Personality: He has a calm behaviour, and nice and polite on the outside, but rarely talks about his own opinion or feelings. Not because he wants to be polite and not take up space, but because he wants to always have the upper hand against people. Calm and calculating personality. Self controlled.
Interests: Classical music, he can play the piano quite well, old 50's movies, literature and discussions. He's not a heavy drinker, but is known to enjoy both finer wines and scotch.
Bio: Paul was born into an aristocratic family. He never had any real friends in school and became quite the loner, who spent his free time reading. Never the less he was very successful student, and had no problems taking his doctor's exam. He owns a private clinic, which is incorporated in the family business.
Paul have a good relationship with his parents, since he became everything they wanted him to be. However, he is not the oldest son in the family, and therefore not obliged to take over the family business. A lazier person than Paul might have had decided to live of the family money instead of taking on the hardships of becoming a doctor, but Paul never even contemplated the option. He always knew what he wanted to do with his life. He needed something to do. A purpose...
Paul's brother signed him up for the radio competition as a joke, and no one suspected he would win. Even though he is no direct need of money, Paul thought it might be interesting.
Age: 36
Appearance: Rather handsome, dark-blonde hair, brown eyes, quite tall, thin.
Occupation: Doctor
Personality: He has a calm behaviour, and nice and polite on the outside, but rarely talks about his own opinion or feelings. Not because he wants to be polite and not take up space, but because he wants to always have the upper hand against people. Calm and calculating personality. Self controlled.
Interests: Classical music, he can play the piano quite well, old 50's movies, literature and discussions. He's not a heavy drinker, but is known to enjoy both finer wines and scotch.
Bio: Paul was born into an aristocratic family. He never had any real friends in school and became quite the loner, who spent his free time reading. Never the less he was very successful student, and had no problems taking his doctor's exam. He owns a private clinic, which is incorporated in the family business.
Paul have a good relationship with his parents, since he became everything they wanted him to be. However, he is not the oldest son in the family, and therefore not obliged to take over the family business. A lazier person than Paul might have had decided to live of the family money instead of taking on the hardships of becoming a doctor, but Paul never even contemplated the option. He always knew what he wanted to do with his life. He needed something to do. A purpose...
Paul's brother signed him up for the radio competition as a joke, and no one suspected he would win. Even though he is no direct need of money, Paul thought it might be interesting.
Name: Zack Harris
Gender: Male
Age: 23
Appearance: Short brown hair, brown eyes, tall, skinny
Occupation: Accountant
History: Zack has been good with numbers his whole life. He put all his time and effort into his schoolwork, leaving little time for his friends which made him a bit of an outcast but he was always willing to help the struggling students.
Seeing the chance at using his smarts to win big, he used his math skills to win him a spot
at the "Glorden Hotel", seeing the radio show as a way to grab a bunch of cash quick to help with his future university investments.
Gender: Male
Age: 23
Appearance: Short brown hair, brown eyes, tall, skinny
Occupation: Accountant
History: Zack has been good with numbers his whole life. He put all his time and effort into his schoolwork, leaving little time for his friends which made him a bit of an outcast but he was always willing to help the struggling students.
Seeing the chance at using his smarts to win big, he used his math skills to win him a spot
at the "Glorden Hotel", seeing the radio show as a way to grab a bunch of cash quick to help with his future university investments.
Name: John Furd
Gender: Male
Age: 29
Appearance: Stockish, fat, red hair, freckles, doesn't ever look all that happy.
Occupation: Works in the family business, running restaurants.
History: John was always fat, has never been in a relationship, but he is secretive about the specifics, he has worked in the family business for years but has never done well, he isn't very good at interacting with people, has had a minor drinking problem for a large portion of his life. Born in Australia, he moved to England to try and make a fresh start, spend some time away.
The radio competition seems like the perfect opportunity for things to change...
Quirks: Is very bad at interacting with people, is secretive. Expect more to be revealed later on in the story!
Gender: Male
Age: 29
Appearance: Stockish, fat, red hair, freckles, doesn't ever look all that happy.
Occupation: Works in the family business, running restaurants.
History: John was always fat, has never been in a relationship, but he is secretive about the specifics, he has worked in the family business for years but has never done well, he isn't very good at interacting with people, has had a minor drinking problem for a large portion of his life. Born in Australia, he moved to England to try and make a fresh start, spend some time away.
The radio competition seems like the perfect opportunity for things to change...
Quirks: Is very bad at interacting with people, is secretive. Expect more to be revealed later on in the story!
Jonathan "Jonny" McEuer
Age: 57
Appearance: Jonny is a rather corpulent individual who has been gaining wait since he left the military. He has also let his hair grow out and is often unshaven. He prefers to wear khaki pants and Hawiaan T-shirts. (Loafers as well.)
Weighs 6'5 and 298 lbs
Occupation: Retired War Vet
Personality: Formerly a career military officer, Jonathan now spends his days with a glass of Scotch in one hand and a cigar in the other. He will gladly recount stories from his "glory" days to anyone who cares to listen but beyond that he tends to keep to himself.
Age: 57
Appearance: Jonny is a rather corpulent individual who has been gaining wait since he left the military. He has also let his hair grow out and is often unshaven. He prefers to wear khaki pants and Hawiaan T-shirts. (Loafers as well.)
Weighs 6'5 and 298 lbs
Occupation: Retired War Vet
Personality: Formerly a career military officer, Jonathan now spends his days with a glass of Scotch in one hand and a cigar in the other. He will gladly recount stories from his "glory" days to anyone who cares to listen but beyond that he tends to keep to himself.