So, don't get me wrong, Oblivion was close to the best game ever made, as was Fallout 3. I have gone back to Fallout 3 while waiting in eager anticipation for the next Elder Scrolls (some time away I do realize), but I can't help feeling like these games are missing something... which is true of every video game ever made everywhere, because lets face it there is no perfect game!
My problem is how expansive these games are. In Fallout 3, for example, you go into a side quest, find the main prerogative for yourself, then are given a bit of dialog. Should you choose to change your mind on any given option, you have to find another individual to continue the mission. This can be quite time consuming given the amount of hallways and doors you must pass through.
Can they possibly cut down on the travel time... make events closer together! That or rectify the fast travel system! I play COD or Bethesda, and in comparison I can take as much time completing a single quest in Fallout that I can 20 rounds on multi-player for MW2. Call me lazy if you wish, but I can't count the number of times I've stumbled across an empty locker or gotten lost in a museum or factory. Just gets a bit frustrating is all.
My problem is how expansive these games are. In Fallout 3, for example, you go into a side quest, find the main prerogative for yourself, then are given a bit of dialog. Should you choose to change your mind on any given option, you have to find another individual to continue the mission. This can be quite time consuming given the amount of hallways and doors you must pass through.
Can they possibly cut down on the travel time... make events closer together! That or rectify the fast travel system! I play COD or Bethesda, and in comparison I can take as much time completing a single quest in Fallout that I can 20 rounds on multi-player for MW2. Call me lazy if you wish, but I can't count the number of times I've stumbled across an empty locker or gotten lost in a museum or factory. Just gets a bit frustrating is all.