I love big open worlds. I love the sense of exploration in dangerous territories, of going away from the established cities and seeing what's out there. As long as the terrain is interesting, as long as there are things to find, I enjoy stumbling across these little discoveries. Then again, as a rule of thumb I don't look in game manuals unless I absolutely, positively, have to use it to figure out some more obscure command.
EDIT: That actually redeemed Two Worlds in my eyes, that sense of exploration. Something happened around level 10 and I just stopped paying attention to the quests when I got distracted by a demon in front of a dungeon. Once I cleared out the dungeon for the hell of it, I moved on to start hunting south when I started following a chain of orc war camps. And then I stumbled across a necromancer tower, jacked a skeletal warhorse from them, and made my way past some giant river to an orcish catapult and just went all over the place. I came out 20-30 levels stronger, and traded my piecemeal armor for this awesome black and silver armor, grabbed a shield, traded my claymore for a spear, and became a necro-knight.
EDIT: That actually redeemed Two Worlds in my eyes, that sense of exploration. Something happened around level 10 and I just stopped paying attention to the quests when I got distracted by a demon in front of a dungeon. Once I cleared out the dungeon for the hell of it, I moved on to start hunting south when I started following a chain of orc war camps. And then I stumbled across a necromancer tower, jacked a skeletal warhorse from them, and made my way past some giant river to an orcish catapult and just went all over the place. I came out 20-30 levels stronger, and traded my piecemeal armor for this awesome black and silver armor, grabbed a shield, traded my claymore for a spear, and became a necro-knight.