Natal Becomes Kinect and Brings Along an Elephant

Ancientgamer

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I think susan hit on it right at the end: this technology could be incredible if implemented as a PC user interface.
 

snow

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If they come out with something like that, and I here that it's functions work very well and all that fun stuff, I'll look into it, but right now.. H'nuuuuu way!

vallorn said:
where? i must see this!
Ask and ye shall receive.


bismarck55 said:
My eyes... They bleed...

Also, I think kinect is going to be a spetacular failure.
Sorry! Perhaps I should have put a warning on that or something. "Warning, Natal causes eye failure."
 

vallorn

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snowfox said:
If they come out with something like that, and I here that it's functions work very well and all that fun stuff, I'll look into it, but right now.. H'nuuuuu way!

vallorn said:
where? i must see this!
Ask and ye shall receive.


snip
thats freaking hilarious! thanks Snowfox, you just made my day!
 

Slaanax

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Sounds awesome, but seems like they could have saved the money and spent on something useful like development.
 

snow

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vallorn said:
snowfox said:
If they come out with something like that, and I here that it's functions work very well and all that fun stuff, I'll look into it, but right now.. H'nuuuuu way!

vallorn said:
where? i must see this!
Ask and ye shall receive.


snip
thats freaking hilarious! thanks Snowfox, you just made my day!
Bahaha! No problem! There are others on youtube as well, but I think this one is the best.
 

vallorn

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RvLeshrac said:
vallorn said:
RvLeshrac said:
Treblaine said:
Kinect?

Hmm, I was hoping they'd announce an actual controller (something to match Move's promised precison), this all seems far too casual party game stuff. Was any video taken of this even or will we just have to go by journalists descriptions?
A "Controller" is just to make you feel good about it. The controller serves absolutely no purpose that couldn't be better served with an LED or brightly-coloured dot.
and the all important Kinetic Feedback and precision, which are a necessity for good games.
Because that's the first thing you think of when you think of the Wiimote: Precision control.
i never said anything about that piece of **** i wsnt talking about Move either. im just saying that unless your game has precise and intuitive controllers, no matter how good everything else it its going to be awful.
 

rsvp42

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snowfox said:
Bahaha! No problem! There are others on youtube as well, but I think this one is the best.
This is why I love the Internet...

As for, uh, Kinect. I don't know how that's gonna turn out. I'd really like to see it do well and not just end up as a shovelware landfill, but I'm not sure if that's even possible. It's not even Kinect's fault. Hell, someone could invent a freakin' HOLODECK and it would have shovelware too. Unless a developer purposely puts heavy restrictions on what games get to use it (which would probably eat into their profits), we're going to have a lot of crap to wade through. It's not Kinect's fault, it's not Nintendo's fault. Something like this just naturally attracts cheap, one-off games.

More hardcore games like Gears of War already have a great control scheme. The best Kinect could hope for is to approximate something like that, but surpass it? Not likely. At least not yet. Like how do you make a character run with this? How can we turn? Are we going to need to carry a little joystick a la the nunchuck while playing? So many other questions and the only answers seem to be rail-shooters and mini-games. Sigh.
 

snow

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rsvp42 said:
snowfox said:
Bahaha! No problem! There are others on youtube as well, but I think this one is the best.
This is why I love the Internet...

As for, uh, Kinect. I don't know how that's gonna turn out. I'd really like to see it do well and not just end up as a shovelware landfill, but I'm not sure if that's even possible. It's not even Kinect's fault. Hell, someone could invent a freakin' HOLODECK and it would have shovelware too. Unless a developer purposely puts heavy restrictions on what games get to use it (which would probably eat into their profits), we're going to have a lot of crap to wade through. It's not Kinect's fault, it's not Nintendo's fault. Something like this just naturally attracts cheap, one-off games.

More hardcore games like Gears of War already have a great control scheme. The best Kinect could hope for is to approximate something like that, but surpass it? Not likely. At least not yet. Like how do you make a character run with this? How can we turn? Are we going to need to carry a little joystick a la the nunchuck while playing? So many other questions and the only answers seem to be rail-shooters and mini-games. Sigh.
It's not going to end well for Microsoft. It seems like they're trying to get a piece of the action Nintendo has got, but I personally feel they're not going to be as successful as they're expecting.

Some one had mentioned in another thread that Wii owners are casual gamers that don't research their games and thus waste their money on shovelware. I disagree with that. My girlfriend and her 2 sisters are the definition of the stereotypical casual gamer (All own Wii's, play facebook games, hand them a ps3 game and they won't know what to do with themselves, etc)

Yet between all three of them. I believe they all own 10 games if you combine them. That says a LOT. They don't know what good games are, even if they do, they don't buy them because they don't know how to play them, but they can still sniff out the shovelware and avoid it completely. (Although I'll admit I have talked my girlfriend out of a bad purchase a few times and redirected her with something I knew she'd enjoy.)

I do blame Nintendo in a way... The Wii-mote and nunchuck could have done many wonderful things, but they ruined it by wanting to change directions and draw in a different crowd by appearing family friendly and cute.

Games are allowed to be cute and family friendly. Fat Princess and Little Big Planet are somewhat cutesy, but those games are fun as hell to play and were well thought out. I feel that Nintendo tried to change too much at one time with a product that still needed some work.

They did indeed make a buttload of money however. Especially earlier on before anyone was aware of Nintendo's ultimate path. It is because of this path, that I feel many will hesitate when the new stuff comes out for Xbox360 and Playstation 3. (Weird how Xbox360 doesn't get underlined in red but Playstation does. Playing favorites Escapist?! Hmmmm!??! :p)

Me personally? Yeah I'm butt-hurt if you couldn't tell, but it's because of how much time has passed since the Wii first hit shelves that I feel Microsoft and Sony may be a bit late to make a dent with these new gimmicks. Especially since it seems that Microsoft is clearly making what looks like shovelware.

Who knows? I'm actually hoping they surprise me by making something really worth getting, but till then, I'm not going to make the mistake I made with the Wii by getting it the minute it comes out.

EDIT: GO ZERG!!!! (Just saw your avatar! xD)
 

whaleswiththumbs

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Amazing show, I can't wait to see it tomorrow. And it's not that... horrible(?) of a name i guess. I would have reather called it Natal still. Soudns like the product of an english teacher staying up for 3 days straight though. And some drugs involvment.
 

Motiv_

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Do not want.

Until they can prove to me that it's not just another Wii clone, complete with terrible controls and horrid excuses for "Games", then I'll stay FAR away from it. The Star Wars game looks promising, but are you guys really going to drop anywhere from 50 to 150 bucks on Natal, then 50 MORE dollars on the game?
 

rsvp42

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snowfox said:
EDIT: GO ZERG!!!! (Just saw your avatar! xD)
Haha, thanks. Yeah I was going mostly Terran during the beta, but then a friend coached me through an amazing zerg rush, and I had some fun games with zerg since then. So now it's probably 50/50 with the two.

And I agree with you for the most part. But I suppose I'm a bit more forgiving of the Wii. I may not be the best person to ask because up until May, I was in school, living on campus. So, tons of work and no money. So I don't have tons of Wii games and you can probably guess the one's I do have because they're the ones every Wii owner has. Therefore, they're not bad and my opinion of the system stays favorable.

That being said, I still have loads more fun playing Gears and L4D with my friends on their Xboxes, and the Mass Effect games monopolized my attention really well. I'll be the first to admit that the Wii isn't the greatest, but again I find it hard to blame Nintendo. For the most part, Nintendo's first-party titles are great and represent the best the system has to offer. So they created a decent little system, they're showing people how to use it right... if I had to blame anyone, it'd be the developers for not trying harder with some of these titles. I don't pretend to know all the logistics of making a game, but there's a reason a lot of gamers diss the Wii. It's not about the power of the system, it's about how developers use it. Same goes for Kinect.
 

snow

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rsvp42 said:
I was zerg player for the longest time, I play like shit though sadly. I started getting better, then I watched some Japanese replays of professional players and it was the equilivent (Wow, really don't know how to spell that for some reason) of some one with some one with a bad chest cold googling their illness only to find they have crabs, IE: Scaring myself shitless.

Yes! So now if my opponent doesn't speak English, I run like hell!

The Wii does have a few good games, I'm pretty sure every house hold has those games like you've said, but sadly they're in a sea of utter nonsense. (To put it politely)

However, while the developers did make games that even the pope would call blasphemous... Nintendo does have a say of what gets put on its system. I know this for a fact because while all the Japanese players are over there having loads of fun playing Fatal Frame 4, I'm sitting here twiddling my thumbs wondering WTF!!!

Turns out NoA (Nintendo of America) decided that the game was unworthy of American eyeballzes for what feels to be no apparent reason... Or the simple fact that they have a reason and decided not to give one for... No apparent reason.

Oodles of people have written nasty emails to them, myself included, but they don't care... Wasted potential. That was actually the last straw in my book for Nintendo. Now besides buying the occasional gift for the GF, they don't see my money.

Not really Nintendo's fault, more of NoA's, but let's keep in mind that Nintendo could easily can the dude in charge of NoA... (Forgot his name)

But they don't, so I guess they feel the decision was alright, whatever that reason behind it was.
 

RvLeshrac

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vallorn said:
RvLeshrac said:
vallorn said:
RvLeshrac said:
Treblaine said:
Kinect?

Hmm, I was hoping they'd announce an actual controller (something to match Move's promised precison), this all seems far too casual party game stuff. Was any video taken of this even or will we just have to go by journalists descriptions?
A "Controller" is just to make you feel good about it. The controller serves absolutely no purpose that couldn't be better served with an LED or brightly-coloured dot.
and the all important Kinetic Feedback and precision, which are a necessity for good games.
Because that's the first thing you think of when you think of the Wiimote: Precision control.
i never said anything about that piece of **** i wsnt talking about Move either. im just saying that unless your game has precise and intuitive controllers, no matter how good everything else it its going to be awful.
I agree, but an actual *controller* is not the answer. 'Kinect' at least looks like it may use a point-of-reference, whether coloured dots, wristbands, what have you... you could, theoretically, attach them to anything, giving you a massive variety of controllers. (You own a sword? put some dots on the guard!)
 

vallorn

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RvLeshrac said:
vallorn said:
RvLeshrac said:
vallorn said:
RvLeshrac said:
Treblaine said:
Kinect?

Hmm, I was hoping they'd announce an actual controller (something to match Move's promised precison), this all seems far too casual party game stuff. Was any video taken of this even or will we just have to go by journalists descriptions?
A "Controller" is just to make you feel good about it. The controller serves absolutely no purpose that couldn't be better served with an LED or brightly-coloured dot.
and the all important Kinetic Feedback and precision, which are a necessity for good games.
Because that's the first thing you think of when you think of the Wiimote: Precision control.
i never said anything about that piece of **** i wsnt talking about Move either. im just saying that unless your game has precise and intuitive controllers, no matter how good everything else it its going to be awful.
I agree, but an actual *controller* is not the answer. 'Kinect' at least looks like it may use a point-of-reference, whether coloured dots, wristbands, what have you... you could, theoretically, attach them to anything, giving you a massive variety of controllers. (You own a sword? put some dots on the guard!)
maybe, but that could result in the production of expensive but necessary props for games (like Rock Band and kind of like those plastic addons for WiiMotes) wich would end up with people having a cupboard full of useless plastic knick nacks that you need for Kinetic games.

and how would you do the fine movements like pulling a guns trigger? surely thats better done by a controller with triggers rather than a gun shaped prop.
 

manaman

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Jezzascmezza said:
Natal (or Kinect) basically seems like just another Wii.
Microsoft should hope so, what with the Wii being the best selling console and having a crap load of exclusive games in the list of top selling games.
 

hyperdrachen

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tjoris9 said:
Yep, they got nothin'.

At least when Nintendo unveiled the Wii they had a tech demo of how you could play Metroid Prime with the Wiimote, and I prefer the Wii controls over the Gamecube controls.

If this was anything other than a gimmick to draw in suckers... I mean the general public... they would have a demo of Gears of War or Halo.
Well bit of a diffrence between a first party title and what are now Both 3rd party titles.

Microsoft can't snap it's fingers and say hey, give me motion supported Halo. Devs are gonna stand back and see how this one is recieved before they plunk the big budget that it takes to make those sorts of games for it. The tech itself is pretty robust, alot could be done to enhance game controlls with it, It doesn't have to be all or nothing. You could use it for head tracking to allow subtle head rotations to act as camera controls nice for quick checks of your corners in FPS or looking down your line for corners in a racing game. The Wii got alot of shovelware, and some pretty choice first party stuff. Metroid Prime was elegant in its use of motion controlls not gimmicky and that's how ya do it.

Kinect has a few advantages. One it's on a console that has a very open developer kit. Two It's on a console that appeals to the "Core gamer" Granted this isn't the biggest market. But it is one with a longer attention span that demands more from it's game than to simply have the characters from shrek in it. This might encourage developers of the more traditional titles like Halo or Forza, to support the device, without outright requiring it. Another good point on it, while it is expensive, you just need 1. for each player on the Wii, or move you will need a controller, now on the wii your talking it's standard controllers, but on the move you're talking the new ones that you just bought for move games.

Again though its all in the Devs hands. Will Microsoft throw enough money at them to bring what is a perfectly good piece of hardware to software success, only time will tell. Though I'll prolly snag one as soon as they release XNA support for it.