Natal Launch Will be "Like the Launch of Xbox 360"

HentMas

The Loneliest Jedi
Apr 17, 2009
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so thats why molineoux delivered a fable 2 with so much mistakes...

haha, great!!! i want it!!!!!!
 

Faceless Clock

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May 30, 2009
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Microsoft is high if they think they're going to get anywhere with this. To be honest, I think they're bluffing. They want people to think its a big deal so the units go out the door and so investors think that they're going to have the next Wii on their hands.

But I'm assuming that Microsoft is smart. I think that is a safe assumption, but you never know. It would be ridiculously stupid to market this to core gamers, which are Microsoft's market. Core gamers don't want motion control. Motion control is an inefficient way to play a game.
 

UsefulPlayer 1

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Feb 22, 2008
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Bluesnow said:
I personally like normal controllers...
I do too and that is why I kinda look forward to project Natal.

Instead of the motion sensitive controller, which requires a hand to operate, Natal doesn't. I'm imagining you just take your hand of the controller for a few seconds to do some wavy motion and return to the controller. Hell, the voice capture thingy would help too in video games.

So to play the game, you use the controller and Natal cohesively.

But I still doubt how well the technology and games will work. I have my hopes though.
 

charliesauce

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Jun 5, 2009
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It's all about waiting for user feed back and actually seeing what this baby can do....do we not remember the horror of the first batch release of Wii Motes...I don't think Natal can do the things it says it can that well...and will be very error prone. I'll wait to be proved wrong before buying into a gimmic.
 

Penitent

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Oct 25, 2008
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The success of such a commercialised launch rests solely upon three things - the quality of Natal, the quality of at least one or more of the games designed for it at launch, and [though to a lesser extent] the publicity both receive. Natal needs at least one game of a high quality in order to appeal to people, not unlike how Halo appealed to people who purchased an Xbox. Natal also needs to be fully up to par and exciting - no red rings of death this time around please, otherwise we just won't support it.

But if both of them are up to par, then Microsoft has a powerful player on its hands. If Natal can indeed generate launch support akin to that of the 360, then a lot of profit and support is to be gained. While it's not the most innovative of moves (ultimately, they are repeating the console launch formula), it has a shot of standing out.

That said, I'm not particularly hyped about Natal right now. It's got a lot to prove, and I'm going to wait until it makes some progress in demonstrating its potential.
 

angvi1

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Jun 13, 2009
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i dont get it. Why cry this much?
One question.
WHAT IF IT WORKS!?

Im hyped about Natal.
So lets wait til' it hits the street and c-
And the ones of you who dont have an 360-
Dont flame it just cause your jeloux'.
 

KaiusCormere

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Mar 19, 2009
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So, half the first run will break down? Why would you want gamers to remember the shitty launch of the 360??
 

Finrear

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Jun 10, 2009
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Credge said:
Finrear said:
Hand brake: You let go of the steering with one hand and grab a handbrake.
Speed boost: A sharp movement of the foot(the breakout demo already shows it can recognise "how hard" something is done or let go of the steering and hit an imaginary button.
From the looks of things, it detects the positions of both of your hands and uses that as a means to turn. That's, really, the only way the tech can work. It needs to points to form a wheel so it can tell how much you turn.
No it doesn't, you could use 1 point and move it in a circle and that would be enough to register movement and extrapolate the centre of the circle. If you have a very small curve you can use that and some very basic maths to calculate where the full circle would be. The tech used in Natal is suppposed to be accurate enough to register individual finger movements, one handed steering shouldn't be a problem.
Speed boosting has to be something more than just twitching your foot since you hold the boost down. Having an on/off switch isn't going to work in the game.
That's an individual game mechanic, there are plenty of ways around it.

Also, any input lag isn't acceptable. If you can detect the input lag, it's bad. However, it's not true that input lag is something that this sort of tech HAS to have. I've played webcam based games that have had no input lag at all. They were gimmicky, but they worked.
All input methods have lag even wired controllers it's just too small to notice. If the lag is noticable then that's bad, how bad is the lag now? I don't know and neither do you. As Natal is very much still in development no one knows how much lag there will be at release. Writing off tech that isn't even released yet based on suppositions about limitations which may or may not exist is pointless.
 

A random person

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Apr 20, 2009
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They're planning to release something that has almost no good games at launch, breaks easily, and is incredibly hard to find?
 

DeadlyYellow

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Jun 18, 2008
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It must require some real gung-ho Microsoft fans to rush right out to buy the next "big thing" MSoft has to offer, given the initial problems with the 360.
 

Energylegzz

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May 13, 2009
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For the 360 launch didnt they rent an Airplane hanger for Zero hour? I remember watching something like that on G4