Natural Selection Devs Working on Underwater Sandbox, Subnautica

Cognimancer

Imperial Intelligence
Jun 13, 2012
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Natural Selection Devs Working on Underwater Sandbox, Subnautica


Subnautica is preparing to open its construction yards and let you build a sub to brave the ocean's depths.

Tired of aliens vs. space marines? It seems like the crew at Unknown Worlds is too, as the developers are starting to move on from Natural Selection 2 and look into future endeavors. Having already made a game in space, the team is turning around and switching to the (much less touched) opposite setting: the deep sea. Subnautica is in the earliest stages of production, and falls into a genre that Unknown Worlds "does not believe has yet been invented."

Just so we're clear, don't go looking for alpha footage anytime soon. The project is just beginning and, according to the developers, isn't even ready to be announced - but they're just too excited to hide Subnautica from fans. The game looks to be a blend of open-world exploration, RPG, and construction sandbox genres, but the ocean-floor setting puts all those concepts in a new light (or dark, as it were).

"Subnautica aims to elicit a feeling of experiencing the unknown," says the game's website. "A sense that you are exploring an untouched world, not knowing how far, or how deep you can go. The underwater environment will invite you to construct submarines and develop your equipment in order to reach its far flung and diverse corners. Decisions you make about vessel layout, capabilities and structure will affect your ability to navigate hazards and enter the domains of creatures; the likes of which your imagine has never conceived of."

Again, Subnautica is very early in development, but Unknown Worlds wants to keep fans informed every step of the way. Weekly updates will reveal new art, screenshots, and design details as they happen, up through the game's playtesting releases and eventual launch. Stay tuned to the official channels [http://subnauti.ca/] for more info.

Source: Unknown Worlds [http://unknownworlds.com/subnautica/subnautica-descend-into-the-depths/]

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RicoADF

Welcome back Commander
Jun 2, 2009
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I'll be keeping my eye on this, sounds like a great concept and underwater is far too unexplored by games it's silly.
 

Rob Robson

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Feb 21, 2013
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Oh man, UWE is like one of my top 10 devs, but boy was I sad when I heard they're using Unity instead of their own engine. Regardless, hopefully they use super high quality assets and really push PCs to the brink.
 

Fdzzaigl

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Mar 31, 2010
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Great news! I'm both a scifi fan and a diver, but there's a distinct lack of underwater games out there.

The greatest one I played so far was Aquaria.
 

Abomination

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Dec 17, 2012
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Unknown Worlds are a damn great company. Natural Selection II is one of the best games I have ever played.

This game has my full attention.
 

Legion

Were it so easy
Oct 2, 2008
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I like exploration.
I like oceans as a setting (which was one of many reasons why I loved Bioshock).
I like sandboxes.

I like the sound of this game. Obviously it is way too early to see whether it will be any good, but as a concept it certainly sounds interesting.
 

feha

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Mar 19, 2011
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Cognimancer said:
Having already made a game in space, the team is turning around and switching to the (much less touched) opposite setting: the deep sea.
Actually, it's not really opposite. Many of the aliens stuff from ns2 are inspired from aquatic lifeforms,

It becomes quite noticeable when you consider things such as the structures "crag" and "shade", but there are traces in pretty much all of them. The player-classes however are mammals "taken over" by the khaara.

https://forums.unknownworlds.com/discussion/comment/1795496/#Comment_1795496

And yeah, that BUS at the top is awesome, and my fault for coming into existence :)
Btw, BUS (Big Unannounced Secret) i also an inside joke in the forums from long ago, that just make the picture even more fun.