Naughty Dog "Flat-Out Refused" to Change Last of Us Cover

Triaed

Not Gone Gonzo
Jan 16, 2009
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Hmmm, interesting. I think that the cover is already male-centric as is! (I am a male, btw)

The guy is obviously leading, while the woman is following. He has a determined look in his face, while the woman has either a fearful stare for what's coming after them or a longing look at what they've lost. Either way, the guy is the one who seems to be in charge. So it appears to me that the girl is the one that needs protecting by the cool dude. Seems sexist as is.

In any case, that is my opinion
 

Khanht Cope

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Jul 22, 2011
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I don't agree with that. The image does convey that he is her 'guardian', but not in the unblemished He-man sense.

Ellie's expression doesn't convey fear so much as an anxious burden of responsibilty. Her placement relative to Joel suggests that she will be a more central character to the narrative.
 

Trishbot

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May 10, 2011
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This is why people in charge of marketing games suck at their jobs and why every shooter game these days has generic soldiers doing the Battlefield pose, usually with some sort of fire or explosion giving them an orange glow on their junk areas.

Then again, I'm used to printing out my own covers. Some of my favorite games have some truly awful covers (ICO, Resident Evil Remake, Silent Hill 4, Mass Effect 2, etc.) It's amazing seeing what some fans can do to make a game cover look as good as the game itself deserves, but it's still bothersome that most execs in charge still cling to the "rawr, generic white guy with gun on cover. Rawr, add more explosions" Call of Duty-like mindset.
 

Lucane

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Mar 24, 2008
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Khanht Cope said:
I was going to get the game long before the cover was unveiled; but I think they ought to change it up a little bit. I think most of the essential imagery for the cover is fine, and is an ideal way the convey the game, but I don't get the right immediate impression from the cover.

I don't think it conveys to a customer who isn't informed about the industry that this is a major, quality product and something of a marker on the overall games library at this stage of the generation's lifespan. They're more likely to assume it's a second tier side-track title and something along the expectation level of I Am Alive.

The title placement, the size of the overall image crop, and the trench-like street are the things that seem a bit "Off" to me.

The image succeeds in conveying 'barrenness', but the impression I get is of barrenness of the game world, rather than a narrative theme. Barrenness and linearity, as I interpret from the street.

I think they should open up the street somewhat, and possibly change that angle as well. If they move the title around, they can shift Joel a bit to the left, so that he doesn't appear to be in Ellie's shadow and you get a better impression of a partnership between the two.
Well that's only the basic box art I'm sure they have some praises and accolades to add to the cover when it's goes out to market. to help entice unfamiliar shoppers. Though yeah I wish it spiced up a little bit more too. but it might not want to ruin the surprise of who will be attacking you later on and how "The Last of Us" is only really about Ellie and Joel.
 

IronMit

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Jul 24, 2012
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Really?

I think this is a fake controversy Naughty dog is exaggerating for publicity. Everyone does it. It's a pretty good talking point so i don't mind.

I think EA pretending a medal of honour side would be called Taliban or whatever but then somehow changing all the games a week before going Gold was pretty obvious.

The cover looks pretty good...it will catch most eyes; FPS players, mothers, rpg'ers. It looks different and it shows off the 'i am legend' environment in the background. That and 'After Earth' and 'Oblivion' being released probably at the same time, may make people more curious
 

JeanLuc761

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Trishbot said:
This is why people in charge of marketing games suck at their jobs and why every shooter game these days has generic soldiers doing the Battlefield pose, usually with some sort of fire or explosion giving them an orange glow on their junk areas.

Then again, I'm used to printing out my own covers. Some of my favorite games have some truly awful covers (ICO, Resident Evil Remake, Silent Hill 4, Mass Effect 2, etc.) It's amazing seeing what some fans can do to make a game cover look as good as the game itself deserves, but it's still bothersome that most execs in charge still cling to the "rawr, generic white guy with gun on cover. Rawr, add more explosions" Call of Duty-like mindset.
This is a bit off topic, but what kind of paper do you find works well for printing alternate covers? I've been trying, but I've yet to find anything crisp enough and strong enough to do the job.
 

MammothBlade

It's not that I LIKE you b-baka!
Oct 12, 2011
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The cover sucks.

Not enough girls stripped down to their underwear. That girl? Touch her up a little with photoshop and then you'll get the sex appeal. Because that's what sells, duh. You either go for male power or sex fantasies.

/totallykidding
 

Frankster

Space Ace
Mar 13, 2009
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So THAT is why Beyond Good and Evil didnt sell...It had Jade on its cover, game never had a chance :(

Anyways looking forward to this game.
 

yunabomb

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Nov 29, 2011
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Next thing you know we'll see a cover for a AAA game that only features a fully-clothed, non-sexualized woman and no men. That will be the height of misandry in the industry.

(The misandry comment was a joke, in case anyone missed it. I understand how a statement like that could be taken seriously on this forum though.)
 

DugMachine

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Apr 5, 2010
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Can't believe anybody actually had a problem with this. Still pretty generic cover art but at least it's not purely "White dude with gun looking ominously in the distance.
 

Shadow-Phoenix

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chaos order said:
Souplex said:
I'm worried about Naughty Dog. First they don't release Uncharted Racing, now they move on to a game where a racing game wouldn't fit.
WHERES THE LIKE BUTTON!

but seriously people had a problem with the cover of this game? REALLY?! i mean if people complained about a kid having a gun then ya maybe i can see a point (id disagree, but at least its more reasonable) but having a problem with a girl on the front?
I think the Escapist really needs a +1 option like G+ or at least a like option for sure.

And I agree in that it doesn't really bother me since I don't find anything in particular wrong with this type of cover.
 

Trishbot

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May 10, 2011
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JeanLuc761 said:
Trishbot said:
This is why people in charge of marketing games suck at their jobs and why every shooter game these days has generic soldiers doing the Battlefield pose, usually with some sort of fire or explosion giving them an orange glow on their junk areas.

Then again, I'm used to printing out my own covers. Some of my favorite games have some truly awful covers (ICO, Resident Evil Remake, Silent Hill 4, Mass Effect 2, etc.) It's amazing seeing what some fans can do to make a game cover look as good as the game itself deserves, but it's still bothersome that most execs in charge still cling to the "rawr, generic white guy with gun on cover. Rawr, add more explosions" Call of Duty-like mindset.
This is a bit off topic, but what kind of paper do you find works well for printing alternate covers? I've been trying, but I've yet to find anything crisp enough and strong enough to do the job.
I've always used a sort of heavy label-type paper that Staples recommended. I don't know what exactly it's called, sadly.
 

Kargathia

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Jul 16, 2009
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Trivun said:
It's interesting then to compare the approach of Naughty Dog (who I respect anyway, they gave me the early Crash, Ratchet and Jak games after all...) to that of Ken Levine and 2K Games, with the differing styles. One is focusing on the young female deuteragonist, while the other focuses on the manly gun-toting protagonist, and the reasons given for each art style are completely different. Personally, I don't look at the art of a game to decide whether to buy it, I already know what games I like and I'll take a look and read up on something regardless of what the box cover looks like. What the game itself looks like, and plays like, is more improtant in my eyes.

At any rate, I have great hopes for both games, and will most certainly be getting Bioshock Infinite, and lament sadly at my inability to get The Last Of Us (because as I've so often said before, to no avail, exclusive titles are the curse of the gaming industry, and shouldn't be allowed, but tough luck I guess...). I wonder though, if the sales will reflect the art, or more importantly will the sales reflect the quality of each game?
2K Games and Naughty Dog admittedly are in somewhat different positions. Bioshock's core fanbase will be buying the game based on actual info, or the mere notion that it's Bioshock n+1. For them the largest demographic influenced by box art is indeed the broshooter, who favours the grizzled cliche.

The Last of Us, on the other hand, isn't established as a series yet, and lacks a core fanbase.

... and definitely +1 on that exclusive titles are a bloody shame. I like my PC gaming, yesh?
 

RicoADF

Welcome back Commander
Jun 2, 2009
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Nihlus2 said:
Good on Naughty Dog. I find it interesting that this was even an issue, considering she is the main focus, and probably the only game I will ever acknowledge is being partially an escort quest game, yet looks very compell-AAAH IT BURNS!

In all seriousness though, Naughty Dog has yet to disappoint as a developer, which is quite an achievement these days. They know when to make something, what to focus on, and when to quit before it turns into a saturiation-fest (although Crash was digged up from his grave and crushed into the ground after they left *snif*).
They want this, and have had the vision for a while. This speaks to the story they want to tell. And I swear this, and Bioshock Infinite's cover art looks a thousand times more compelling then "X Broad-shouldered space marine wanna-be" on yet another box cover.

Looking forward to both of those games. And here's to Naughty Dog going strong in the future.
Good for them standing up to the critics for something they believe in. More importantly though, what's the game about? Looks like some sort of survival game.
 

felbot

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May 11, 2011
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Dexter111 said:
There was an interesting article two years back about Activision outright refusing female leads and purposely changing True Crime 3's (which was previously known as Black Lotus and was finally released as Sleeping Dogs under Square Enix) to a guy since female leads don't sell: http://www.gamasutra.com/view/news/29719/InDepth_No_Female_Heroes_At_Activision.php

To be quite honest I don't think they are that far off, look at past games featuring female leads like Oni, Mirror's Edge, Beyond Good & Evil, WET, Velvet Assassin, No One Lives Forever (well there was a second part there) etc. Games like StarCraft: Ghost were even cancelled before they released.

You'll notice that they have one thing in common, which is that they didn't get any sequels yet, let alone to talk about *franchises* and they didn't sell very well no matter how good they were.

The only two exceptions that come to mind are Tomb Raider/Lara Croft (which was established back in 1996), the appeal should be rather obvious and Metroid (which was established even further back in 1986), although Samus is covered up in armor for the largest part of the games and appears as such on most covers.

Bayonetta also sold rather disappointingly, at least for SEGA who had high expectations: http://www.vg247.com/2009/08/21/sega-coo-talks-about-company-expectations-for-bayonetta/
It would very likely not have gotten a sequel if Nintendo didn't step in because they needed an "Exclusive" title to prop their new console a bit, we will see how that will develop.










From the Mass Effect 2 Stats we for instance know that only 18% of the players played as Female Shepard and I guess that includes a lot of guys that liked Jennifer Hale since I know a few: http://www.eurogamer.net/articles/2011-07-20-bioware-18-percent-play-mass-effect-as-femshep
If a similar (or even smaller amount) of customers wouldn't grab a game for that reason because it doesn't instantly appeal, it could pretty much explain the sales troubles.

This is also an interesting article about a study into this "issue": http://www.gameranx.com/features/id/10438/article/study-of-box-art-reveals-games-that-feature-non-sexualized-women-on-the-box-don-t-sell-well/

That said, from what I've seen of the game so far it's mostly about following the girl around as military dude and keeping her safe anyway (or at least that's what they've shown, shooting guys and killing stuff). I don't even know if she's playable at all. It looks more like a PR spiel to gather some brownie points with the "sexism" crowd and in regards to the Bioshock: Infinite cover on their part because those are the "in" things right now.

good post and all but i just wanted to add that wet and velvet assassin was actually quite badly recieved critically so that might be another reason why they failed.
also around the time i heard mirrors edge came out, if my memory serves right, fable 2 was also coming out so that might have hurt its sales a bit too.
 

Khanht Cope

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Jul 22, 2011
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Dexter111 said:
To be quite honest I don't think they are that far off, look at past games featuring female leads like Oni, Mirror's Edge, Beyond Good & Evil, WET, Velvet Assassin, No One Lives Forever (well there was a second part there) etc. Games like StarCraft: Ghost were even cancelled before they released.

The only two exceptions that come to mind are Tomb Raider/Lara Croft (which was established back in 1996), the appeal should be rather obvious and Metroid (which was established even further back in 1986), although Samus is covered up in armor for the largest part of the games and appears as such on most covers.

Bayonetta also sold rather disappointingly, at least for SEGA who had high expectations: http://www.vg247.com/2009/08/21/sega-coo-talks-about-company-expectations-for-bayonetta/
It would very likely not have gotten a sequel if Nintendo didn't step in because they needed an "Exclusive" title to prop their new console a bit, we will see how that will develop.
I think Bayonetta's problems were compounded by how obnoxious most of the direction and aesthetic design were. I played the demo a couple of times and was very impressed by the gameplay, I thought it was basically the Devil May Cry formula refined to completion, and probably the best pure gameplay of any action game; but I vowed never to buy or play it, not just because of my dislike of its swagger, but also because I couldn't get around the feeling that I would go to hell if I did play it.

I think the rest of those games have issues outside their lead character, relative to my gaming tastes. I didn't buy Strangehold over Wet for example. (I played the demo for both, and the only one I remember is the Wet demo. I don't remember any of Strangehold AT ALL)

I always found the cover for Oni alluring, but I was younger at the time and my buying habit largely consisted of pulling together money for pre-owned entries for reputed series that I knew I would enjoy like Legacy of Kain; while I couldn't make out what, if any, reputation Oni had made with its gameplay.

I must say I love the cover for No One Lives Forever 2. If that were a console game around nowadays, I would definately get an itch to check that out.
 

1337mokro

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Dec 24, 2008
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What? Seriously? Female is slightly closer to camera than grizzled man = controversy?

Yeah I am not buying that, though let's be honest that same part of the internet that could be outraged at that is the same part of the internet that have never touched a woman without getting maced.