Need help. PC Rage, Enabling "texture detail" everything goes black?

legendp

New member
Jul 9, 2010
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I am having issues with rage and wondering if anone could help me out

The option in rage labeled "texture detail" has two options on and off. if I enable the option then most of the textures disappear (in the opening scene all that was visible was some smoke on the floor and the control pannel), disabling it and everything looks and works fine. everything else maxed with 4x AA gives me 60fps (at 1280x1024). I want to know if there is a way to run this option, or if it is even worth enabling, Currently when I enable it I get the message "You do not have enough core's and may experience problems", fair enough, I was expecting lag perhaps. not for it to go completely black.

My sysetm specs are as follows
Dual core e7500 2.93Ghz
4GB of RAM
GTX 560 1GB
Windows 7 32bit
Monitor runs 1280x1024

If there is not much of a visual gain or it could give me visual problems even if I do get it working then I will not bother trying to fix it, but I would like to know if it is possible or worth it still. This reminds me of the problem I had with far cry 1 where it all goes blue before the pacth if that helps anyone

I would much appreciate any help
 

CAPTCHA

Mushroom Camper
Sep 30, 2009
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The simple solution would be to disable textures then, no?

This problem seems to notorious and getting "enable textures" to work is more trouble than it's worth. It's all Carmaks fault for building a game that only runs on his own personal super computer from the future without a care for us unevolved slobs without access to alien technology.

That said, I'm quite enjoying Rage. Not the best game I've ever played, but worth the tenner I paid for it in the sale. The races are quite fun and some of the level design is good (the dead city was an awesome level). Shame it has a habit of repeating the locations (now do dead city in reverse... sigh).
 

legendp

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Jul 9, 2010
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Djinn8 said:
The simple solution would be to disable textures then, no?

This problem seems to notorious and getting "enable textures" to work is more trouble than it's worth. It's all Carmaks fault for building a game that only runs on his own personal super computer from the future without a care for us unevolved slobs without access to alien technology.

That said, I'm quite enjoying Rage. Not the best game I've ever played, but worth the tenner I paid for it in the sale. The races are quite fun and some of the level design is good (the dead city was an awesome level). Shame it has a habit of repeating the locations (now do dead city in reverse... sigh).
thanks for the response.
 

CAPTCHA

Mushroom Camper
Sep 30, 2009
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legendp said:
thanks for the response.
I'm not kidding (not entirely anyway). You won't get that option running correctly without access to the computer it was developed on or something resembling its clone.
 

ThriKreen

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May 26, 2006
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Pretty much, detail textures are a way of switching and/or mixing the regular textures with a high resolution one as you get closer to the surface.

Unless you have the CPU power and computer and video RAM to process and store it in memory, you're not going to see much benefit.
 

Jamash

Top Todger
Jun 25, 2008
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I'd like to add that with only a 32-Bit OS, your computer won't be able to address and use all of your available RAM, something that will be required to use a feature such as "Texture Detail".

You may have 4GB of RAM, but Windows 7 32-Bit can only address something like 3.5GB (regardless of how much installed RAM it can recognise).

However this 3.5GB maximum limit of usable RAM also includes Video RAM and other device memory, so in reality you'll only have about 2.5GB of RAM to run RAGE (and everything else that's running at the same time), which is barely over the Minimum Specification's 2GB and below the Recommended Specification's 4GB, so it's probably not enough to run an memory heavy feature such as "Texture Detail".
 

80Maxwell08

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Jul 14, 2010
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nu1mlock said:
I'm surprised people are still using 4:3 monitors...
May want to go do the math again since it's a 5:4 monitor with the base pixel count (no idea what the actual wording is) being 256.
 

nu1mlock

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May 5, 2012
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80Maxwell08 said:
May want to go do the math again since it's a 5:4 monitor with the base pixel count (no idea what the actual wording is) being 256.
You're right.

I'm surprised people are still using 5:4 monitors...