New console generation will increase game development costs? I dunno...

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RA92

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Now, I understand that releasing a new console generation right now is a risky endeavor. We've just gone through an economic crisis. And even at the best of times, selling consoles at a loss can be tricky (there was a time when the XBox was hemorrhaging money, and it was years before Sony could actually gain a profit off the PS3). I'm not suggesting releasing new consoles now will be a great idea.

But at the same time, I'm taken aback by people's comments about how a new generation will introduce more advanced tech and game development will become even pricier. At the same time they argue that the graphics rendered by the current hardware is good enough.

(Personal hypothesis, probably flawed.)

Think of it - how many years did id work on Rage? Something like 5 years, right? Quite a bit of that time has been put into the data streaming tech for the consoles because of the limited memory of the XBox and PS3. All that work could have been avoided if the consoles had a larger memory cache. And it's not even a technology that will probably have future application like height maps or virtual texturing, because when the next consoles come with a bit more RAM, it'll probably be scrapped as the CPU power would have better utilization on other stuff like, say, AI with more advanced routines. Or think of the Crysis port. Yes, the consoles can now run Crysis, but at what price? A little less than half a decade's worth of optimization that led to CryEngine3.

One thing people forget to consider is that optimization takes resources and raises development costs. If new hardware will raise development costs and thus make ventures riskier, why are Ubisoft and Epic clamoring for a console upgrade?

Just a thought.
 

IamSofaKingRaw

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Don't think so. Computer games are already a gen ahead of current consoles, and Devs already have access to computers that are MUCH better than the average PC gamer. All they need to do is recreate/update their engines to take advantage of the extra power of new consoles
 

RA92

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IamSofaKingRaw said:
Don't think so. Computer games are already a gen ahead of current consoles, and Devs already have access to computers that are MUCH better than the average PC gamer. All they need to do is recreate/update their engines to take advantage of the extra power of new consoles
Ummm, I'm not arguing against that. You're answering to my thread title, not my post.
 

IamSofaKingRaw

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Raiyan 1.0 said:
IamSofaKingRaw said:
Don't think so. Computer games are already a gen ahead of current consoles, and Devs already have access to computers that are MUCH better than the average PC gamer. All they need to do is recreate/update their engines to take advantage of the extra power of new consoles
Ummm, I'm not arguing against that. You're answering to my thread title, not my post.
I guess it depends on what devs are trying to do with the new consoles. Unlike the jump from last gen to this gen, devs actually have access to hardware MUCH better than that available now. Epic(dunno about Ubi), already upgraded their engine for next gen, and all they need to do is dumb it down in order for it to run on any hardware (Gears 3).

I think all devs are ready for next gen, PC's have passed consoles for quite a while now. In iD's case, I think the reason their engine took so long to make was because they were trying to make it run at 60 fps while looking relatively decent. If the game were to be developed for PC only, this would have been MUCH easier.
 

Sixcess

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Because developers and publishers know that a lot of gamers are graphics whores and tech fetishists, and they, the gamers, will not want a game that uses 100% of the (last gen) engine's capability but only 50% of their shiny new console's power. They will want games that uses 100% of that power. If that requires entirely new engines be developed then that is what they will demand.

And developers will spend millions giving it to them because super ultra HD graphics that look better than anything ever look good in trailers.
 

Calcium

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Last I heard Epic believed they could still do more with consoles, link!

http://www.escapistmagazine.com/forums/read/7.322219-We-Can-Still-Do-More-With-Xbox-360-Says-Bleszinski

I did see the thread about Epic wanting consoles to catch up to PCs too when searching for that, though the 'can do more' one is a few months more recent.

Anyway, I assume it will lead to greater costs. I'm pretty sure over the decade development costs of (Triple A) titles has kept increasing with each console generation. And as tech gets cheaper with time, if it was just an 'increase with time' thing then surely games would be cheaper to make now than ten years ago. So yeah, tech to make the same game gets cheaper with time whilst cost of taking advantage of the newest tech leads them higher. Not sure if I'm making too much sense tongiht or not.
 

Comando96

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The current console problem is the working around shit hardware. Its limited and therefore it needs to be worked around in order to give the spectacular results.

Developing initially for PC is easier due to the fact they can cram as much as possible onto the hardware and then work down, and can set their own minimum level for hardware.

The hard part is the various drivers required for different pieces of kit... mainly the differences in graphics cards.

If consoles got a unison hardware upgrade, allowing developers to put the games onto consoles easier... then it could lower costs... really really lower costs...

However... if Microsoft and Sony fuck around, like they are known to do... oh dear, they've fucked themselves over.

One sad thing is that computers run on logic. Consoles deliberately run around logic in order to make it harder to pirate, and almost impossible to port without being a dev.
I do fear more hardware will come with an increased amount of bullshit making dev's lives a lot harder.