New Deus Ex: Mankind Divided Trailer Focuses on Story, Augmentations

Lizzy Finnegan

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New Deus Ex: Mankind Divided Trailer Focuses on Story, Augmentations


Boxed and digital editions also detailed.

Square Enix has released a new trailer for Deus Ex: Mankind Divided, called "101." As can be expected from anything labeled "101," it gives a detailed explanation of the story behind Mankind Divided, the involvement in aforementioned story of protagonist Adam Jensen, and some of the character's flashy new augmentations. I'll keep this light on the specific details, in case you want to go in blind, but the description reiterates the player's ability to "choose between combat, stealth, social, and hacking approaches to achieve your objectives," promising "a meaningful consequence to every action and choice you make."

Accompanying the trailer were details for the upcoming game's various available editions, both boxed and digital, which you can check out below. Deus Ex: Mankind Divided will launch on August 23 for PlayStation 4, Xbox One, and Windows PC. The season pass will also be available for purchase for all platforms on August 23.

BOXED EDITIONS (PlayStation 4, Xbox One)

Day One Edition - $59.99
Extra in-game mission
Covert Agent Pack: this pack contains a compilation of in-game items, including various weapons, re-skins, and upgrades. Using the wide variety of items included in this pack, you will be able to both sport a custom look, and obtain additional tools to support your play style of choice
Digital OST Sampler
Digital Books (Mini Artbook + Novella + Comic Book)

Collector's Edition - $139.99
All Day One Edition Content
Exclusive Black and Gold Prism Box
9" Adam Jensen Figurine
48-Page Titan Art Book
Steelbook

DIGITAL EDITIONS (PlayStation 4, Xbox One, Windows PC)

Digital Standard Edition - $59.99
Extra in-game mission
Covert Agent Pack: This pack contains a compilation of in-game items, including various weapons, re-skins, and upgrades. Using the wide variety of items included in this pack, you will be able to both sport a custom look, and obtain additional tools to support your play style of choice
Digital OST Sampler
Digital Books (Mini Artbook + Novella + Comic Book)

Digital Deluxe Edition $89.99
All Digital Standard Edition Content
Season Pass

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Tireseas_v1legacy

Plop plop plop
Sep 28, 2009
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All this makes me really hope they got rid of the charges mechanic in DE:HR that limited how many times you could effectively use your abilities. A quickly regenerating bar (complete with the ability to buy non-capped energy bars) would be a much better solution.
 

NLS

Norwegian Llama Stylist
Jan 7, 2010
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Maybe I missed something since I still haven't gotten around to actually playing HR (I own it on both PC and xbox), but here goes:
How come there are so many augmented people around? Are people born into augmented poverty or something? I can understand the want for robotic limbs when it comes to people with physical disabilities or who've lost a limb or two, but come on, I don't see that many prosthetic limbs and wheelchairs when walking down the street. So are everyday normal healthy citizens paying literally an arm and a leg for robotic limbs? Especially when they look so obviously robotic and artificial, maybe if they featured a skin-like coating, but no way in hell a normal sane person would trade in their perfectly working limbs for cold lifeless steel.

So where do all these augmented people come from?
 

fix-the-spade

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Please be good.

For the love of JC Denton please be good.

Squenix has a fifty percent strike rate on Deus Ex games so far (yes, The Fall counts) so it could go either way...
 

Adam Jensen_v1legacy

I never asked for this
Sep 8, 2011
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I just don't trust Square-Enix anymore. Not after their original pre-order idea and after their Hitman business model and the fact that it's practically always online. I will never buy an always online single player game and we don't know if Deus Ex will be always online yet.
 

Pyrian

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NLS said:
So where do all these augmented people come from?
Job requirements, mostly. Which feeds directly into the "underclass" thing, although certain less visible augmentations were also marks of wealth and status. There's actually a number of subplots in DX:HR about people being pressured to get augmentations for their job.
 

Darth_Payn

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Wow, that is a LOT of bonus features. I wonder how the story will build up on HR's story (nevermind tell us which ending's the "canonical" one) without taking away from Deus Ex's. It's like no matter what Adam or whoever does, the crapsack world of the first game is still going to happen. The new weapons look nifty, and I hope the choices I make do have far-reaching effects throughout the story, but I don't want whole sections blocked off just because I did this or that.
Adam Jensen said:
I just don't trust Square-Enix anymore. Not after their original pre-order idea and after their Hitman business model and the fact that it's practically always online. I will never buy an always online single player game and we don't know if Deus Ex will be always online yet.
I was hoping you'd comment on this game. Given that it's set in a world populated by cyborgs with wireless Internet connections in their heads, it being "always online" would be somewhat, I guess, poetic.
 

SlumlordThanatos

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NLS said:
So are everyday normal healthy citizens paying literally an arm and a leg for robotic limbs?
Pretty much.

Before the events of Human Revolution, augmentations were marketed as upgrades to human body parts. For the people who weren't pressured into getting augmented by their employers, it was the cool, hip thing to do for the people who could afford them AND afford the drug that keeps their bodies from rejecting the robotic body parts. In fact, there was even a street gang in HR that would attack augmented people for the sole purpose of stealing their augments for their own use.

Then, Human Revolution happened. In the space of a day or two, the small group people who were preaching about the dangers of augmentation technology had their point definitively proven, and now everyone is scared of augmentations.

Darth_Payn said:
I wonder how the story will build up on HR's story (nevermind tell us which ending's the "canonical" one) without taking away from Deus Ex's.
According to the developers, none of the endings are cannon.

If I had to guess, they're probably going to go the path of Invisible War and combine elements of all three endings.
 

008Zulu_v1legacy

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Lizzy Finnegan said:
Collector's Edition - $139.99

9" Adam Jensen Figurine
This game is going to be crap and poorly received, at least on PC. No PC game that has released with a figurine/statuette has ever been good.
 

nomotog_v1legacy

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Pyrian said:
NLS said:
So where do all these augmented people come from?
Job requirements, mostly. Which feeds directly into the "underclass" thing, although certain less visible augmentations were also marks of wealth and status. There's actually a number of subplots in DX:HR about people being pressured to get augmentations for their job.
It is basically what happens with your character. They didn't need or even consent to the level of augmentation they were given.
 

Zhukov

The Laughing Arsehole
Dec 29, 2009
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NLS said:
So where do all these augmented people come from?
Out of the writer's arse, mostly.

In DE:HR the vast majority of people weren't augmented. Augs were expensive and people who had them needed to take a drug (also expensive) for the rest of their lives to prevent their bodies from rejecting the implants.

People got them to replace injured limbs or organs. Others got less drastic, mostly invisible augs to help with their jobs. There was some mentions of employers preferring augmented people. Although why, say, a teacher or a receptionist or an architect or a taxi driver etc etc would need augmentations of any kind is beyond me.

Now suddenly there's a ton of augmented people and they're an underclass. Who can still somehow afford expensive drugs.
 

Bob_McMillan

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I hope the number of choices you have don't become too overwhelming. I hated leaving a level in HR feeling like I was missing something.

And I also hope they tightened up the shooting and cover mechanics.
 

Sonicron

Do the buttwalk!
Mar 11, 2009
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Not only is the price of the Collector's Edition ridiculously high, but the damn edition doesn't even have the full soundtrack. For the retail price of 140 bucks the buyer should rightly expect a scrapbook full of any and all ideas, concepts and assets ever dreamed up for this entire project, signed by Adam fucking Jensen himself.
 

Mister K

This is our story.
Apr 25, 2011
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008Zulu said:
Lizzy Finnegan said:
Collector's Edition - $139.99

9" Adam Jensen Figurine
This game is going to be crap and poorly received, at least on PC. No PC game that has released with a figurine/statuette has ever been good.
Collectors Edition of Deus Ex: Human Revoulution was released with a figurine and it is a good game.

OT: All those new weapons and abilities look really cool. Sadly, I won't be using them, because I will aim for the pacifist run.
 

Mister K

This is our story.
Apr 25, 2011
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Zhukov said:
NLS said:
So where do all these augmented people come from?
Out of the writer's arse, mostly.

In DE:HR the vast majority of people weren't augmented. Augs were expensive and people who had them needed to take a drug (also expensive) for the rest of their lives to prevent their bodies from rejecting the implants.

People got them to replace injured limbs or organs. Others got less drastic, mostly invisible augs to help with their jobs. There was some mentions of employers preferring augmented people. Although why, say, a teacher or a receptionist or an architect or a taxi driver etc etc would need augmentations of any kind is beyond me.

Now suddenly there's a ton of augmented people and they're an underclass. Who can still somehow afford expensive drugs.
But wasn't Adam Jensen the first human who didn't need this drug and wasn't his genetic material used in research by his former ladyfriend? Maybe this research allowed for creating some sort of a permanent vaccine, or something.
 

Adam Jensen_v1legacy

I never asked for this
Sep 8, 2011
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Darth_Payn said:
I was hoping you'd comment on this game.
Just because I managed to grab this username before somebody else doesn't make my opinion more relevant or interesting than anyone else's. Deus Ex is not even my favorite game franchise. I mean I do love it, but the truth is that I was just playing DE:HR when I decided to join :)
 

008Zulu_v1legacy

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Mister K said:
Collectors Edition of Deus Ex: Human Revoulution was released with a figurine and it is a good game.

OT: All those new weapons and abilities look really cool. Sadly, I won't be using them, because I will aim for the pacifist run.
Was it of good quality? None of the images I could find provided close ups of the detailing.

They might allow pacifist runs in this game. Who knows. Would be interesting.
 

Mister K

This is our story.
Apr 25, 2011
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008Zulu said:
Mister K said:
Collectors Edition of Deus Ex: Human Revoulution was released with a figurine and it is a good game.

OT: All those new weapons and abilities look really cool. Sadly, I won't be using them, because I will aim for the pacifist run.
Was it of good quality? None of the images I could find provided close ups of the detailing.

They might allow pacifist runs in this game. Who knows. Would be interesting.
Oh, you meant the FIGURINE, not the game. Sorry, I misunderstood, I thought you meant that games that are released with figurines are bad. My bad.

The figurine was quite nice, actually.
 

Quellist

Migratory coconut
Oct 7, 2010
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My main concerns here are story based. The masses of augmented has already been mentioned but I really hope they are not going to tell us David Sarif put all this extra stuff in Adam. They made Sarif that rarest thing in gaming...a boss who doesn't sell you out, It was a surprise twist and a pleasant one and i'm not going to be pleased if they retcon his motives
 
Jan 27, 2011
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As someone who place Human Revolution as his favourite game ever, I'm cautiously optimistic. The Tesla fingers seem REALLY OP, though...

Anyway, I just hope they stick the landing on this one.

Adam Jensen said:
I just don't trust Square-Enix anymore. Not after their original pre-order idea and after their Hitman business model and the fact that it's practically always online. I will never buy an always online single player game and we don't know if Deus Ex will be always online yet.
A rep on their facebook page said "Good news, it does not require a persistend online connection!" when someone asked.

Also, can I just say how hilarious it is to be to see Adam Jensen (I read all your posts in his voice), making comments on a Deus Ex topic? XD

Quellist said:
My main concerns here are story based. The masses of augmented has already been mentioned but I really hope they are not going to tell us David Sarif put all this extra stuff in Adam. They made Sarif that rarest thing in gaming...a boss who doesn't sell you out, It was a surprise twist and a pleasant one and i'm not going to be pleased if they retcon his motives
Even if he loaded you up with even MORE experimental augs that weren't quite activated, that doesn't mean he sold you out, though. :p
The Gentleman said:
All this makes me really hope they got rid of the charges mechanic in DE:HR that limited how many times you could effectively use your abilities. A quickly regenerating bar (complete with the ability to buy non-capped energy bars) would be a much better solution.
I seem to be the ONLY person on the internet who had no problem with the Energy bars in HR.

Everyone's like "I'm running around on just one battery the whole game because only the last one regenerates". And I'm there going "...Yeah? That's all you need 90% of the time?"

Like, I usually finish the game with 25+ candy bars in my inventory. I stay at 1 bar most of the time (and get the upgrades to make it recharge faster), and just use that one battery. Then, if I end up in a situation where I need more stealth or silent running, or I need to stealth punch 3 people in a short time span, only THEN do I start popping candy bars.

If I only need one battery most of the time, then why on earth would I use up resources charging up more of them, especially when I just need one battery, which will likely have recharged by the time I need it again?