New Game Amy is Totally Not One Long Resident Evil Escort Mission

Scott Bullock

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Nov 11, 2010
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New Game Amy is Totally Not One Long Resident Evil Escort Mission

Flashback creator Paul Cuisset and French developer Lexis Numérique are hard at work on Amy- a game that features no zombies whatsoever.

Game dev Lexis Numérique recently announced PSN exclusive Amy, a survival-horror game featuring a "rich, addictive and twisted story-based scenario" coming out in Quarter 2 of 2011. The plot will focus around a woman, Lana, living in a semi-apocolyptic 2034 full of natural disasters and freak weather brought on by runaway global warming. She wakes up in her midwest hometown of Silver City, which has been leveled by a comet, finding it plagued by a "mysterious virus" turning people into deranged, flesh eating monsters that are totally not zombies.

Aware that the virus is already at work inside of her, she must find a way to reverse the process, dodging "infected humans, grisly creatures, special forces, and even other survivors." Along the way, Lana picks up the titular Amy, creepy little girl that Lana must protect.

Amy isn't just a permanent case of escort-mission syndrome, however, and can actually be semi-useful, getting to places with her small size that Lana would never be able to access. Obviously important to the game, she is described as "neither a super warrior nor a docile character that follows you."

If this game wasn't already screaming the words "plot-driven" at you, the developers say that Amy's presence "will force [Lana] to make choices that will change both their lives." Do I hear moral choice system?

One interesting aspect of the game is that none of the combat will be necessary to play. Should you choose to play the game in a stealthy manner, you will be able to sneak around many of the combat situations that most games would force you to shoot your way through. That doesn't mean sneaking will neccisarily be the easy way out, however, as there will be various types of enemies who will be able to detect sound, heat, and movement. The intelligent AIs, capable of communicating with each other and working in hordes, will also pose a challenge.

Source: Scrawl [http://scrawlfx.com/2011/02/lexis-numerique-announces-amy-for-psn]

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The Wykydtron

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Sep 23, 2010
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deth2munkies said:
It's Ico...with not-zombie zombies!
FFFFFFFFFFFFFFFFFFFFFFFFUUUUUUUUUUUUUUUUUUUUU

Damn fucking ninjas

Also PSN only? Damn... Ah well there'll be an LP up at some point anyway
 

Nedoras

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Sounds really interesting. I'll keep my eye out for it, hopefully it'll be good.
 

WorldCritic

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For some reason when I read this I thought of Parasite Eve instead of Resident Evil.
 

Onyx Oblivion

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Can there ever be a game where you play as a good not-zombie who maintained full brain functions, and escorts a kid around like this?

Because I would play the shit out of that. A not-zombie/human tag team. Zombie fights. Kid...does other stuff.
 

Bek359

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The intelligent AIs, capable of communicating with each other and working in hordes, will also pose a challenge.
Read "As soon as any enemy sees you, you will instantly be swimming in not-zombies, each of whom knows your exact location". Dear God, I hope not.
 

Drakmeire

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It sounds good but I'm worried about how much they keep NOT comparing it to resident evil, the last resident evil game was not that good so it seems like they are offering a pointless comparison.
 

Kuchinawa212

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*meh meh meh OOOOOOHHH*
I like the stealth around all encounters thing! It really does shake up the experience. That's a great move that I don't see to often in games.
 

Casual Shinji

Should've gone before we left.
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An apocalypse with zombies... I. Am. Flabber. Gasted.

Imagine, some actual creativity in apocalyptic scenarios. Wouldn't that be a sight?
 

Fiz_The_Toaster

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Typically I hate having to deal with little children in survival horror games, they never turn out well for my character, but this has me intrigued. I will have an eye on this and hope this isn't going to be a zombie game knock off with a tacked on moral system.