Yes, UE5 supports real time ray-tracing, but there's not actually any ray-tracing in this demo.New Unreal engine utilizes real time ray tracing.
The end of Gen 8 has been so good looking, Gen 9 has a lot to live up to in order to raise the bar. The no load screen thing sounds very exciting. But from this gen, example:Yes, UE5 supports real time ray-tracing, but there's not actually any ray-tracing in this demo.
Instead, it's showing off UE5's new dynamic real time global illumination system (=/= ray tracing), but primarily a new technology for displaying huge amounts geometric detail in a more resource-effective way, both in terms of rendering power needed and development time. But you know, best to let some people who know their stuff do the explaining:
Yeah, I want to see games PLAY better and differently instead of just looking better; better physics, better AI, etc. Games with far lower graphical fidelity have been kicking the asses of AAA games for awhile now.That demo for UE5 looked incredible. All the devs I know were super excited too.
Now, I want to see what these new consoles do for physics in games. I feel like we completely skipped over that this generation. New Red Faction please.
Nah. Even as tools have become more detailed and easier to do, production staff numbers have grown in the industry. When AAA becomes "easier", it generally leads to games having "more" in them, not paring down production to make games cheaper.The geometry thing just sounds like a lot of people lost their jobs. I'm not against progress, but that sucks.
They're still an incredible deal. In the mid 1980s, by NES cartridges cost about $50 new. I was making $7.25 an hour. That was serious scratch back then. And there was so little control. I did not know of reviews and bought what looked good. I'd literally bought games that were outright broken.Nah. Even as tools have become more detailed and easier to do, production staff numbers have grown in the industry. When AAA becomes "easier", it generally leads to games having "more" in them, not paring down production to make games cheaper.