New RPG Outward

Gralian

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Hi,

Anyone who's actually played this willing to give first impressions? Looks interesting with all the various mechanics and focus on daily life, but i'm also wary as it's made by a small team of 10 people

To be honest, it reminds me a bit of Kingdoms of Reckoning: Amalur which i actually thought was a pretty great RPG.

It's not that i wouldn't try it but at the moment i have limited time and other games that demand my attention. I guess i'm asking whether people would recommend you jump into this one now or give it some time first?
 

jademunky

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Gralian said:
Hi,

Anyone who's actually played this willing to give first impressions? Looks interesting with all the various mechanics and focus on daily life, but i'm also wary as it's made by a small team of 10 people

To be honest, it reminds me a bit of Kingdoms of Reckoning: Amalur which i actually thought was a pretty great RPG.

It's not that i wouldn't try it but at the moment i have limited time and other games that demand my attention. I guess i'm asking whether people would recommend you jump into this one now or give it some time first?
I think one of our forum members mentioned working on the team for this game.

It's on my to-buy list just as soon as I finish up with Sekiro and it's price drops from $50. But no, I've not got any impressions personally of the gameplay. Seems a little like Fable mixed with Kingdom Come:Deliverance with the combat looking a bit Soulsish (though seemingly clunkier).

Excited to see how the "fail state" mechanic plays out, seems like a good way to strike a middle ground between a hardcore mode, where defeat always means starting over, and defeat meaning nothing at all.
 

Dalisclock

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Haven't played it, just read a few reviews so take that for what it's worth. Basically, apparently the game is very difficult because everything wants to kill you(including the elements), there's no quicksave/quickload system and taking on even a handful of baddies is pretty much an invitation to get murdered. Well, apparently you don't get murdered, you get dropped at some other point on the map but berift of what supplies you've gathered(and apparently these are hard found).

Also, apparently combat isn't terribly good, which is why fighting more then one person is pretty much an invitation to "death".

Notably, not only the sheer difficulty is often mentioned, but the fact it takes so long to get any real progress. So apparently be prepared to sink a lot of time into it.
 

jademunky

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Dalisclock said:
Well, apparently you don't get murdered, you get dropped at some other point on the map but berift of what supplies you've gathered(and apparently these are hard found).
Is that all that happens? Oh shit, I was led to understand that there were interesting things that could happen after getting knocked out. Things like waking up a slave in a mine or dragged back to the lair of some monster.
 
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jademunky said:
I think one of our forum members mentioned working on the team for this game.
That would be me. ;)

As such I can't be trusted to give an unbiased verdict on it.

I'll just paraphrase CohhCarnage (I'm loving his stream of the game): "If games like Gothic 2 and Elex are your jam, Outward will probably be very much your jam. If you want something complex where you have to actually work for small victories, and you're ok with a healthy amount of 'jank' you will have a good time. If you want something where you can just waltz in and experience all the content without putting in great effort, it's probably not for you".

Also, prioritize PC if you want to get it (at least for now). The console versions apparently have some pretty nasty bugs that the port studio's trying to iron out. Apparently the fixes are inbound soon, though.
 
Jan 27, 2011
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jademunky said:
Dalisclock said:
Well, apparently you don't get murdered, you get dropped at some other point on the map but berift of what supplies you've gathered(and apparently these are hard found).
Is that all that happens? Oh shit, I was led to understand that there were interesting things that could happen after getting knocked out. Things like waking up a slave in a mine or dragged back to the lair of some monster.
You can totally get taken prisoner or wake up in an animal lair with predators not far away.

My new hobby is finding streamers on their first session and seeing if they get the most elaborate prisoner defeat scenario, and watching them try to figure out how to get out of it. XD
 

jademunky

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aegix drakan said:
jademunky said:
I think one of our forum members mentioned working on the team for this game.
That would be me. ;)

As such I can't be trusted to give an unbiased verdict on it.

I'll just paraphrase CohhCarnage (I'm loving his stream of the game): "If games like Gothic 2 and Elex are your jam, Outward will probably be very much your jam. If you want something complex where you have to actually work for small victories, and you're ok with a healthy amount of 'jank' you will have a good time. If you want something where you can just waltz in and experience all the content without putting in great effort, it's probably not for you".

Also, prioritize PC if you want to get it (at least for now). The console versions apparently have some pretty nasty bugs that the port studio's trying to iron out. Apparently the fixes are inbound soon, though.
Yeah, I've been reading of the bugs. Female enemies having male voices in combat, etc.

Gothic is very much my style (never played Elex) and I do not mind having to work for my loot. I will buy it and give an honest verdict but it might not be until a summer or christmas sale.
 

Dreiko_v1legacy

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Amalur's everything was great outside of the story, sucks what happened to its studio. If this game is like it, it's worth a look.
 

jademunky

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aegix drakan said:
My new hobby is finding streamers on their first session and seeing if they get the most elaborate prisoner defeat scenario, and watching them try to figure out how to get out of it. XD
I'm tempted to give that a google but think I'll be happier going in spoiler-free.
 

meiam

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aegix drakan said:
jademunky said:
I think one of our forum members mentioned working on the team for this game.
That would be me. ;)

As such I can't be trusted to give an unbiased verdict on it.

I'll just paraphrase CohhCarnage (I'm loving his stream of the game): "If games like Gothic 2 and Elex are your jam, Outward will probably be very much your jam. If you want something complex where you have to actually work for small victories, and you're ok with a healthy amount of 'jank' you will have a good time. If you want something where you can just waltz in and experience all the content without putting in great effort, it's probably not for you".

Also, prioritize PC if you want to get it (at least for now). The console versions apparently have some pretty nasty bugs that the port studio's trying to iron out. Apparently the fixes are inbound soon, though.
How's the RPG element in the game (gameplay wise, loot/skill and such)? I've been looking at it and reading some review but almost none of them mention it so I'm thinking there very light to non existent? I like hard game but I also like slowly becoming stronger and while this can be achieve trough purely player skill progression that require a very well crafted combat system and usually tend to go toward abusing some cheap move.

Also how large is the world approximatively? With generation zero just being release as another open world game and the overwhelming feeling of it being "it's big and empty" I'm a bit afraid that smaller studio are trying to emulate open world game by just looking at map size and ignoring content density.
 

Trunkage

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Dreiko said:
Amalur's everything was great outside of the story, sucks what happened to its studio. If this game is like it, it's worth a look.
I liked the story and gameplay was fine but everything was way too easy
 

meiam

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trunkage said:
Dreiko said:
Amalur's everything was great outside of the story, sucks what happened to its studio. If this game is like it, it's worth a look.
I liked the story and gameplay was fine but everything was way too easy
There's a mod for the PC version to make it more challenging, but it's a pain to use (need a 3rd party software) so I never tried it. But I agree, the game really needed some more challenging setting and it was way too easy to overlevel the content even if you didn't grind, even more so if you got the DLC, which also came with really strong loot which would make all the regular stuff you'd get be worthless for awhile after.
 
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Meiam said:
How's the RPG element in the game (gameplay wise, loot/skill and such)?
The loot game is pretty substantive. There are a great big variety of weapons to find/craft/buy, and plenty of unique "Artifact" weapons/items to dig up.

And skills are pretty substantive too. There are 8 trainers in the game, each with their own skill tree you can buy skills from. Those trees are divided into Basic and Advanced skills. You can buy the basic skills from any trainer as you please, but you can only "break through" into Advanced skills for 3 of those trees. So you have a chance to buy and try out a Trainer's basic skills before you commit to using up one of those breakthrough points to learn things from the advanced half of the tree.

The end result is that you can mix and match skills to essentially create your own class from those 8 trainer skill trees.

From a character perspective, I'm sorry that the RP is a little limited (You can't be outright evil, there's no crime system, etc). I tried my best with the limited time and word count I was given to provide a good variety of different dialogue options whenever I could, though.

That said, with how defeat scenarios work, and a few other things, there's plenty there to provide some emergent storytelling.

I like hard game but I also like slowly becoming stronger and while this can be achieve trough purely player skill progression that require a very well crafted combat system and usually tend to go toward abusing some cheap move.
Well, here's the thing. You can get strong not only by "gitting gud", but equipment can often provide substantial jumps in power, as can learning new skills or amassing a variety of potion/food recipes for temporary buffs.

That and you can cheese a lot of fights if you have the right know-how and aren't good enough to straight up fight things.

Also how large is the world approximatively?
4 regions that are 4 km squared.

the overwhelming feeling of it being "it's big and empty" I'm a bit afraid that smaller studio are trying to emulate open world game by just looking at map size and ignoring content density.
This is the main complaint I see, and I get it.

The regions are a bit empty at first glance (The lack of friendly NPCs in the wild and whatnot are the main culprit of this, I feel), but there's a good variety of enemies and dungeons seeded all over the regions. I feel like it's enough to keep me engaged.

Still, it's a complaint that I understand. Some people find "I can run for 5 minutes and not encounter an enemy or a hidden thing" to be a dealbreaker, especially after Skyrim's "there's an adventure every 20 feet".
 

meiam

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aegix drakan said:
Thanks for answering, you made a sale.

Also I doubt it was anywhere near your decision but kudos to whoever decided to have some of the screenshot on the steam page have UI element and to have those UI represent both the keyboard and controller setup. Really nice when you can learn a bit more about a game by just looking at screenshot. Tired of steam page that are just scenery/action shoot with no menu/UI anywhere in sight.

Content density is really hard to get right, I'm a bit different than most when I play game since I never fast travel anywhere so I have a pretty high tolerance for empty/cleared area but I don't like when the world is gigantic just because the dev want to be able to boast about how there game is "X times larger than skyrim" or something like that.

For character RP, I personally prefer a lot of freedom within a limited character archetype. I think it's nice in theory if you can do whatever you want in most situation, but I don't think you get much bang for your developer time, since they have to make everything keeping in mind wildly different previous decision (is this really important character dead or alive? gotta plan for both).
 

Dreiko_v1legacy

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trunkage said:
Dreiko said:
Amalur's everything was great outside of the story, sucks what happened to its studio. If this game is like it, it's worth a look.
I liked the story and gameplay was fine but everything was way too easy
The story felt too generic and WoW-ish. Not bad but not really interesting either.
 

jademunky

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Dreiko said:
trunkage said:
Dreiko said:
Amalur's everything was great outside of the story, sucks what happened to its studio. If this game is like it, it's worth a look.
I liked the story and gameplay was fine but everything was way too easy
The story felt too generic and WoW-ish. Not bad but not really interesting either.
The only things I remember about that game were:

1) That a famous (at the time) baseball player sunk a large amount of money into it.

2) That The game was actually pretty good if you only spent $5 on it. Good in that generic way that only R.A. Salvatore can make it but still serviceable (hope you like elves).