Ni no Kuni Wonders How Far You'll Go

Sniper Team 4

New member
Apr 28, 2010
5,433
0
0
I saw this at Target today. I have never heard of it and the cover art intrigued me. I'm surprised something like this managed to make it all the way to release day without me even hearing a whisper about it. I'll keep my eye on it, but as it stands, I have other things lined up to buy. Still, this game does look very pretty, so it's on my list.
 

SinisterGehe

New member
May 19, 2009
1,456
0
0
Xiado said:
SinisterGehe said:
I fell in love... Now I am in anger because PS3 exclusive, why the fuck we can not get stuff like this on PC!?!? What they afraid it wont sell?
In Japan, the PS3 is the only "serious" gaming console, the Xbox selling basically nothing and PC gaming being nonexistent, so most Japanese games are PS3 only releases. I'm sure you know what it took to get Dark Souls on PC, even the fact that it was available on Xbox was a major, major exception for a game developed in Japan, and that was only based on the assurance of Western sales. Japanese games that see PC ports are never ported by the original developers or even Japanese companies; in other words, it costs a lot more money to bring a JP game to PC than a western developed game because a new company has to be contracted to port the game, so it's a much riskier venture businesswise.
I am not talking about this game per se, or Japanese developers. I am talking about games like these, with the detail story and characters, the style and detail, the voice acting all that jazz. All we seem to get is braid clones, 2D platformers, FPS clone, DAY Z clone, Shity MMO that just dies in the shadow of WoW. Also do not forget the bad PC ports. I scourge the internet, steam, desura, gog... You name it I have account there follow their updates and check new releases daily. But no, it seems to be rule: "Thou shall not make game liketh in great detail and style upon the PC" few exceptions that prove the rule... Bastion would be one of them.

It seems like PC is meant only for multiplayer games... I want light minded, dramatic well written and art styled story driven RPG, and protagonist that has personality and is not mid 30's grunt, why is the gaming PC gaming industry AFRAID of child protagonists?

I would get console PS3 just for this but I wont bother because it is old hardware a new one is coming out and I can not use a console controller due to disability,
 

BristolBerserker

New member
Aug 3, 2011
327
0
0
Dunno why everyone is complaining about the dub, it doesn't seem to be dubbed by Americans except for the boy. Mainly because 99% of the characters seem to have British voices and I really don't think an American dub would have a welsh sounding character because they don't seem to know there is a place called Wales filled with Welsh people. And sheep.
 

SinisterGehe

New member
May 19, 2009
1,456
0
0
Xiado said:
SinisterGehe said:
Xiado said:
SinisterGehe said:
I fell in love... Now I am in anger because PS3 exclusive, why the fuck we can not get stuff like this on PC!?!? What they afraid it wont sell?
In Japan, the PS3 is the only "serious" gaming console, the Xbox selling basically nothing and PC gaming being nonexistent, so most Japanese games are PS3 only releases. I'm sure you know what it took to get Dark Souls on PC, even the fact that it was available on Xbox was a major, major exception for a game developed in Japan, and that was only based on the assurance of Western sales. Japanese games that see PC ports are never ported by the original developers or even Japanese companies; in other words, it costs a lot more money to bring a JP game to PC than a western developed game because a new company has to be contracted to port the game, so it's a much riskier venture businesswise.
I want light minded, dramatic well written and art styled story driven RPG, and protagonist that has personality and is not mid 30's grunt, why is the gaming PC gaming industry AFRAID of child protagonists?
Most games like that aren't made in the West but in Japan. When they're made in the West, you'll get PC ports of them because the PC crowd here is large and vocal. When they're made in Japan, which they most often are these days, you won't see PC ports because of the reasons I listed above. I could waste a lot of words explaining why Western devs are afraid of child protagonists, story driven games, etc, but to put it simply, publishers think that only games that appeal to a wide audience will make their money back, and they assume that that audience wants more of the same. It's too risky to have a game like what you want in the west because they cost astronomical amounts of money to make and if they fail, whole studios go under.
And yet we have small and indie companies that produce better content with better quality and detail. But they also stick to the "safe zone". But Hundreds of indie games have proven that small appeal can become huge demand. Just look at Minecraft, it was something niece but just look at it now, Day Z a small mod now all the rage on the net.

I discussed yesterday with the lead of one Local came house about this and according to him why they swapped the protagonist of the last game from adolescent to 20 is because they were afraid of the media attacking it in extrely negative way, since the publisher published it in USA first - He knew that in Scandinavia (including Finland) wouldn't even have raised an eyebrow about the whole subject matter, but fear was on English speaking countries.
 

farbrorbla

New member
Jan 14, 2013
11
0
0
Been following this game since it was first announced 2.5 years ago and finally it's here. A huge fan of both Level 5 (Dark cloud series, Dragon Quest 8 and Rogue Galaxy) and Ghibli so this just cant go wrong, plus the reviews are all in the 85-95
 

Zyxx

New member
Jan 25, 2010
382
0
0
My friend gave me the Japanese DS version for Christmas (hooray for region-free hardware!) Since my Japanese skills are middling at best and I'm really trying to stress comprehension it's slow going, but great practice. The book that came with it is amazingly high quality for this kind of thing: hardback, lavishly illustrated, some 350 pages long.
I've only hit the tutorial combat so far, but I was disappointed in not needed to cast the rune to use combat magic. I was sort of hoping for something akin to Lost Magic, which would have been an amazing game if they hadn't effed it up.