John Funk said:
Therumancer said:
Well I think the issue has been a combination of the economy, and raw greed on the part of the gaming industry which has become corperate and is setting increasingly high margins for what it considers to be a success.
"We are in a game slump, despite the industry making billions in profit".
The only one who says that is you.
SOME companies are doing well. Others are losing millions of dollars.
Actually I'm not, looking at the industry as a whole we're seeing reports of it having made like 50 billion dollars in 2009 and it being projected to double by 2011. Of course like any area of business your going to have some people who fail despite the entire market booming, that's simply how things are.
As far as other responses you've received go, it's very true that companies don't measure themselves as making a profit unless they have met a certain amount of progressive growth. Even in cases where companies are taking "operating losses" or however they want to term it, that in many cases might not be them not making a profit in any traditional sense. A lot of companies will borrow money against their projected growth, then if they fall short they will indeed lose money by having to pay off their loans without the profits they were banking on. Some companies in behaviors akin to "Enron" operate totally off of extended credit/loans conned from claims of profits and projections which they never had to begin with.
The bottom line though is that if a company loses money because it borrows money against growth it never achieved, that's bad management/gambling, not a sign that the industry is in any kind of trouble, or even that the company's products/strategy was bad. Simply that management got greedy and probably decided to pay themselves with money the company didn't have, so they borrowed it, wrote themselves the checks, and then figured they'd pay it back if their projections turned out to be accurate.
At any rate here are some articles on the subject to show that I'm not the only one talking about how much the games industry is making. Consider though that this is industry wide so a good part of the focus on this is on online games.
http://games.venturebeat.com/2010/05/25/video-game-industry-to-hit-70-billion-by-2015-but-growth-will-slow/
http://www.gamasutra.com/php-bin/news_index.php?story=8205
http://blogs.pcworld.com/gameon/archives/006818.html
http://gamer.blorge.com/2010/01/16/2009-video-game-industry-revenue-breakdown/
This is just the tip of the iceburg if you want to look into it.
Now there are claims that the gaming industry made anywhere from 19 to 50 billion dollars depending on the source. Projections are by and large positive, ranging from the profits doubling next year, to the idea that they will double over the next FIVE years before finally slowing down. The bottom line is that this is a healthy, growth industry. Something that should be obvious given the amount of money producers are tossing into it. If the industry was losing money hand over fist you wouldn't be seeing very full release schedules with new games coming out every month for every platform, even those that are at the bottom of the competition.
The reason why we disagree John is that you tend to take a very pro-industry point of view and want to believe what they say. I on the other hand do not, and despite being a Republican tend to look at big businesses (and gaming has become big business) a lot more skeptically and pay attention to what is being said on all sides.
Really, the problem is that the games industry is operating like a Cartel as I always say. They are VERY careful not to reveal where the money is going, and keep their finances out of the public eye. Much like gas companies and the like have tried to do over the years. It more or less takes the federal goverment deciding an industry is worth the time and trouble to even begin to get to the bottom of some of these questions, and simply put the goverment has not decided the gaming industry is worth the trouble (yet).
It's sort of like our recurring arguement about how much in the industry get paid. You say you know people and they aren't making tons of money. I sit here and respond by asking you if that's true where all of this money that is left over after materials is going, since it's all about human resources at that point. I doubt you know, truthfully I doubt very many people could tell you that in it's entirety, which is the entire point.
Simply put gaming has become a big business, it operates like any other big business and has fallen prey to the same corruption. I do not believe that it is somehow magically remaining apart from what has happened to other industries at this level, and I respond accordingly when it comes to the business aspects of the industry.
Just because some game developer/company was once smaller and you felt you had some degree of camradarie with it, or know of the relatively humble origins of the creator of "Mario" does not mean that these people and businesses remained that way. Nintendo might not be a megacorp in the truest sense, but they are a big business and everything they do is carefully pre-meditated despite the attitude they try and sell. On a fundemental level they are just like drug companies, insurance companies, gas companies and other big businesses, and I think we should treat them with a similar amount of skepticism which is what I do.
Blame the modern world, but this isn't a criminal trial, and once your operating at that level I believe the safest attitude for consumers to take is "guilty until proven innocent". Assuming you aren't so rich that it doesn't matter what you spend of course.