Well, cel-shading (especially that sort) just always struck me as a cheap and shallow way to try injecting personality, trying to pass generic cutesiness off as charm and character.
I still maintain that Team Fortress 2 (quite a leap from Wind Waker there, I know
) is the only game that I've played that is well-suited to a cel-shading art style, and that's because every single aspect of the tone and background lends itself to it. With Zelda, it just seems like they're taking the same Zelda games and tone and giving them a new art style that doesn't fit. It smacks of trying too hard to be quirky and stylized.
Still, a lot of people seem to disagree, so it's probably got as much to do with personal taste than any of that. Even if I don't like the style, it's good that the variety exists. Just so long as they keep putting out what I like too.