Well uh...damn, I kind of agree. As much as I love the F2P model and believe it's a mutually-beneficial system, everything taking that route could make things very difficult for the industry if it doesn't turn out to be sustainable in the long term.
Personally, I like the suggestions made on Cracked. Multiplayer-heavy games are free to buy, but charge a subscription, single-player games are a lump sum like a DVD (the normal method), mini-game styled games (apps, etc) are a cheaper lump sum. It would help to keep developer's focussed on what kind of experience they want to make and what community to address without having to tack on features to widen the appeal.
Ahh, but I digress. His decision works against me, but it does seem to be the smart choice for the long-term survival of the industry.
Personally, I like the suggestions made on Cracked. Multiplayer-heavy games are free to buy, but charge a subscription, single-player games are a lump sum like a DVD (the normal method), mini-game styled games (apps, etc) are a cheaper lump sum. It would help to keep developer's focussed on what kind of experience they want to make and what community to address without having to tack on features to widen the appeal.
Ahh, but I digress. His decision works against me, but it does seem to be the smart choice for the long-term survival of the industry.