Quadtrix said:
I'm wondering if it will use disks, since a cartridge probably won't be enough to hold games that are Gamecube-level.
They could just use some sort of memory card system. Like a SD or something similar with some kind of lock. A SDHC card can get as big as 32 GB and that would be enough to store games for the 360 and more on it. I've actually discussed that they should use some card thingy on new consoles rather than discs once before.[/quote]
They aleady do. The DS 'cartridge' is in fact a proprietary derivative of the SD format.
The cost/size limits are probably quite similar, in fact.
So... A 32 Gig DS game isn't exactly out of the realms of possibility as it is.
Zer_ said:
WhiteTigerShiro said:
FrancoDHorse said:
Aww D:
Is it really necessary to come out with a new handheld? >_>
Given that the DS is about 6 years old, and the average console tends to last about 5 years...
Granted that the current gen of consoles is also about 5 years old with no news of the next console, but that's simply because the graphics are at the point where... what are they going to update? The only thing they can really improve on the 360 or PS3 is by improving on areas where only a handful of gamers will notice the difference, and that handful is probably already devoted to the PC since that's the console where you can really tinker with that background stuff.
Meanwhile the DS2 (according to current rumors) will be like the jump from the N64 to the Gamecube.
You haven't seen DirectX 11, have you?
http://www.youtube.com/watch?v=PR40GwRtFyw
The reason there are no new consoles is primarily because of the financial situation. People won't be able to afford another generation.
... Interesting demo, but... Meh.
Microsoft takes it's lead from Ati it seems. (Not that huge a surprise, given the Xbox 360's gpu).
DirectX 10 was basically the PC derivative of the 360's graphics system, with the Xbox 360's GPU being a precursor to the Ati Radeon HD 2000 series.
(Nvidia had no interest in unified shaders, but Microsoft essentially forced their hand.)
And... Ati has the first Dx11 Gpus. (I own a 5770, personally. Impressive, but I don't know how much more impressive it is than it's predecessors.
Which brings me to my point. That
entire video is about Dx11's hardware tesselation support.
Good to get mainstream API support for it, but it's not a new feature.
Ati has had the internal hardware to do it since the HD 2000 series, and their own api extensions can even get it working in DirectX 9...
And, given the general similarities in design, it wouldn't at all surprise me if an Xbox 360 has a hardware tesselator as well.
Meaning, what's shown in this demo is exactly no advance at all. (unless you own a PC with Nvidia graphics - And as an aside, this is the reason games rarely implement it, since only Ati hardware would be capable of showing it off for the time being.)
So... Yeah. Not as impressive an advance as it might appear to be.