Nintendo files C&D against Big House Smash tournament.

Chimpzy

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That is once again a rather shitty way of resolving this from Nintendo.

But unfortunately they are not only within their rights, they have to pursue this course of action because the way intellectual property laws are set up not only allows but demands this.
 

BrawlMan

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And, Nintendo is apparently banning streamers that stream the new Hyrule Warriors because they don't understand time zones.
That is even more stupid. It's the shit that happened just like when the Wii U came out and they were doing copyright strikes for people advertising (free publicity at no cost) their game. Unless you put yourself on the Nintendo membership program or some dumb crap where they would take partial money from content creators videos. Thank Christ, they put a stop to that. It was stupid. It's true that the old guard running things do not want understand new things, technologies, or even trends to the point of shooting themselves in the foot with a rocket launcher!
 

Elvis Starburst

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That is once again a rather shitty way of resolving this from Nintendo.

But unfortunately they are not only within their rights, they have to pursue this course of action because the way intellectual property laws are set up not only allows but demands this.
BUT NINTENDO ARE BIG MEANIE HEADS THAT DON'T LIKE FUN REEEE-

Etc, etc, etc, you know how it goes after that
 
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Silvanus

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But unfortunately they are not only within their rights, they have to pursue this course of action because the way intellectual property laws are set up not only allows but demands this.
What would go wrong for them if they just... didn't?
 

BrawlMan

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Take it away, Max!


I'll pull a quote from a YT user comment on the video:

This is why I have the utmost respect for Arc System Works as of recently, because they actually have the Gears to do what Capcom and Nintendo FAILED to do. - Capcom won’t admit failure about SF5’s netcode, so they blocked someone else’s hard work and tried to pass it off as their own; or rather, do the same results themselves, but it was a mixed fix since they didn’t know how Altimor truly handled the fix. - And you already heard the story of Nintendo having no love for Smash being a competitive/eSports fighter (it’s a party fighter), although it’s making them tons of money, which they’re idiotically not capitalizing on. Imagine if this Slippi fix could be the key to saving Ultimate’s bad online, have they ever thought of that? 🤨 - Meanwhile, ArcSys, instead of filing a pointless C&D on Team French CaliBurst for their modded netcode fix to AC+R, actually hired the modders to make it official. And we may be looking into the same for BlazBlue Central Fiction pretty soon. Coupled that with StrIVe’s oncoming in-house rollback, and ArcSys has earned my genuine respect. We’re in a new decade of fighting games, and it falls on Japan to start to embrace these changes, or else we will. Y’know the old saying: “If you want something done right, gotta do it yourself.”
 
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Meximagician

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The sad part is even with our current IP laws, this is just... NOT NECESSARY. The ONLY time an IP holder MUST step in is for TRADEMARK violations, because trademarks tell customers 'who made this'. Whereas TM violations bank on the trust someone else garnered to dump cheap, potentially dangerous crap.

But nobody is claiming Nintendo made the emulator or the net code mod. And the ISOs are 1:1 copies of the original, mere copyright violations. Nintendo didn't have to do this, they could have given special permission, cited the unusual circumstances as a reason to allow an exception. But of course not. Nintendo just gotta Nintendo.
 
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Chimpzy

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What would go wrong for them if they just... didn't?
Well, as Meximagician pointed out, the whole "they must C&D this or they lose it" thing really only applies to trademarks, which I had wrongly conflated to also apply to copyright. So Nintendo could've ostensibly left things well enough alone in this particular case. But they didn't. Cuz they're real anal retentive about this shit, or such.

But we knew that already. Obviously.
 

Dreiko

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Apparently their issue was that they were running the game on an emulator which is how they were able to play online with rollback netcode.

I dunno, it's a super petty thing to worry about. How about they just port mellee to switch and be done with it. I don't get smash as a game competitively but the treatment they get from nintendo is appalling, the other companies host tourneys themselves and pay up prizes to people and whatnot.
 

Gordon_4

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The sad part is even with our current IP laws, this is just... NOT NECESSARY. The ONLY time an IP holder MUST step in is for TRADEMARK violations, because trademarks tell customers 'who made this'. Whereas TM violations bank on the trust someone else garnered to dump cheap, potentially dangerous crap.

But nobody is claiming Nintendo made the emulator or the net code mod. And the ISOs are 1:1 copies of the original, mere copyright violations. Nintendo didn't have to do this, they could have given special permission, cited the unusual circumstances as a reason to allow an exception. But of course not. Nintendo just gotta Nintendo.
I imagine the consistency with which Nintendo does this is so that they have an easier time with any cases that do end up in court so the defence doesn’t start pulling what will amount to legal whataboutism. Like it’s a shame they do it but in the end they are within their right and it’s not like they make a secret about it: these lads took their chances, now they can take their licks and maybe Nintendo has a change of heart in 50 years.
 

Ringo

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A further anonymous twitlonger today has detailed Nintendo's ongoing obstructions within the Smash community, including a long history of dissuading potential tournament sponsors and ghosting and manipulating members of the community trying to organize events. The bottom line is Nintendo doesn't want Smash to be a competitive game, and is only interested in the community for financial reasons (that people watch the tournaments=advertisement opportunities). What the Melee community in particular wants is to be left alone; they've fended for themselves in spite of Nintendo for many years. This cancellation and some of this new information has become a tipping point for them, and I hope for their sake that it doesn't set a precedent for the (already strained by COVID) competitive scene.
 

CastletonSnob

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A further anonymous twitlonger today has detailed Nintendo's ongoing obstructions within the Smash community, including a long history of dissuading potential tournament sponsors and ghosting and manipulating members of the community trying to organize events. The bottom line is Nintendo doesn't want Smash to be a competitive game, and is only interested in the community for financial reasons (that people watch the tournaments=advertisement opportunities). What the Melee community in particular wants is to be left alone; they've fended for themselves in spite of Nintendo for many years. This cancellation and some of this new information has become a tipping point for them, and I hope for their sake that it doesn't set a precedent for the (already strained by COVID) competitive scene.
Do you have a link?