Nintendo's 3DS Specs Too Low for Epic's Unreal Engine

zombie711

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Judgement101 said:
Lost In The Void said:
That slightly confuses me, shouldn't a console be able to outpreform a glorified MP3 player
Yes, but the DS is a glorified iPod Touch.
but the ds came out way befor the ipod touch. did nintendo get a DeLorean to bring back an ipod touch only to disrupt the space time continueum and create the greatness that is the ds.
 

Delusibeta

Reachin' out...
Mar 7, 2010
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Jaredin said:
Well, nopw we have a full grasp as to what it can, and cannot handle - which, is apparantly not alot if it cannot handle the Unreal Engine

I think the iPhone could, couldnt it?
The 3DS could probably handle iD Tech 5, if iD made a port of it.
 

WyattEpp

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aaaaaDisregard said:
I can bet your ass it is not. PSP got MIPS architetecture CPU with variable 1-333MHz clock speed, 16/16KB cashes, integrated vector FPU with 2.6GFlops performance plus the second DSP core (video/audio acceleration, effect processing), all coupled with 128-bit memory bus at 2.6 Gbit/s. Look for precious details on http://ps2dev.org/. Overall, it's quite fast and directed specifically for gaming console. And by the way, pixel fillrate of integrated graphics chip is 664MPix/s with 33MPolys/s geometry performance.

For 3DS's supposed CPU go see
http://processors.wiki.ti.com/index.php/Feature_Comparison:_ARM_926,_1136_and_Cortex-A8
http://www.arm.com/products/processors/classic/arm11/index.php

It is clearly not "a lot more advanced". Faster, but not by incredible amount. 3DS graphics is much better than PSP one (not in terms of raw performance, but rather capability-wise. Plus more eDRAM), but CPU isn't. And iPhone's Cortex wipes the floor clean with both.
While it's good you know how to look at and compare postive integers with similar units, you fall into a fairly common trap of assuming that the numbers are equivalent.

First off, remember that while the R4000 CPU in the PSP can hit 333MHz, it's intentionally clocked at 222 because of power and heat.

Second, you would do well to remember that comparing raw numbers like CPU clock and GPU poly rendering becomes highly misleading even between devices in the same generation. I can't be the only one who remembers how Pentium 4s stacked up against Athlons with much lower core clocks. In this particular case, the R4000 design is from the early 90s (these things were in SGI's Indy for crying out loud). While the R4000 does feature a superscalar design, barrel-shifter, and single-clock execution (for everything that isn't division or SqRt); it unfortunately doesn't include many of the common innovations found in the intervening decade. New approaches to instruction parallelism, OOE, improvements to pipelining, multiple ISA revisions.... as you can see, it's hardly a simple apples to apples comparison. And the 3DS has two of these.

Further, The Pica200 is much more powerful than their old marketing pdf would indicate. The updated specs place it at around 400Mps fill and 40Mt at 100MHz.[1] At 200MHz (nominally what Nintendo is packing), it might even best the PS2 (which was difficult to program, but really was a poly-pushing monster. Raw performance only exceeded by the Gamecube, as I recall) and certainly towers over the PSP.

You are, however, correct that the Cortex-A8 is a brilliant piece of kit.

jamesworkshop said:
Somehow I think Nintendo just isn't interested in Epic's business
Does Epic make games? Rarely. Does Epic make games worth playing? Not since 1999. That might have something to do with it. :/

dochmbi said:
That doesn't surprise me, since the Nintendo 3DS has as much VRAM as a graphics card from 1994.
Note the screen scale. Much smaller framebuffer, lower texture resolution, likely a compressed colour space to save bits (555 like the DS?). Also, it manages to do everything much much faster than the Mach-series VGA cards.... ;)


[1] http://people.csail.mit.edu/kapu/EG_08/Mobile3D_EG08.pdf
 

Dioxide20

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Aug 11, 2009
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Cassita said:
Dioxide20 said:
Lost In The Void said:
That slightly confuses me, shouldn't a console be able to outpreform a glorified MP3 player
Same...

An iPod can play it, but a dedicated, nextgen gaming platform cannot?
Dedicated, next-generation gaming platform?

We're talking about the 3DS, right?
I'm not saying that it was going to be amazing, just more focused on gaming rather then everything the iPod does.
 

aaaaaDisregard

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Feb 16, 2010
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WyattEpp said:
While it's good you know how to look at and compare postive integers with similar units, you fall into a fairly common trap of assuming that the numbers are equivalent.

First off, remember that while the R4000 CPU in the PSP can hit 333MHz, it's intentionally clocked at 222 because of power and heat.

Second, you would do well to remember that comparing raw numbers like CPU clock and GPU poly rendering becomes highly misleading even between devices in the same generation. I can't be the only one who remembers how Pentium 4s stacked up against Athlons with much lower core clocks. In this particular case, the R4000 design is from the early 90s (these things were in SGI's Indy for crying out loud). While the R4000 does feature a superscalar design, barrel-shifter, and single-clock execution (for everything that isn't division or SqRt); it unfortunately doesn't include many of the common innovations found in the intervening decade. New approaches to instruction parallelism, OOE, improvements to pipelining, multiple ISA revisions.... as you can see, it's hardly a simple apples to apples comparison. And the 3DS has two of these.

Further, The Pica200 is much more powerful than their old marketing pdf would indicate. The updated specs place it at around 400Mps fill and 40Mt at 100MHz.[1] At 200MHz (nominally what Nintendo is packing), it might even best the PS2 (which was difficult to program, but really was a poly-pushing monster. Raw performance only exceeded by the Gamecube, as I recall) and certainly towers over the PSP.
"it unfortunately doesn't include many of the common innovations found in the intervening decade... OOE"
Oh my god, you've mentioned out of order execution*facepalm*.
Since when exactly does ARMv6 support this magnificent feature? As far as I know even X360's and PS3's PowerPC processors don't possess its power. And so you know, ARMv6 is a scalar architecture without those pretty NEON instructions. Meanwhile PSP has vector FPU in addition to regular FPU.

While comparing "postive integers with similar units" can be deceptive, it certainly gives rough estimate of power and functionality.
While you have good enough memory to remember AMD's K7 architecture and its edge over Netburst, you are too fast to forget about Athlon XP's 3 FPU pipelines and shorter execution pipeline.

You also forget that this funny MIPS R4000 was quite advanced for the beginning of 90s - I'd say it was much more advanced than Intel 80486, which is about the same level of complexity with ARMv6 CPUs like the one supposedly installed in Nintendo 3DS.

And the last one - you're clearly far from being very knowledgeable about PSP hardware - otherwise you'd know that its CPU can reach 333MHz with updated firmware which was released alongside God Of War - Chains Of Olympus.

As for GPU - I didn't imply it was advanced - 3DS's one is much better, especially in terms of capabilities, but it still isn't magnitudes better. Not very impressive, considering that PSP will celebrate its 6th anniversary soon.
 

Electrogecko

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Xanthious said:
Electrogecko said:
If touch control is a gimmick than buttons sure as hell are a gimmick. If 3d is a gimmick than HD is too. Nintendo makes games that are fun- not porno's for tech junkies.
Saying Nintendo makes "fun" games to dismiss how dreadfully behind the times their systems are is akin to saying that a fat and ugly girl has "a great personality". Even if it is true it does nothing to negate the fact that she is still fat and ugly the same as it does nothing to change that Nintendo hasn't released a console or handheld system that hasn't relied on a cheap to get over and mask that they are at least five to ten years out of date since the GBA in 2001.

Yep, it's been since 2001 that Nintendo has released anything that could stand on it's own merits and not need some clever yet pointless twist to it to make people look away from it's obvious shortcomings. Prior to that, the SNES was their last successful console.

I guess the moral of it all is that there is simply no point in making games for actual gamers when there is so much more money in making games for grade school children and soccer moms.

BlackWidower said:
The Unreal Engine? The over a decade old Unreal Engine can't run on the 3DS? Why do I find that hard to swallow?

If you're talking Unreal 2 or 3 Engine then I believe you, but the original Unreal Engine? It makes no sense.
It makes perfect sense. This is Nintendo we are talking about. This is the same company that didn't bother to using optical discs until the after the freaking new millenium. Who needs to worry about silly things like technical capabilities when they can just as easily make the portable gaming version of a "Magic Eye" book. Heck that cheap optical illusion has to give them a pass on being at least a 5 or more years out of date on everything else after all.
Congrats. You just re-iterated the exact same post as last time. Let me lay it out for you in a language you can understand. THE SPECS OF A CONSOLE MEAN NOTHING. ALL THAT MATTERS IS THE SOFTWARE...YOU KNOW?....THE GAMES!!!...It's incredible how people like you ignore the fact that almost every single Nintendo game ever made is better than anything I've seen on 360 minus Portal. They actually make games that are CREATIVE and (god-forbid) have COLOR. They don't feel the need to impress those like you who are too shallow to look past a game's graphics and see what actually makes it unique and FUN. And once again, saying that touchscreen control is "cheap and pointless" is quite possibly the dumbest thing I've ever heard. And anybody who denies that motion control is better for certain software (RPG's, RTS', point and click, internet browser...basically anything that has menu screens) is also either incredibly stupid/uneducated. And 3d...3d will add to the medium about 10x more than HD ever did. You'd honestly rather your screen look like a photo instead of a window into your gaming world (probably all sports sims and shooters) through which you can see for miles into the distance? (look up sterioscopic vision and educate yourself...lol u think it's akin to a "Magic Eye" book...lmao you're ignorant on the subject your complaining about...the ultimate form of immaturity)
Everything you've said so far indicates that you're shallow, conservative, self-conscious and insecure, or completely ignorant. Stop living in the past.
 

Electrogecko

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Xanthious said:
Wall of Text, I choose you. Paragraphs are a good thing fella. However I must say TLDR sadly. However all the caps make me wonder, why so angry bro?
This is the first time I've ever modified a quote in any way, so I hope it turns out right. Most of the time when I use caps it's to italicize or emphasize a word, but that long one in the beginning was due to slight irritation for apparently having failed to get my point across...I don't ever want to appear to be yelling or angry in my text. Also, what does TLDR mean?
 

The Mighty Thesaurus

Lumen timeo
Feb 23, 2010
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-|- said:
who plays things like fps's on a hand held anyway? ffs - handhelds is for puzzlers, 2d platformers, strategy games and RPG's. Things like proffessor layton... jeez.

Personally, I cgaff if apple come out with an iphone that has better graphics than a PS3, it's control system will suck ass.
Not all games using the Unreal engine are first person shooters.
 

Erana

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Feb 28, 2008
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With the Wii out there, are people really so suprised?
And while I absolutely adore my iTouch, it does have a "Meh" library. There are some great games on here if you look hard enough. But its Media first, hard-core games... somewhere down the priority list.
Of course, now that I've admitted that I am happy with my Apple product, the internet is going to proceed to insult me for it like it does when I say I game on a Macbook.
Because the fact that this is the way I like my computer situation, and I've used PCs for years- more than long enough to form an opinion with -people like to go, "NO, you're WRONG. MY way of doing things are better. It doesn't matter that you're happy with what you have, you really AREN'T. These are the reasons why: *insert rationale here*. Why don't you go do things MY way, huh?"
And then whenever I make a comment about how I don't like being irked by anti-Apple people, someone then quotes me and goes, "But they're right." I then giggle when they get moderated for a smartass, low-content post. (Yes, I am tired of hearing that, why do you ask?)

Still, they're not right. Whether its the 3DS or a Macbook, Its not about Goddamned technical specs, its about enjoying your machine.

Except for the Sinclair ZX Spectrum. I feel bad about not being able to enjoy that thing. :(
 

DonnieDio

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Oct 8, 2010
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Sir John the Net Knight said:
I'm certainly not. Leave it to Nintendo to announce their "Next big breakthrough" in gaming is too weak to run a 12 year old gaming engine. Sorry guys, this is par for the course for Ninty. It took them 10 years to adopt standard size disc technology in a console when Sony had been doing it all along. The Wii has only 1.5x the processing power of it's predecessor and can not render images higher than 480p. Nintendo has always felt that the biggest way to leap forward is to go backwards. No one should be surprised that the 3DS is underpowered. Especially considering the DS hardware was barely above SNES specifications.
Unreal Engine 3 a 12 year old gaming engine? DS barely above SNES specifications? Are you actually being serious?, you have to be joking surely?
 

James Raynor

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People don't seem to take into consideration that a good portion of the RAM and such will be taken up by the system's OS. Whereas the 3DS has a very meager OS system that takes up very little space.


Also, remember that the 3DS is made by a company that actually produces games and publishes games made third party. The iphone does not, most of it's games are little better the glorified flash games.
 

chinomareno

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Sep 4, 2010
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I'm more concerned about the screen resolution, I wouldn't expect smart phone standard but it's looking pretty woeful. Probably the reason why it seems underpowered but i don't see much better detail being achieved on a standard ds screen.
 

DonnieDio

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Oct 8, 2010
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chinomareno said:
I'm more concerned about the screen resolution, I wouldn't expect smart phone standard but it's looking pretty woeful. Probably the reason why it seems underpowered but i don't see much better detail being achieved on a standard ds screen.
It isn't a standard DS screen. The 3D top screen is twice the resolution of a DS screen and that's after it deals with stereoscopy (its almost 4 times the resolution natively). Even the resolution of the lower screen is 50% higher then a standard DS display.

The reason people think its underpowered is because they really don't know anything about 3D technology, its certainly not down to the way launch games are looking. RE and MGS are two of the best, if not the best looking, handheld games I've ever seen.
 

Ultima Shadow

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Rein's been saying the same thing about Nintendo consoles for years. The fact that people are taking what he's saying about them seriously is laughable. The guy's basically just a massive troll.
 

CrystalShadow

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Apr 11, 2009
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Xanthious said:
Nevyrmoore said:
Xanthious said:
Color me shocked, yet another underpowered Nintendo console. I can't believe Nintendo, a company who hasn't even made the jump to high definition (a move even my grandmother has made at this point), would release yet another system that is painfully behind the times and relies on a shitty gimmick to mask it's obvious shortcomings.
Is this including the DS? I'm a bit unsure, though I doubt it considering the fact that it's been ruining the PSP's shit for the past several years.
Of course it includes the DS. It includes every system Nintendo has made up to and including the N64. With the exception of the GBA, Nintendo has yet to release a console or handheld since the SNES that can stand on it's own without a gimmick to get it over. The N64 and Gamecube were just plain out bad compared to the competition at the time and the Wii and DS wouldn't be nearly as successful w/o their gimmicks that appeal to the absolute lowest common denominator. Hell Nintendo is so caught up on gimmicks it's repackaged the DS how many times now adding a new gimmick each time (camera, obscenely large screen, etc)?

The DS is successful against the PSP more because Sony can't help but screw the pooch with the PSP over and over and less to do with it being anything that could be mistaken for a superior system. The Wii is successful because the audience it caters to. Let's be honest, your average Wii owner is either in grade school or drives a mini van and gets confused by a controller with more than three buttons.

As to the point of the graphics not being all that important compared to the iPhone and other smartphones on the market. Well what does it say when your new top end handheld can't even stack up to phones that have been out now for a year or two? These companies aren't designing these phones with gaming at the forefront of their minds and yet they manage to put out a technically superior product to Nintendo that designed their newest handheld specifically for gaming.
Oh please. The N64 was crippled by the cartridge vs CD issue, (and thus a lack of storage for detailed textures, sounds and so on.).

That aside it had better hardware than the Playstation, it's only competitor.
It was quite capable of graphical effects a playstation couldn't cope with, but of course, when you have 600 mb to store textures and such vs 8 to 32 mb, it's obvious that there's going to be problems with detail.

The N64 is mass-produced silicon graphics hardware. It wasn't underpowered, it just had an unfortunate design compromise in sticking with cartridges as a storage medium.
(Great for loading times, but awful for most everything else)