No Dedicated Servers or LAN Play in Command & Conquer 4

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MR T3D

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Feb 21, 2009
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Tzatziki3301 said:
Given that there won't be a console version (to start with anyway) of this last installment of one of my most favorite gaming series, the lack of LAN support is more annoying than the lack of dedicated servers (local internet speeds (UK Channel Islands) suck, so playing any game where gameplay is severely affected if there is any lag is a no-no for me).

however, I don't wholly buy the reason as being you can't track unlocks and accolades properly. MW2 actually allows you to level up and unlock things offline with system link (on 360 anyway) and you can also use your online profile in a system link game, with the stats just updated when you boot up your profile. That being the case, surely EA can support the same thing for LAN gaming, where stats and unlocks are just temp stored until they can be uploaded to the servers?

Still, the flipside of the coin is the dedicated server community is vastly outweighed by the population of PC gamers that don't know/don't care, so from a fiscal sense, concentrating on just one option is probably a lot cheaper (and means mods and tweaks can be tighter regulated, probably charged for too). True, dedicated server supporters may be more vocal than those that don't really mind, but when you are a company like EA, where you make much more money out of games like Sims than you'll ever make out of a C&C game, it isn't too hard to see why they would cut whatever corners they can and keep their property on a tighter leash.
-OR-
they could get the RPG elements THE FUCK OUT OF MY RTS!
that'd be cool.
 

kibayasu

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Jan 3, 2008
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Uh, when did RTS multiplayer ever use dedicated servers? Maybe I just didn't play them enough, but it was always player hosted.
 

ratix2

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Feb 6, 2008
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im not a big fan of multiplayer rts's but havent many rts's in the past not used dedicated servers? as i said, dont really play them but an rts seems like the type of game where listen servers would work about as well as dedicated servers. just curious here, so someone please correct me if im wrong.
 

Sir Ollie

The Emperor's Finest
Jan 14, 2009
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Played the beta. No way in hell am I buying this.

and
kibayasu said:
Uh, when did RTS multiplayer ever use dedicated servers? Maybe I just didn't play them enough, but it was always player hosted.
This pretty much. I can't think of any RTS's that use dedicated servers.
 

SnipErlite

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Aug 16, 2009
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What. No LAN?

WHAT?!

But! LAN was/is awesome!

Goddamit developers are taking the piss now.....
 

oppp7

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Aug 29, 2009
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DRM, no LAN/dedicated servers, half the game left out so more DLC can be sold...
Isn't the games industry great?
OT: If they have a reason for it, then great. Truthfully I'm not a huge fan of ded. servers and LAN, being brought up on console multiplayer, Blizzard, and MMOs. And seeing how TF2 and CSS work, where you can't easily find a game, I think I prefer the developers running servers that make finding a game easy. However, I don't see why you can't have both.
 

mountainfire

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Jan 23, 2009
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Xzi said:
Command And Conquer died along with Westwood, but the ever-disappearing LAN/dedicated server support in newer games is disturbing. I don't want LAN parties to go away. :(
No kidding. What happened to the LAN party love? They probably blame it for piracy woes :p
 

Treblaine

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Jul 25, 2008
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"if you go to another machine - friend's house, Internet café - whatever, you can login with your profile and all the stuff you've unlocked is accessible to you there. It all lives on a server so you can't really do dedicated servers with that."

Yeaaaaahh... no one really cares all that much about that. And even if you wanted to include that there is no reason any of those features should exclude Dedicated Servers or LAN, I mean Steam can do all that and still integrates perfectly with dedicated servers.

If they just said the REAL reasons why they are removing these features (that they want to control our online experience more) then I'd accept that and know to keep away. Bullshit excuses are worse than no explanation at all.

I mean the least they could do is offer company servers with a fee to access them which justifies their running/renting cost. But even that is cheapskate, spend money to make money, you try and cut down the experience people are going to move elsewhere, it's not like C&C is the only RTS franchise around.

But to be honest I don't care all that much, C&C has been a pretty lack-luster franchise recently, if they want to hammer the last nail into their own coffin I'll be more than happy to help shovel on the dirt.
 

Paragon Fury

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Jan 23, 2009
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PC gamers need to get it through their collectively thick heads - developers are dropping dedicated server support because it is becoming prohibitively expensive. Now while I can understand a slight bit of rage at not being able to pay for and host your own dedicated servers, you cannot honestly believe EA, IW, EPIC or anyone else owes you free dedicated servers now can you?
 

ProfessorLayton

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Nov 6, 2008
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I normally like changes in gaming... but this is one change I can't get behind. I really hate the lack of dedicated servers and there is no legitimate reason why they should take them out.
 

raskyred

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Apr 20, 2009
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tomtom94 said:
I'm beginning to wonder if PC gaming should just be phased out so developers can focus on console development. Especially seeing as consoles are now becoming more and more like specialised PCs.
I can't imagine that the logical step should be to phase out PC gaming if for no other reason than playing an RTS on a console is not very enjoyable. Mercifully my exposure to a console RTS is limited to a handful of games at best, and the control scheme is incredibly awkward.
 

zakski

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Mar 24, 2009
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Logan Westbrook said:
Lead designer Sam Bass said that the features had to be sacrificed in order to implement some of the game's features: "if you go to another machine - friend's house, Internet café - whatever, you can login with your profile and all the stuff you've unlocked is accessible to you there. It all lives on a server so you can't really do dedicated servers with that."
The thing about going to a friend's house is that typically you will want to play with or against him/her and you will probably bring your own pc/laptop to LAN. The idea of me/a friend going over to the other's house and then watching/be watched play a game that less than 2 years ago would have LAN and would not require any internet connection at all is bonkers. Guess Im giving it a miss in favour of other rtses like supcom2 (unless that is doing the same as well)
 

Paragon Fury

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Jan 23, 2009
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ProfessorLayton said:
I normally like changes in gaming... but this is one change I can't get behind. I really hate the lack of dedicated servers and there is no legitimate reason why they should take them out.
Expensive. Very expensive.

And PC gamers are not the market they used to be. You're just not worth that much anymore - not enough to invest in the cost of servers, anyways.
 

Olikunmissile

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Jul 16, 2008
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Xzi said:


Command And Conquer died along with Westwood, but the ever-disappearing LAN/dedicated server support in newer games is disturbing. I don't want LAN parties to go away. :(
This ^

OT: FUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUU EA, STOP RAPING C&C. Ugh, this has really annoyed me.

EDIT: Now I'm a little bit cooler. I am still very very annoyed with this decision. I most likely will not be buying the game because of this, unfortunate really.
 

Caliostro

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Jan 23, 2008
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if you go to another machine - friend's house, Internet café - whatever, you can login with your profile and all the stuff you've unlocked is accessible to you there. It all lives on a server so you can't really do dedicated servers with that."
Buuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuullllllllllshiiiiiiiiiiit.

Games like TF2, pretty much the whole Battlefield series, America's Army series, CoD 4(Modern Warfare) and 5 (World at War), amongst many others, all have unlockable items AND dedicated servers so this is a pretty poor excuse.

Then again, C&C 4 was already looking like shit, and I'm not even a big RTS fan, so this really doesn't change much.

tomtom94 said:
Especially seeing as consoles are now becoming more and more like specialised PCs.
Yet they're still inferior in every way... Doesn't sound quite right does it?
 

kibayasu

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Jan 3, 2008
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Paragon Fury said:
PC gamers need to get it through their collectively thick heads - developers are dropping dedicated server support because it is becoming prohibitively expensive. Now while I can understand a slight bit of rage at not being able to pay for and host your own dedicated servers, you cannot honestly believe EA, IW, EPIC or anyone else owes you free dedicated servers now can you?
And so the reason they just don't create official dedicated servers is?

Though again, dedicated servers on an RTS are... well, mostly pointless. I've been playing Dawn of War II for a year now without them just fine. Though you people should have seen no LAN coming after Red Alert 3.
 

Nimbus

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Oct 22, 2008
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Since when have RTSes had dedicated servers anyway? Hasn't it always been PTP? Seriously, this isn't news. The no LAN stuff sucks balls, but someone will find a way around it.

Paragon Fury said:
PC gamers need to get it through their collectively thick heads - developers are dropping dedicated server support because it is becoming prohibitively expensive. Now while I can understand a slight bit of rage at not being able to pay for and host your own dedicated servers, you cannot honestly believe EA, IW, EPIC or anyone else owes you free dedicated servers now can you?
Dedicated servers for PC games generally are and always have been community driven. Take TF2 (Just an example: applies to almost every game); there are no Valve-run servers. Every single server is set up, run and maintained by the people who play the game. How the fuck does that cost Valve a damn cent?
 

SonicKoala

The Night Zombie
Sep 8, 2009
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No LAN? What the hell is wrong with these people? The Dedicated servers I can live without - I didn't even know RTS's used them, anyway. But seriously, the no LAN thing just seems like a huge slap in the face.
 

Stryc9

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Nov 12, 2008
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I was already planning on having nothing to do with C&C 4 before I read this because of all the other changes they've made to the game but this really didn't help matters any. One of the big reasons I've bought all the other C&C games up until now is LAN play because my group of friends still get together and play over a LAN quite a bit and the C&C series has provided us with gaming goodness for the last 10 years, it's really quite sad to see it go like this.