Just random question, sitting here thinking about different trends in gaming, and thought about one of my favorites the no kill run.
Any of you recall a game that prohibited killing animals as part of a no kill run? Excluding games where like, everyone are animals obviously.
The usual distinction I can think of offhand, is basically Sentient vs Non-sentient. So things like animals are ok to kill, and even undead (potentially, depending on context).
Can you think of any game where they were like 0 Fatalities, period, animal or otherwise, to get the no kill achievement? 'Cause I can't think of any, but there are a bajillion games out there.
Not asking as part of some ethical criticism or anything, just curious what the common trend is when it comes to that requirement, as far as game design and theory.
Any of you recall a game that prohibited killing animals as part of a no kill run? Excluding games where like, everyone are animals obviously.
The usual distinction I can think of offhand, is basically Sentient vs Non-sentient. So things like animals are ok to kill, and even undead (potentially, depending on context).
Can you think of any game where they were like 0 Fatalities, period, animal or otherwise, to get the no kill achievement? 'Cause I can't think of any, but there are a bajillion games out there.
Not asking as part of some ethical criticism or anything, just curious what the common trend is when it comes to that requirement, as far as game design and theory.