Our own Escapist folk have it noted here https://www.escapistmagazine.com/v2...sky-horror-update-dr-disrespects-future-more/
No Mans Sky has an odd distinction of having gone from the pinnacle of AAA (although it was always kind of AA, despite the price tag) BS... to somehow being the exemplar counterpoint to said BS.
While the exact financials are not entirely public, and certainly the people who actually tried and succeeded to get their refund in the drama are probably not as numerous as might be expected. The game certainly probably didn't earn ludicrous amounts of profits compared with some AAA cornerstones.
Despite this, the game has continued to release regular updates, full blown expansions, now running a full four years. While Hello Games has largely eschewed roadmaps (And pre-hype, this update literally news dropped as it was actually released live), again out-of-step with its industry colleagues, its also one of, if not a lone instance of actually having doen the "we'll add these features over time" succesfully (the much contested multiplayer component having evolved from dark souls esque visitor orbs, to 4 person co-op, to 32 player space raids, and the most recent one adds cross-play as well).
It does beg the question, how does NMS have this more or less succesful redemption arc, while your FO76s, Anthems, Destinys, and others all seem to have a series of faceflops over and over, despite their extra monetization streams.
No Mans Sky has an odd distinction of having gone from the pinnacle of AAA (although it was always kind of AA, despite the price tag) BS... to somehow being the exemplar counterpoint to said BS.
While the exact financials are not entirely public, and certainly the people who actually tried and succeeded to get their refund in the drama are probably not as numerous as might be expected. The game certainly probably didn't earn ludicrous amounts of profits compared with some AAA cornerstones.
Despite this, the game has continued to release regular updates, full blown expansions, now running a full four years. While Hello Games has largely eschewed roadmaps (And pre-hype, this update literally news dropped as it was actually released live), again out-of-step with its industry colleagues, its also one of, if not a lone instance of actually having doen the "we'll add these features over time" succesfully (the much contested multiplayer component having evolved from dark souls esque visitor orbs, to 4 person co-op, to 32 player space raids, and the most recent one adds cross-play as well).
It does beg the question, how does NMS have this more or less succesful redemption arc, while your FO76s, Anthems, Destinys, and others all seem to have a series of faceflops over and over, despite their extra monetization streams.