The big one here is GTA V, not Overwatch.Naqel said:There were other free engines before Unity, but it wasn't until Unity went free, that Unreal went free as well.Bob_McMillan said:While Overwatch is the most popular, lots of other games did the "free DLC for microtransactions" thing first.
Let's not lie to ourselves, as much as it wasn't the only reason they went maps-free, it was probably the main reason they decided to give it a go.
EA execs are apes. Apes can't ape if there's nobody to ape from. There had to be someone else in the same league doing the "maps are free" thing, before EA would try to do it too.
We could even go with TF2 and forget GTA V.
I wish games could ship with everything but now the adapted style is to make the game worth the price in the most important stuff (maps, characters, weapons, etc) and add more to that important stuff for free over time while the less important stuff is sold seperatly from the start.ShakerSilver said:Locking content behind microtransactions in a retail priced game is a shitty practice, regardless of the effect of said content. This isn't even touching on the freemium-styled slot-machine shit that Overwatch has going for its cosmetics, a manipulative practice that has no place outside of a F2P game.Xpwn3ntial said:Eh, cosmetics aren't a shitty practice. Annoying, maybe, but to call it shitty is rather petty.
In the end its a lot better then what it was where you would get some important and less important stuff for free and some other important and less imported by paying over time.
Having to pay for maps is terrible since it seperates the community. And there are plenty of games that even with a good amount of content from the start have benefited well from getting even more more free.